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Almalexia

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For the city, see Almalexia (City).
Almalexia
Almalexia-online
Art of Almalexia

Race

Chimer

Gender

Female

Born

First Era, Resdayn

Died

3E 427[1]

Resided in

Morrowind

Affiliations

Tribunal
Morrowind
First Council
Ebonheart Pact

Title(s)

Deity, Advisor, Saint

Appearances

Tribunal, Online

Quotebg
"Almalexia, also known as Mother Morrowind, is the patron of healers and teachers. She is the Healing Mother, the source of compassion and sympathy, the protector of the poor and the weak. Almalexia embodies the best of Dunmeri culture and purpose. She exemplifies mercy, and her wisdom guides the Dark Elves in all their daily affairs."
―Durillis the Theologian[src]

Sacred Lady Almalexia,[2] colloquially known as Ayem,[3] Mother Morrowind,[4] the Lady of Mercy, Healing Mother,[4] and known by titles such as the Warden[5] and the Lover,[6] was a Chimer goddess of the Tribunal. She was the wife of Lord Indoril Nerevar, and after the death of her husband, she alongside Vivec and Sotha Sil came to power amongst the Chimer, now known as Dunmer. [7]

HistoryEdit

Early lifeEdit

According to the Tribunal Temple, Molag Bal oversaw the ninety-nine lovers of Boethiah give birth to Almalexia on Mount Assarnibibi.[8]



Upon the death of Lord Nerevar, Almalexia along with Vivec and Sotha Sil swore upon Azura to never use the Tools of Kagrenac to steal divine power from the Heart of Lorkhan in order to attain godhood for themselves. But only a few years later, she and Vivec were convinced by Sotha Sil to break their oaths and thus the members of the Tribunal became gods. This led to Azura punishing the Tribunal with the Nerevarine Prophecy and the transformation of the Chimer into Dunmer.[9] Almalexia served as a protector of the Dunmer for thousands of years until she was cut off from the source of their divinity due to the return of Dagoth Ur during 2E 882, and thus the power of the Tribunal waned over time.[10]

Almalexia slowly became insane as her power kept draining, which resulted in her ceasing communication with the rest of the Tribunal[11] and even her own people.[12] This change resulted in Almalexia turning into a completely different person, from once being compassionate and loving, into a madwoman who became obsessed with gaining power for herself while caring very little for her people.[13] She had plans to unite all of her people under one faith and one rule, as the one true god of the Dunmer.[14] In 3E 427, Almalexia ended up killing Sotha Sil and unleashed his clockwork contraptions to attack her own city Mournhold in order to frame her old friend and lure the Nerevarine, the reincarnation of her husband, to Clockwork City, where she would try to kill him too. It ended in her dying at the hands of the Nerevarine.[15]

DialogueEdit

Tribunal DialogueEdit

Show: First Meeting Dialogue.

"So you are the person I have been hearing about. I welcome you to my chapel, <Player Name>... or perhaps I should call you by another name? But, that is a discussion for a later time. I understand you have done well in my service, and, indeed, a service in my name is a service for all of Mournhold. Now, my faithful and obedient servant, let us discuss Barilzar's Mazed Band."

"An interesting item, is it not? It seems ordinary enough, but it is much more. The ring is cold now, but the embers of its power still burn hot within. I will use my magic to reawaken this power."

Why did you want this ring? "Do not concern yourself too deeply in these matters, friend <Player Name>. I will use the ring as I do everything...to serve the Temple and all of Morrowind. You have been a pleasant surprise to meet. I have seen something in you that I have not seen in a very long time. I bestow the blessing of My Light upon you. May it serve you well. We will speak again soon."
Show: Normal Dialogue
This is a list of questions Almalexia can be asked any time after meeting her:

Helseth: "Helseth is the King of Morrowind. He is young, and has much to learn. Soon he will learn the strength of the Tribunal Temple, and its importance to all my people."

Barenziah: "Yes...the mother to young King Helseth. A fascinating woman. Mortal, but fascinating."

Fedris Hler: "Dear Fedris has been my loyal servant for a very long time. He is my Steward, and he oversees many of the day-to-day activities here at the Temple."

Gavas Drin: "My dear Gavas has been a loyal servant of mine for many, many years. He is a shining example of the glory of the Tribunal."

Tienius Delitian: "He's the leader of the young king's Royal Guard, I believe. An Imperial. They're all the same."

