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Alduin's Wall

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For lore information about the quest objective, see Alduin's Wall.
Alduin's Wall
Sky Haven Temple Exterior01
Quest Giver Esbern
Location Riverwood
Sky Haven Temple
Prerequisite A Cornered Rat
Next Quest The Throat of the World
Reward Dragonbane sword
Able to acquire Dragonslayer's Blessing from Esbern
Type Main Quest
Quest ID MQ203
Alduin's Wall is a quest available in The Elder Scrolls V: Skyrim.

ObjectivesEdit

  1. Escort Esbern to Riverwood
  2. Talk to Esbern
  3. Gain entrance to Sky Haven Temple
  4. Learn the secrets of Alduin's Wall

WalkthroughEdit

After the Dragonborn and Esbern arrive at Riverwood, they meet with Delphine at the Sleeping Giant Inn. They say that the Dragonborn must go to Alduin's Wall, which is in Karthspire, located in Sky Haven Temple. The Dragonborn may travel with Delphine and Esbern, or meet them at the Karthspire.

Arriving in Karthspire or meeting up at the entrance to the Karthspire camp, the group will encounter a number of leveled Forsworn and a Hagraven. Note: The lower wooden bridge continues up the hill to the other side where there are more Forsworn. If they aren't killed initially, they will attack from above with Ice Spike on the way into Karthspire (Sky Haven Temple).

A dragon may also spawn at the camp, on some occasions, increasing the chaos in the camp. The dragon might attack both the Dragonborn and his allies, as well as the Forsworn. The attacking dragon may be as high as an ancient dragon, even if the Dragonborn is low level.

Upon entering into the caverns, there will be an encounter with several more Forsworn. Delphine and Esbern run ahead, allowing the Dragonborn to look for loot. There's an iron ore vein in the bottom area of the first section. They stop at the first puzzle, which controls a drop-bridge that further passage into the mountain. The puzzle solution, with Esbern's hint, is to align them so that all three show the "Dragonborn symbol" (Dragon, Dragon, Dragon). Once the bridges drop, the group can cross and go higher into the mountain.

Again, the party stops when Esbern looks ahead and sees danger in a patio area consisting of pressure plates with symbols on them. Esbern points out the Dragonborn symbol and, sure enough, walking only on these plates allows safe passage across to where a chain can be pulled that disarms the trap part of the plates. Note that any follower will cause interference while walking across the pressure plates, but this can be avoided by telling the follower to wait while the puzzle is crossed. Once the chain is pulled, Esbern and Delphine run ahead. At this point, a follower can be told to "follow" again without causing problems. Note that Whirlwind Sprint can be used to get across and quickly pull the chain. Another method is to use the "Become Etheral" shout and simply walk across the plates, taking no damage. If the drawbridge was opened before Esbern says anything about turning the pillars, it is possible to run ahead and just pull the chain without the pressure plates being activated.

EntranceSkyHavenTemple

The tunnel opens up into a large room just prior to the Temple. In the wall ahead, there is a very large stone face, and a few feet in front of the face is a circular platform. Esbern thinks the entrance will open if the Dragonborn sheds a few drops of blood onto the pressure plate. If the plate is activated, a cut-scene plays showing the Dragonborn's hand being cut to dribble some blood on the plate. The face slides up and reveals a doorway. A treasure chest with a quicksilver vein can be seen to the right. Note: The plate cannot be activated if the quest is not active.

Alduins Wall

Instead of racing ahead like they have until now, Esbern and Delphine decide that the Dragonborn should have the honor of being the first to enter the great Sky Haven Temple. As a large, open room is approached with a large table and a carved stone frieze, Esbern reverts to historical scholar. As he examines the frieze wall, he explains that it tells the story of Alduin's time of dragon rule, the human rebellion led by those who could "shout," and finally a panel that shows Alduin defeated by a Shout. Esbern fears that only this Shout will defeat Alduin. Delphine isn't pleased about involving the Greybeards at High Hrothgar but agrees that it is necessary to return to them and ask to learn that Shout.

After the conversation with Esbern, he offers a Dragonslayer's Blessing that will increase the chance to gain critical hits against dragons by 10% for 5 days. It is possible to can talk to him and get the blessing again, but he advises that it should only be obtained if battles with dragons are expected.

The room on the opposite side from Alduin's Wall (to the left at the top of the stairs) has a complete set of Blades Heavy Armor and the sword Dragonbane (a weapon that is especially effective against dragons). An upper room has a number of beds and chests. Delphine decides the Temple will be the new Blades headquarters. If there are worthy warriors who will drop previous allegiances and swear to the Blades, they may be sent them to Delphine at the Temple to build up the numbers of Blades.

The exit indicator takes the Dragonborn back through the entire Sky Haven Temple, then through Karthspire to the entrance. It is possible, however, to exit from the Temple quickly. Starting at Alduin's Wall, to the left is a staircase. The left doorway leads to the Blades (Skyrim) sleeping quarters. The right doorway leads to a staircase up. Turning right, heading down the corridor, then left up another staircase, the Dragonborn ends up directly behind and above Alduin's Wall. There are 5 doors leading out to a courtyard, where the Dragonborn can fast travel to their next destination. In the courtyard, there are a couple of archery targets and a practice dummy, hanging moss, juniper berries in the juniper trees, and a stump with mora tapinella.

RewardsEdit

  • After completion of this quest, the Dragonborn can speak to Esbern and receive the Dragonslayer's Blessing effect.
  • There is a room that is not on the map, to the west of the northwestern room. In that room are a number of beds and chests with gold and various hides. From the main room, this unmapped room is up the stairs to the left of the floor area with 4 chairs (behind the table). At the first landing, on the left (west) side, there is another set of stairs that leads to the sleeping area.

JournalEdit

Journal Entry

I've gotten to the Blades loremaster Esbern ahead of the Thalmor. I hope he's as knowledgeable about dragons as Delphine promised.

  • Objective: Escort Esbern to Riverwood
  • Objective: Talk to Esbern

I found the Blades loremaster Esbern and brought him to Riverwood to talk to Delphine. He believes that the secret to defeating Alduin will be revealed by Alduin's Wall, an artifact created by the ancient Blades. We need to go to Sky Haven Temple to find Alduin's Wall and see what it can tell us.

  • Objective: Gain entrance to Sky Haven Temple
  • Objective: Learn the secret of Alduin's Wall

I found the Blades loremaster Esbern and brought him to Riverwood to talk to Delphine. He believed that the secret to defeating Alduin would be revealed by Alduin's Wall, an artifact created by the ancient Blades. We went to the hidden Blades stronghold of Sky Haven Temple, and found Alduin's Wall inside. It showed that Alduin was defeated in the past by some kind of Shout.

  • Quest complete

AchievementsEdit

Alduin's Wall (Achievement)
Alduin's Wall
Complete "Alduin's Wall"
Points 20 Game points
Trophy
Bronze trophy

GalleryEdit

TriviaEdit

  • Alduin's Wall prophesied the events depicted in Arena, Daggerfall, Morrowind, Oblivion, and Skyrim.
  • To activate the blood seal, the weakest dagger in inventory will always be used. If the Dragonborn does not have one, an iron dagger will be used by default.

BugsEdit

This section contains bugs related to Alduin's Wall. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.


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