Elder Scrolls
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Elder Scrolls

A Pawn's Orders is a Vampiric Clan quest available in The Elder Scrolls II: Daggerfall. The Agent is tasked with delivering an important message to a member of one of the ruling courts of the Iliac Bay, reminding them of the influence of the Clan.

Background[]

Having contracted vampirism and been recognized as a member of one of the Iliac Bay's nine vampiric clans, the Agent will be contacted to complete quests at the behest of their fellow bloodline members.

Objectives[]

  1. Take delivery of a letter and open it
  2. Journey to the town specified in the letter
    • Speak with the author of the letter, a bloodline vampire
  3. Journey to the second town mentioned by the bloodline vampire
    • Hand the second letter to the pawn
  4. Head back to the bloodline vampire before the time limit expires

Walkthrough[]

After spending some time as a recognized member of one of the Iliac Bay's nine Vampiric Clans, the Agent will receive a letter from one of their new kinsmen. The Agent is told to meet them in another town, whereupon the vampiric contact will outline that they are to "deliver a letter to an ally." This ally is a member of one of the region's ruling courts, and has been used as a pawn by the Clan for some time.

The Same Potential Problem[]

The contact will hand the Agent a letter addressed to the pawn, which must be delivered to them before the court meet. Reading the letter, which can be done without issue, will reveal that the local ruler is intending to introduce a larger number of patrols to "combat the unexplained attacks" happening at night in the region.

Regardless, the Agent simply has to find the pawn in the town outlined by the vampiric contact, who will respond thus when receiving the letter:

Yes, my name is [Pawn's name]. Y-you must be [Agent's name]. Tell [Bloodline vampire's name] that I'll take care of everything. Make sure [he/she] knows I'm loyal. Nothing's changed. Thank you. I'll make sure everything's fine.

With that, the Agent simply has to return to their vampiric contact before the time limit expires to complete the quest.

Rewards[]

The Agent will receive a random enchanted item for completing the quest successfully, alongside the usual minor changes to their reputation with other factions. Interestingly, there will be no change in reputation with the Agent's vampiric bloodline should their quest end in failure.

The changes in reputation, based on success or failure, are shown below:

Success
Faction Reputation
Specified Vampiric Clan +5
Daedric Princes +1
The Night Mother +1
Dark Brotherhood +1
School of Julianos +1
Temple of Stendarr +1
Thieves Guild +1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama Coven +1
The Tide Witches +1
Sheogorath -1
Ebonarm -1
Order of Arkay -1
Benevolence of Mara -1
Akatosh Chantry -1
House of Dibella -1
Mages Guild -1
King of Worms -1
The Underking -1
Daggerfall -1
Wayrest -1
Orsinium -1
Wrothgarian Mountains -1
Merchants -1
Region ruler -1
Failure
Faction Reputation
Specified Vampiric Clan +0
Daedric Princes +1
The Night Mother +1
Dark Brotherhood +1
School of Julianos +1
Temple of Stendarr +1
Thieves Guild +1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama Coven +1
The Tide Witches +1
Sheogorath -1
Ebonarm -1
Order of Arkay -1
Benevolence of Mara -1
Akatosh Chantry -1
House of Dibella -1
Mages Guild -1
King of Worms -1
The Underking -1
Daggerfall -1
Wayrest -1
Orsinium -1
Wrothgarian Mountains -1
Merchants -1
Region ruler -1


Journal[]

A Pawn's Orders – p0b00l01
ID Journal Entry
0 [Date]:

[Bloodline vampire's name] of [town] has summoned me to [building] on [Bloodline] business.

  • Quest accepted
1 [Date]:

[Bloodline vampire's name] of [Bloodline] in [building], [town] has sent me to bring a letter to some sort of [Pawn's description] in [pawn's town] with the unfortunate name of [Pawn's name]. It is apparently of great importance that I meet [him/her] at [pawn's building] no later than [x] nights from now.

Trivia[]

  • This quest can in theory be given to the Agent regardless of whether they had completed "The Blessing of Vampirism" or not.
  • Characters may make several remarks about the Bloodline vampire or the Pawn when asked about them:
    • Bloodline vampire:"[Bloodline vampire's name]? A very charming [bloodline vampire's description] who stays at [building], I believe." or "[Bloodline vampire's name] is that [bloodline vampire's description] at [building]." or "[Bloodline vampire's name] is one of [Bloodline] vampires." or "[Bloodline vampire's name] is a mentor, a fairly young member of [Bloodline] bloodline."
    • Pawn:"[Pawn's name) is a nervous [Pawn's description] at [Pawn's building], [direction] of here." or "[Pawn's name] is the name of that [Pawn's description] I saw at [Pawn's building]. That's to the [direction]." or "[Pawn's name] is a pawn of [Bloodline] vampires, who operates out of [Pawn's building]. or "That [Pawn's description] is an ally of [Bloodline] vampires -- [he/she] lives at [Pawn's building]."
  • Characters have a variety of remarks to make about the quest during its activation:
    • Acceptance: "That [Pawn's description] in [Pawn's building] is waiting for someone. Someone who's arriving at night." or "They say the [Ruler's title] is finally going to do something about the vampire menace."
    • Success:"The [Regional ruler's title] apparently changed [his/her] mind about the existance [sic] [Do not change this to existence. This misspelled word is how it appears in-game.] of vampires in [Region]." or "The [Regional ruler's title] was going to put more guards out at night, but changed [his/her] mind."
    • Failure:"That nervous [Pawn's description] finally left [Pawn's building]. Must've missed [his/her] nighttime meeting." or "That [Bloodline vampire's description] in [building] was muttering about that [Agent's race] [he/she]'s always with."

Appearances[]

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