Royal Guard: "The king's guards? I don't concern myself with them. My Hands are the most powerful warriors in all of Mournhold."

High Ordinators: "My High Ordinators protect the city of Mournhold from any who would do it harm. They are holy warriors, blessed with great speed and strength."

Hands of Almalexia: "The Hands of Almalexia are My personal guard, pledged to honor and protect and serve Me in all ways. Their bodies and souls are buttressed by My Divine Favor. Their armor and weapons are imbued with glory by My Touch. On the face of Tamriel, there are no more terrible warriors than My Hands of Almalexia."

Quest: A Show of Power

"Greetings, <Player Name>. It is good to see you again. Dear Fedris has told me more about your work so far here in Mournhold. He suggested I might find your services useful. After some consideration, I have decided that there may be a task for you to complete."

task: "Since the horrendous attack on the city, there have been some alarming developments. One of the most troublesome has been a cult that has recently formed, led by a young Dunmer named Eno Romari. They call themselves the End of Times. In these troubled times, I fear the cult is gaining in popularity."

Eno Romari: "The leader of this little cult. He resides in Mournhold, though he is not known to have a permanent residence. He is dangerous, <Player Name>, as he spreads discontent among my people. He is not to be killed, though. I want no martyrs to this madman's cause."

End of Times: "Very little is known about them yet, but there is one very disturbing fact we have learned: many of their members have been found dead."
found dead: "At least seven of them have been found so far. All dead, all in their homes. It appears they ingested a strong poison, and not even my magicks could revive those who were found. We must find out what drives this group, and rid my city of their presence. Speak with Meralyn Othan at the Great Bazaar; her brother Sevil was one of those found. Learn what you can about them, <Player Name>, and of this Eno Romari. Take care with him, though. The words of a martyr cry louder than those of a zealot."

Mid Quest "What have you learned about this End of Times cult and their beliefs? Have you served me well in gathering this information?"

End of Times: "A suicide cult? In my city? What have you learned about their beliefs?"
beliefs: "They would dare...? So, the Tribunal has lost its power, has it? These fools would dare question Almalexia's power, here in her city! I will give them a lesson in power, <<Player Name>, and you will be my agent."
lesson in power: "These fools must be reminded of the true power of a god. Since the attack on the city, much of my own power has been spent caring for my people. The number of wounded has been astronomical, and caring for them all has been taxing to even me. Still, I must demonstrate to these people what it is to mock the will of a god. You will travel to the ruins of Bamz-Amschend and activate the Karstangz-Bcharn."
Karstangz-Bcharn: "Loosely translated: the Weather Witch. At its height, the Dwemer civilization was masterful in the use of machinery. In a time of drought, Dwemer scholars were commissioned to create a machine that would bring rain to their lands. They created the Karstangz-Bcharn. Its existence was little more than a myth until recently, when the ruins opened beneath my city. I wish for you to activate the machine, make it to create ashstorms in Mournhold. Then, these heretics will know the power of Almalexia!"
Ashstorms in Mournhold: "That's correct. While these storms may be common on the island of Vvardenfell, they do not occur here, so far removed from the Red Mountain. Now, though, they will, and these heretics will understand the power of the Tribunal. The power of Almalexia! Take this, and use it to activate the machine. You will have to divine its workings on your own, <Player Name>, but I believe you are up to the task."

End of Quest "In My wisdom I have sent you to activate the Karstangz-Bcharn. Tell me you have accomplished this task for your goddess."

Karstangz-Bcharn: "Well done, <Player Name>. This is the effect I was looking for! Ashstorms in Mournhold! My magic will prevent anyone from further tampering with this machine. You will, of course, keep silent about this. My powers are a bit drained, mortal...they are not gone. My ordinators will take care of the remains of this End of Times cult and their leader. You have done well."
Quest: The Missing Hand

"I am well-pleased, good and faithful servant. My people look upon the elements, and see there written a divine testament to my lordship. Did ever any other god display such dominion over the earth and sky? But now... with a heavy heart, I must lay a sad burden upon you. I bid you bring the peace of understanding to my Missing Hand."

