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Absorb Fatigue (Morrowind)

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Absorb Fatigue
For other uses, see Absorb Fatigue.

Absorb Fatigue is a magical effect and a spell that temporarily transfers Fatigue from an adversary to the caster, increasing the target's weariness and rejuvenating the caster. All Fatigue transferred is returned at the end of the effect's duration. This effect is a member of the Mysticism school of magic, governed by Willpower. Its base Magicka cost is 4 points.

Absorb Fatigue does not raise the caster's Fatigue above its regular maximum. If the caster's Fatigue is full when this effect is active it drains the target. If reflected this effect does not reverse the caster/target roles to benefit the intended target; it both drains and replenishes the caster, causing no net effect.

Absorb Fatigue can knock down an opponent if their Fatigue is reduced to zero, making it particularly useful during hand-to-hand combat. The debilitating benefits of reducing an adversary's Fatigue include lowering their ability to block or dodge attacks, land a hit with a weapon, and successfully cast spells.

SpellsEdit

Members of the Imperial race have an innate Absorb Fatigue power, Star of the West.

The following spells consist of an Absorb Fatigue effect. See articles for further details.

Absorb Fatigue Spells
Name Type Cost
MagickaIcon
Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Area
(ft.)
Range GoldIcon Base ID
Absorb Fatigue Spell75520300Touchabsorb fatigue
Absorb Fatigue [Ranged] Spell113520300Targetabsorb fatigue [ranged]
Energy Leech Spell75520300Touchenergy leech
Life Force Spell315530300Touch drain health_fatigue
Star of the West Power020020010Target star of the west
Tap Energy Spell1802020300Target Tap Energy
GoldIcon = Available for purchase from a spell merchant.

MerchantsEdit

The following spell merchants are purveyors of one or more spells consisting of an Absorb Fatigue effect:

Absorb Fatigue Merchants in Morrowind and Expansions
NameFactionMSLocationSpell
Amarie Charien Imperial Legion10Moonmoth Legion Fort: InteriorAbsorb Fatigue [Ranged]
Arrille None20Seyda Neen: Arrille's TradehouseAbsorb Fatigue
Aunius Autrus Imperial Cult16Sadrith Mora: Wolverine Hall, Imperial ShrineAbsorb Fatigue
Danso Indules Tribunal10Vivec: Temple Canton, OutsideEnergy Leech
Folvys Andalor Tribunal10Ald'ruhn: TempleEnergy Leech
Galsa Andrano TR Tribunal6Mournhold: Temple InfirmaryEnergy Leech
Llarara Omayn Tribunal10Balmora: TempleEnergy Leech
Llathyno Hlaalu Tribunal10Balmora: TempleAbsorb Fatigue [Ranged]
Lloros Sarano Redoran10Ald'ruhn: TempleEnergy Leech
Mertisi Andavel Telvanni10Tel Branora: Upper TowerAbsorb Fatigue
Niras Farys Tribunal10Sadrith Mora: Telvanni Council HouseEnergy Leech
Only-He-Stands-There None10Balmora: South Wall CornerclubAbsorb Fatigue
Energy Leech
Somutis Vunnis Imperial Cult16Moonmoth Legion Fort: InteriorAbsorb Fatigue [Ranged]
Telis Salvani Tribunal10Balmora: TempleAbsorb Fatigue
Threvul Serethi Telvanni10Sadrith Mora: Thervul Serethi: HealerEnergy Leech
Tunila Omavel * Telvanni10Tel Uvirith: Omavel's HouseAbsorb Fatigue
Energy Leech
* This person's services are available to faction members of a sufficient rank only.

ItemsEdit

The following items are enchanted with an Absorb Fatigue effect. See articles for further details.

Enchanted Items
Item Type Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Area
(ft.)
Range Item ID
Dagoth Dagger Weapon:
Short Blade
2020300Touchdagoth dagger
Vampiric Ring Ring2030100Touchring_vampiric_unique
Veloth's Judgement Weapon:
Blunt 2H
55100Touchdaedric warhammer_ttgd


See alsoEdit


AppearancesEdit

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