|A Plot Revealed|
|Quest Giver||Hannibal Traven|
|Location||Bruma Mages Guild|
|Prerequisite||Information at a Price|
|Next Quest||The Bloodworm Helm|
The Necromancer's Amulet
|Reward||Rank of Wizard |
Wizard's Fury spell
|Type||Arcane University quest|
The Hero has to travel to Bruma and find out what has happened to the Mages Guild in the city.
Head to Bruma Mages Guild and when the Hero enters the place it is in flames and overturned. One of the mages lies dead on the floor. Fight through the undead that are scattered about the place. There are at least 3 Faded Wraith on the main floor, and much more in the basement (Mages Living Quarters).
They are hard to kill because they tend to swarm and cast Silence and Burden spells. Having a weapon enchanted with fire damage helps. After killing all the wraiths, go through the other door then back up to the top floor.
Upon arriving in front of Jeanne Frasoric's bedroom, a necromancer named Camilla Lollia appears. She speaks about Mannimarco and tells the Hero she was the one who killed Jeanne. Fight her and once she is dead, J'skar announces himself in the corner. As the sole survivor of the slaughter, he reveals that the King of Worms has returned.
Hannibal Traven wants me to check in with Jeanne Frasoric at the Bruma Mages Guild. I should go there immediately.
I have arrived at the Bruma Mages Guild. It appears to have been attacked; I should look for survivors.
J'skar is the only survivor of the slaughter at the Mages Guild Hall in Bruma. He's given me information about the King of Worms. Hannibal Traven should be told immediately; I should return to Imperial City.
I've told Hannibal Traven what J'skar saw at the Bruma Mages Guild hall.
- Conjuration users should purchase "Summon Dremora Lord" spell from Volanaro at the Bruma Guild before taking this quest. He is the only vendor in the game that sells a spell with this effect.
- With a high enough Acrobatics skill, it is possible to jump over the burning bookshelf (with minor injuries) west of the guild entrance, leading almost directly to the necromancer. This helps avoid the guild's basement.
- When battling the Skeletons, Wraiths, and even Camilla, the guards in Bruma can help battle them if the foes are lured outside. This may cause J'skar's dialogue to malfunction. At which point, it has to be trigger manually.