missing Hand: "One of my most faithful guards, one of my very own Hands of Almalexia, pledged to honor and protect and serve me in all ways, has lost his mind. Salas Valor has abandoned me, and now spews vile and slanderous untruths about me to any who would listen. I pity him, and know he is not responsible for his actions. To view the splendor of a god may drive even the strongest mortal mad. But now he presents a threat to us, and he is very dangerous. I fear you may not be able to spare his life."
Salas Valor: "Salas Valor was once my most trusted Hand and faithful servant. But recently his behavior has been erratic. He has been quiet and unresponsive. I am afraid... I may have allowed him to come too close. It is impossible that a mortal and a god might meet on equal ground, but... perhaps he had deluded himself. I regret his lamentable state, and am sorry that I may have been partly responsible for his condition."
Ashstorms in Mournhold: "Yes, the Karstangz-Bcharn is creating the weather just as I had hoped. And it will remain this way until I am satisfied these people have learned a lesson."
End of Quest "Have you eliminated the threat of my poor, mad Missing Hand, and brought peace to Mournhold?"
missing Hand: "Salas Valor is dead? The pain is almost more than I can bear... but you have served me faithfully, and it is in my mind to grant you a divine blessing. Would you like skin as tough as iron? Would you like my protection against paralyzing terror? Or would you wish to always bask in warm comfort of my reflected glory? Quick, now! Choose! You must not keep your Deity waiting!"
missing Hand: "I bless you with my gift, and mark you as my own. Be ever faithful in your service, and you may expect more generous rewards."
Quest: The Blade of Nerevar

"Welcome, <Player Name>. It is time we talked of greater things. I have watched you since your arrival in Vvardenfell, and you have been a strong and faithful servant to me. None but the Nerevarine could have succeeded as you have. How long I have waited for this! My Nerevar, returned to me at last! I have watched from my Temple as others have made the claim, and I have seen them fall. I believe now that you are the one who was prophesied."

you are the one: "I believe you now to be the Nerevarine. Though I have watched others come and go, my belief is that you are the child of prophecy. The time has come for you to reclaim your station. Together we can unite Morrowind once again, free from the Imperial yoke."
reclaim your station: "For years, the Chimer and the Dwemer had been at war. The Dwemer spurned the Daedra that the Chimer worshipped, instead placing their faith in their metal creations. It was only when the Nords invaded Resdayn that the two nations were able to join as one, under the leadership of our Nerevar and the Dwarf-King Dumac. In time, the two generals became blood friends, and on the day that Nerevar and I were wed, Dumac presented us with twin blades, Hopesfire and Trueflame."
twin blades: "Each was a magnificent blade, the pinnacle of Dwemer craftsmanship. Their blades burned with an unearthly fire, and the sight of them struck fear into our enemies. My blade has been kept safe, but not so Trueflame, the Blade of Nerevar. It was lost at the battle of Red Mountain."
Trueflame: "The Blade of Nerevar. In the battle beneath Red Mountain, Trueflame was shattered, the flame extinguished, and in the confusion, the pieces lost. It is time for you, Nerevarine, to remake the blade and take your place by my side once again. I have only one, which I now give to you. Through my magic, I have been able to determine that the other pieces of the blade are nearby. Find the other two pieces of the blade, and forge the blade anew. Only you may accomplish this, Nerevarine."
pieces of the blade: "As I said, they are nearby. Look to those in the city that you know and trust for guidance. Find those who would have use for items such as this. Prove your mettle to me, Nerevarine, and soon we will stand together once again!"
forge the blade: "The best weaponsmiths in all of Tamriel reside in my city. When you have recovered the pieces of the blade, seek out the finest among these craftsmen, and press him into our service."
craftsmen: "You'll find a number of them in my fair city. It was these artisans who built this city from ruins under my guidance. This glorious temple was erected by men and mer of stout heart and strong faith. If any in this land can forge that blade, they'll be found in my city."

End of Quest "Greetings, my dearest servant. You were to forge the blade of Nerevar once again."

