Alchemy is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Thief play-style. Alchemy is the art of combining raw ingredients with matching effects to produce potions and poison. It is one of the three crafting skills in Skyrim, falling under The Thief which translates into Smithing for The Warrior and Enchanting for The Mage. As such it is affected by The Thief Stone and, as with all skills, is affected by The Lover Stone.
Ingredients are used to create potions. Each ingredient in Skyrim has four possible effects that are unknown until they are discovered by the Dragonborn during play. Effects can be revealed by brewing a potion with two or more ingredients that share an effect. The first effect is also revealed by 'eating' the ingredient, which immediately causes the effect on the player after consumption. With perks, all four effects can be found by eating a single ingredient.
All alchemy merchants have recipes for sale in their shops. Recipes can also be found as loot. Recipes list ingredients that share a given effect which helps limit the experimentation required to find the effects of each ingredient.
Brewing potions requires an Alchemy Lab, which can be found in various locations throughout Skyrim, such as alchemy supply shops, private studies, some inns, court wizards' quarters, and can be purchased for player-owned homesHF. When interacting with an Alchemy Lab, the Dragonborn will see a menu. At the top is 'Ingredients', which opens a sub-menu which lists all the ingredients currently in the inventory. Below that is a list of all known effects on all ingredients in the inventory. Each of those open a sub-menu which lists only ingredients that share that effect. When all or part of the chosen ingredients fail to create an effect, attempting to combine the same ingredients again will darken the names of ingredients which were previously proven to produce nothing with the first ingredient selected.
Potions and poisonsEdit
Potions and poisons are items produced as the result of brewing at an Alchemy Lab. Their effects can fill or increase stats such as Magicka or Health, strengthen skills like One-Handed, Smithing, alter the player with Invisibility, or produce strong poisons like Slow, Paralyze, or Lingering Damage Magicka. Brewed potions always have a name describing the dominant effect given by the potion. Unlike found potions, which can have alternate names and usually only one effect, brewed potions always have one consistent name, regardless of the number of effects contained. This can lead to some confusion when finding a potion to consume from the inventory. The value of a potion is derived from the number of effects and their magnitude, regardless of if the effects are all beneficial or harmful.
The following actions raise the alchemy skill:
- Mixing a potion at an Alchemy Lab. More valuable potions increase Alchemy skill faster. The most valuable potion known up to date requires The Elder Scrolls V: Hearthfire, and can be brewed at an Alchemy Lab by mixing Garlic, Nordic Barnacle, and Salmon Roe.
- Eating a raw ingredient and learning a new effect.
The following books provide a permanent one-time increase to the player's Alchemy Skill. See each book's page for a list of possible locations.
- A Game at Dinner
- De Rerum Dirennis
- Herbalist's Guide to Skyrim
- Mannimarco, King of Worms
- Song of the Alchemists
- Main article: Trainer (Skyrim)
|Arcadia||Expert||Arcadia's Cauldron, Whiterun City|
|Babette||Master||Dark Brotherhood Sanctuary or later Dawnstar Sanctuary|
|Milore Ienth||Expert||Raven Rock, Solstheim|
Completing a quest for an Alchemist merchant allows the Dragonborn to take some of the ingredients on display without it being considered stealing. The following Miscellaneous Quests increase Alchemy or improve the results of Alchemy.
- In Dawnstar at The Mortar and Pestle for Frida - Retrieve Ring of Pure Mixtures for Frida
- Find Song of the Alchemists for Lami, in Morthal
- In Whiterun, at Arcadia's Cauldron; for Arcadia - bring frost salts to Arcadia.
- Retrieve Finn's Lute for Inge Six Fingers at the Bards College in Solitude awards the player with one level of every Thief governed skill, including Alchemy.
- Discerning the Transmundane can award the player with five levels of every Thief governed skill, including Alchemy.
- A Return To Your Roots awards the player with the alchemy boosting effect Sinderion's Serendipity which provides a 25% chance of producing an extra potion.
The following are the perks that become available to select as the skill is leveled up:
|Alchemist (5)||Alchemy 0/ 20/ 40/ 60/ 80||Potions and poisons are 20% / 40% / 60% / 80% / 100% stronger.|
|Physician||Alchemy 20, Alchemist||Potions you mix that restore health or stamina are 25% more powerful.|
|Poisoner||Alchemy 30, Physician||Poisons you mix are 25% more effective.|
|Benefactor||Alchemy 30, Physician||Potions you mix with beneficial effects have an additional 25% greater magnitude.|
|Experimenter (3)||Alchemy 50/ 70/ 90, Benefactor||Eating an ingredient reveals first two effects (+1 effect per additional rank).|
|Concentrated Poison||Alchemy 60, Poisoner||Poisons applied to weapons last for twice as many hits.|
|Green Thumb||Alchemy 70, Concentrated Poison||Two ingredients are gathered from plants (description is misleading - two ingredients or food items are gathered from any static harvest-able object - be it plant, fungi, hanging fish or meat, egg clusters, etc.) Known exception: Nirnroot (has only 1 root).|
|Snakeblood||Alchemy 80, Concentrated Poison, Experimenter||50% resistance to all poisons.|
|Purity||Alchemy 100, Snakeblood||All negative effects are removed from created potions while all positive effects are removed from created poisons.|
- Main article: Alchemy Tips
Make a smithed item, an enchanted item, and a potion