This quest involves going to each major city in the province of Cyrodiil and appealing to the local Count or Countess for aid.
Overview
The Daedra of Oblivion are innumerable - the soldiers of Bruma are not. The gates generally have no outstanding features compared with other randomized gates.
Exceptions are Cheydinhal's gate, where the Hero meets up with Farwil and the Knights of the Thorn and starts The Wayward Knight and Kvatch, if Breaking the Siege of Kvatch was not completed. The main objective in each gate is to grab the Sigil Stone that keeps the gate open.
Upon closing each gate:
- Anvil: Will send two guards.
- Bravil: Will send one guard, and a high-level captain, Viera Lerus
- Cheydinhal: Will send one guard, and a high-level captain, Ulrich Leland (Unless Corruption and Conscience has been completed)
- Chorrol: Will send two guards.
- Kvatch: Will send one guard.
- Leyawiin: Will send one guard.
- Skingrad: Will send one guard.
This is an optional quest; however, it is directly associated with the main quest and the difficulty of the Great Gate fight. It is recommended that this quest be completed if the Hero is high-level and encounters Dremora Valkynaz and Markynaz on a regular basis.
These enemies will pose much greater danger to allies and Martin than lower-level enemies would. If guards are not acquired from a city, the missing guards are replaced by Bruma Militia Men, but these are weaker than the guardsmen. It is recommended to, at minimum, get help from Anvil, Bravil, Cheydinhal, and Chorrol, as these cities will each send two guards.
Journal
Journal Entry |
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Jauffre is worried that the Bruma Guard will not be able to defend Bruma from a full-scale attack by the Mythic Dawn and their daedric allies. He suggested that I try to obtain support from the other cities of Cyrodiil. Perhaps I can persuade the Elder Council in the Imperial City or the guilds to help as well. |
I spoke to the Countess of Anvil. She said she would be glad to send help, if only her own city wasn't threatened by an Oblivion Gate. I should close the gate outside Anvil and then talk to the Countess again. |
I closed the Oblivion Gate outside of Anvil. I should speak to the Countess about sending aid to Bruma now that Anvil is no longer directly threatened. |
I spoke to the Countess of Anvil. She promised to send some of her best soldiers to help defend Bruma. |
I spoke to the Countess of Chorrol. She said she would be glad to send help, if only her own city wasn't threatened by an Oblivion Gate. I should close the gate outside Chorrol and then talk to the Countess again. |
I closed the Oblivion Gate outside of Chorrol. I should speak to the Countess about sending aid to Bruma now that Chorrol is no longer directly threatened. |
I spoke to the Countess of Chorrol. She promised to send some of her best soldiers to help defend Bruma. |
I spoke to the Count of Skingrad. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Skingrad and then talk to the Count again. |
I closed the Oblivion Gate outside of Skingrad. I should speak to the Count about sending aid to Bruma now that Skingrad is no longer directly threatened. |
I spoke to the Count of Skingrad. He promised to send some of his best soldiers to help defend Bruma. |
I spoke to the Count of Bravil. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Bravil and then talk to the Count again. |
I closed the Oblivion Gate outside of Bravil. I should speak to the Count about sending aid to Bruma now that Bravil is no longer directly threatened. |
I spoke to the Count of Leyawiin. He said cannot send aid to Bruma with an Oblivion Gate threatening his own city. I should close the gate outside Leyawiin and then talk to the Count again. |
I spoke to the Count of Cheydinhal. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Cheydinhal and then talk to the Count again. |
I closed the Oblivion Gate outside of Cheydinhal. I should speak to the Count about sending aid to Bruma now that Cheydinhal is no longer directly threatened. |
I spoke to the Count of Cheydinhal. He promised to send some of his best soldiers to help defend Bruma. |
I spoke to the Count of Leyawiin. He said cannot send aid to Bruma with an Oblivion Gate threatening his own city. I should close the gate outside Leyawiin and then talk to the Count again. |
I closed the Oblivion Gate outside of Leyawiin. I should speak to the Count about sending aid to Bruma now that Leyawiin is no longer directly threatened. |
I spoke to the Count of Leyawiin. He promised to send soldiers to help defend Bruma. |
I spoke to Savlian Matius of the Kvatch guard. He would like to send help to Bruma, but he cannot spare the troops until the city is completely retaken from the daedra. |
I spoke to Chancellor Ocato, the head of the Elder Council. He was unable to promise any soldiers from the Imperial Legions, since they are all tied down in the provinces fighting the daedric invasion. He suggested I ask the Counts and Countesses of Cyrodiil for help. |
The Countess of Bruma urged me to obtain any additional help that I can find. She fears that her troops will be overwhelmed before I can close the Great Gate. |
I have obtained allies from everyone that might help. Bruma is as well-defended as possible.
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Trivia
- The quest can be completed without finding Chancellor Ocato in the Imperial City. If all the other cities are completed, the quest will finish without him.
- Ocato actually denies any help for Bruma, which is strange, because in the trailers, legionnaires appear defending Bruma.
- On some occasions an Imperial Legion Forester will join in on the fight.
- More support for the fight can be obtained by bringing any of the Hero's personal followers. These may include:
- Mazoga the Orc
- Mage Apprentice (if Arch-Mage)
- Knight of the Nine
- Dark Brotherhood Murderer (if Listener)
- Adoring Fan (if Grand Champion in the Arena)
- Atronach (with the Wizard's Tower official add-on)
- Knight of the True Horn (with the Fighter's Stronghold official add-on).
- Any horse, as they will fight if attacked first.
Bugs
- Occasionally, a count or countess will not acknowledge when a gate outside their city has been closed, despite the fact that everyone else in town does. This may be caused by the existence of another gate nearby, so closing the second gate may eliminate the problem.
- It is possible that the Count of Skingrad may get stuck inside of his room after the Skingrad gate is closed. Sneaking inside to speak with him should allow the dialog to continue normally. This may require a high Acrobatics skill to navigate over the roof of Castle Skingrad. The Hero can get the key during the quest Ulterior Motives. To fix this go into the county Hall and talk to his steward.
- Something similar may happen as a result of completing the Vampire Cure quest. As another result of this quest, Hassildor may not be able to enter conversation with the Hero, in which case attacking and yielding to him should reset his status.
- The sigil stone in the gate may not respond when activated, making it impossible to close the gate.
- When closing an Oblivion Gate and returning to the count or countess, sometimes the count or countess will send help and the quest is just abandoned. Making it impossible to complete the main story line.