forge the blade: "The blade is reforged! Our time has almost arrived. There is but one obstacle that stands in our way, though it pains me to believe it is so. Sotha Sil. I cannot count the times I have fought by the Magician's side. It was he who stood with me the day I fought in Mournhold and banished Mehrunes Dagon to the depths of Oblivion. It was Sotha Sil who was able to delve the mysteries of Kagrenac's tools, and raise me to my rightful station. Now, though, the Tinkerer has become unstable."
Quest: The Mad God
unstable: "Once, Sotha Sil was like we are, the Lord Vivec and I. He spent time among these mortals, instructing them, counseling them, protecting them from harm. He may have loved them more than any of us, though I know not why. It has been many years since any have seen the Sorcerer, though. Many more since he took initiates into his service. I believe he grew weary of mortal imperfections, and retired to his Clockwork City, where he reshapes life, and some say the very world, into an image he finds pleasing."
Clockwork City: "His lair is as puzzling as the mind of the Sorcerer himself. Ever-moving, ever-changing, its levers and gears responding to its master's will alone. It is here he performs his profane experiments, aided by his magic and tainted by his madness."
his madness: "I have suspected for some time that the Lord Sotha Sil had entered Sheogorath's realm. His visits have been more and more infrequent, and punctuated by violent fits of anger. He began to speak of the fall of the Tribunal and the return of the Old Gods. But Sotha Sil is not a Seer; he is a Maker. He shapes the Here and the Now, while only I have been privy to what is to come. I know this...he is no longer the man he once was."
man he once was: "He is completely mad. It was his creations, these Fabricants, that attacked my city. This once great man is now a danger to Mournhold and to all of Morrowind. He must be stopped, <Player Name>."
must be stopped: "I believe it is your calling to stop Sotha Sil's mad schemings. I do not know that he can be reasoned with, <Player Name>, but it is possible. If he cannot be, you must end his life. Though the idea saddens me, it is best for Morrowind...and it is best for him, as well. You have the power to do this. The Trueflame can kill a god, if wielded by one of noble intent. Steel yourself, <Player Name>, and do what must be done. I will send you to his Clockwork City now, if you are prepared. Good luck, Nerevarine."
must be stopped: "Then I shall send you now. Do what you must, Nerevarine."

End of Quest "Nerevarine. Here it ends. This Clockwork City was to be your death. You were to be my greatest martyr! The heroic Nerevarine, sacrificing all to protect Morrowind from the mad Sotha Sil. But you live! You live!

"Fear not. I will tell the tale myself when this is done. I will tell my people how with your dying breath you proclaimed your devotion to me, the one true god. Your death will end this prophecy and unite my people again under one god, one faith, one rule by my divine law. The puppet king will lay down his arms and bow to my will. Those who do not yield will be destroyed.

"The Mazed Band has allowed me to travel to this place. Here, I slew Sotha Sil. Here, I summoned the Fabricants to attack Mournhold. I will be the savior of my people! I alone will be their salvation!

"None may stand in my way. Not you, and certainly not Vivec. He is a poet, a fool. I will deal with him when I have finished with you. And Sotha Sil...he always thought himself our better, shunning us, locking himself in this hole. He spoke not a word as he died. Not a whisper. Even in death, he mocked me with his silence! But I think you will scream, mortal. For now, you face the one true god."

Online DialogueEdit

Quest: A Favor Returned

"Welcome to Mournhold, my child. Your name is known to the Tribunal. You were wise to heed my summons."

What can I do for Mother Morrowind? "You have helped my people. And through your actions, you have aided me. I sense that your accomplishments thus far are only the beginning. My registrars have given you access to the city, but I would like to personally thank you for your deeds."
You don't have to do that. "Nonsense! I take pleasure in rewarding those who serve my will. May this lantern provide you light in even the darkest situations. But I sense something troubles you. Tell me. Fear not to speak your mind in my divine presence."
I've heard the Maulborn are in Mournhold. "I sense that there is more to your story, but I won't pry. I trust your instincts and your judgement in these matters. Consider yourself blessed with my authority. You may investigate the Maulborn presence as you see fit."
Can you tell me more about the lantern you gave me? "Do you always question a gift from a god? But I am in a generous mood. The lantern requires no fuel or flame to produce light. Simply activate the lantern and it will summon a ball of illumination to your side for a short time."
Quest: The Seal of Three

"Some of my own children have betrayed me! I am rarely an angry god, but this time there shall be a reckoning."

How can I help? "Rage consumes me! The Maulborn invade my home. They attack my children. They attack me! You have proven yourself loyal and capable. I call upon you to serve me once more."
I'm honored, Sacred Lady. "The Maulborn penerated the Temple and opened a portal into Oblivion. Even now, Daedra swarm within its hallowed halls. Such sacrilege must not stand!"
What should I do? "Banish the Daedra that defile our Temple. Defeat them and then make your way to my altar. While you slay their minions, I shall determine what the Maulborn are really up to. Now, go, and carry my divine rage with you!"
You're a god. What can I do that you can't? "You shall hear, though you shall never speak of it. The enenmy uses guile and subterfuge. I need time to understand the threat they pose. My divine defenses have been breached and the Temple has been invaded. I cannot be seen to fail!"
Why do you care about appearances? "Appearances are everything! They feed opinion and belief, and such matters are important to me. But enough questions! Save the Temple and you will be renowned among mortals and favored by gods."
Thank you, Sacred Lady. "Do not be so quick to offer your thanks. After all, you are doing all the work. Should you remove this Maulborn thorn from my side, I will have yet another reason to thank you. Go, speak to your secretive allies. We have similar goals. For now."

"I sense the Temple is free of the Daedric incursion. We are well pleased. While you fought for my glory, I learned more about our foes."

What have you found out? "Magistrix Vox used Daedric magic to split the seams of the wards around the High Chapel. Then she opened an Oblivion gate to fill the temple with Daedra."
Why would Vox open an Oblivion gate? "a"
What can I do?. "You need to get into the High Chapel. Vox managed to bypass the defenses, but its wards are still in place, drawing on the full power of the Tribunal. We must get you past those wards."
What should I do? "Banish the Daedra that defile our Temple. Defeat them and then make your way to my altar. While you slay their minions, I shall determine what the Maulborn are really up to. Now, go, and carry my divine rage with you!"
How do I get in? "Without the blessing of each of the Three, no mortal may pass through the wards and enter the High Chapel. You have more than proven yourself to me. You have my blessing already."
Can't I get in the same way Magistrix Vox did? "You would compound the sacrilege that has already been wrought upon our temple? No, that is unacceptable. If you will aid us, you will do it with our blessings―or not at all!"
How do I get the blessings of the other gods? "Go to the cloisters of Vivec and Sotha Sil. My companion gods are absent, but they left trials I can activate to grant their blessings. Pass the trials and you will be blessed."

"Vivec's trial will measure your clarity of judgement. He saw our blessed people through vexing times. His wisdom reveals the secrets others keep. So shall yours be put to the test."

How do I receive Vivec's blessing? "Vivec's teachings often take the form of allegories and tales. His lessons are learned by listening and then acting. His challenge exemplifies that approach. You must listen, then act."
Tell me what I must do. "A temple worker named Vamen dueled Belronen Telvanni, slaying him before witness. But Vamen was a loyal spy. To incite such discord was against his nature. As Vivec did, speak with Vamen. Determine who truly slew the Telvanni."

"Sotha Sil values intelligence and ingenuity. He builds. He maintains. He is the master of his creations. He shall test these qualities in you."

How do I receive Sotha Sil's blessing? "Sotha Sil has devised a test that allows him to learn more each time you complete it. You are to repair one of his clockwork toys―and then break it."
I have to fix something, just so I can destroy it? "All gears turn like the Hurling Disk. All artifice is ephemeral. And at times, parts are of more use than the whole. There. Divine wisdom. Does that satisfy you?"

"I felt a burst of power from the Temple and ventured within, fearing the worst. But you've prevailed. What have you discovered?"

The Maulborn sacrificed their own troops so that Vox could escape with the Judgement of Veloth. "I will discover what powers the Judgement of Veloth and why Vox has stolen it. In the meantime, you must pursue Magistrix Vox. For your heroism and service this day, I name you a Hand of Almalexia. Go with my blessing upon you."
I have to fix something, just so I can destroy it? "All gears turn like the Hurling Disk. All artifice is ephemeral. And at times, parts are of more use than the whole. There. Divine wisdom. Does that satisfy you?"
Quest: Chasing the Magistrix

"You have done much for my city and its people. Thank you. But one more task requires your attention. You must harry Vox and run her to ground."

How do I find Magister Vox? "As Vox fled Mournhold, she went east. With the recent troubles the Ordinators are on high alert. One of them saw her headed that way."
Then I'll head east. "To the east of Mournhold lies Selfora, a quiet village known for its independent spirit. Vox almost certainly passed through there. Start your search in Selfora."
I'm on my way.
Quest: The Judgement of Veloth

"Vox is defeated and Veloth's Judgement returns to the Temple where it belongs. Our will prevails. Order shall be restored."

Did Vox steal all these spirits? "These are but a few of the innocents Vox imprisoned in her Reservoir of Souls. But her power is broken now and they're free to pass on. That was your doing"
Why are my companions spirits again? I restored them. "Both Malvari and Da'ravis have been dead for a long time. They cannot return to life, but they can be set free."
Is that it? Is it over? "Yes, but your journey continues. The time has come for you to move on. We will work to restore order in Morrowind. You may leave that to the Three."

GalleryEdit

AppearancesEdit

References

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