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Almalexia (Online)

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Main article: Almalexia
Quotebg
"Appearances are everything! They feed opinion and belief, and such matters are important to me."
―Almalexia[src]

Almalexia is a Chimer goddess and a member of the Tribunal. She is a prominent member of the Ebonheart Pact and has some degree of influence in the decisions it makes. She primarily appears in Deshaan, which features Mournhold, capital of the Ebonheart Pact. She was once the mortal wife of Indoril Nerevar, until their marriage ended after his death at the Battle of Red Mountain. With Vivec and Sotha Sil, Almalexia used Keening, Sunder and Wraithguard on the Heart of Lorkhan to become gods. Since then, the Tribunal as they were now called became the living gods of the Dunmer people, using their godlike powers to aid them in times of chaos and strife. Her public image is that of a kind and nurturing mother who offers council to the Dunmer people, and leads them along with her fellow Tribunal in times of war, often seen as the more popular of the three.

InteractionsEdit

A Favor ReturnedEdit

After reporting to Almalexia, she will thank you for your service, rewarding you with her lantern and bestowing higher authority upon you.

The Mournhold UndergroundEdit

Once a number of Maulborn are defeated, Almalexia will appear and cast a powerful spell.

The Seal of ThreeEdit

An Ordinator will inform you that Almalexia wishes to see you at the temple. Upon speaking to her, she will inform you that the Maulborn have infiltrated the temple and summoned a number of Daedra. After praying to her altar and defeating the Daedra, she says you must receive Vivec and Sotha Sil's blessings by completing their trials in order to restore the wards of the temple. Once this is done, she names you a Hand of Almalexia.

Chasing the MagistrixEdit

Almalexia tasks you with tracking down Magistrix Vox.

Into the Mouth of MadnessEdit

At Eidolon's Hollow, Ordinator Muron will ask for you to use the camp fire. Once activated, a vision of Almalexia appears, tasking you with destroying the three wards in the hollow.

Motive for HeresyEdit

Using the Anima Crystal, the second memory displays Meram Vox's trial after he tried to steal the Veloth's Judgement and killed many of the Tribunal faithful. Almalexia questions Meram, but after he renounces her as a false god, she kills him for his treachery. Urili Vox, whom would later be known as Magistrix Vox, was witnessing the trial and begged Almalexia for mercy.

The Judgement of VelothEdit

Once Vox is killed, the souls will be set free and Almalexia will appear. She will tell you Veloth's Judgement has returned to the temple, the souls in the hammer have been freed, and that the chaos in Deshaan has been resolved. She will thank you for your service and open a portal back to Mournhold.

DialogueEdit

QuotesEdit

  • "Some of my own children have betrayed me! I am rarely an angry god, but this time there shall be a reckoning."
  • "I take pleasure in rewarding those who serve me."

ConversationsEdit

Show: A Favor Returned

"Welcome to Mournhold, my child. Your name is known to the Tribunal. You were wise to heed my summons."

What can I do for Mother Morrowind? "You have helped my people. And through your actions, you have aided me. I sense that your accomplishments thus far are only the beginning. My registrars have given you access to the city, but I would like to personally thank you for your deeds."
You don't have to do that. "Nonsense! I take pleasure in rewarding those who serve my will. May this lantern provide you light in even the darkest situations. But I sense something troubles you. Tell me. Fear not to speak your mind in my divine presence."
I've heard the Maulborn are in Mournhold. "I sense that there is more to your story, but I won't pry. I trust your instincts and your judgement in these matters. Consider yourself blessed with my authority. You may investigate the Maulborn presence as you see fit."
Can you tell me more about the lantern you gave me? "Do you always question a gift from a god? But I am in a generous mood. The lantern requires no fuel or flame to produce light. Simply activate the lantern and it will summon a ball of illumination to your side for a short time."
Show: The Seal of Three

"Some of my own children have betrayed me! I am rarely an angry god, but this time there shall be a reckoning."

How can I help? "Rage consumes me! The Maulborn invade my home. They attack my children. They attack me! You have proven yourself loyal and capable. I call upon you to serve me once more."
I'm honored, Sacred Lady. "The Maulborn penerated the Temple and opened a portal into Oblivion. Even now, Daedra swarm within its hallowed halls. Such sacrilege must not stand!"
What should I do? "Banish the Daedra that defile our Temple. Defeat them and then make your way to my altar. While you slay their minions, I shall determine what the Maulborn are really up to. Now, go, and carry my divine rage with you!"
You're a god. What can I do that you can't? "You shall hear, though you shall never speak of it. The enenmy uses guile and subterfuge. I need time to understand the threat they pose. My divine defenses have been breached amd the Temple has been invaded. I cannot be seen to fail!"
Why do you care about appearances? "Appearances are everything! They feed opinion and belief, and such matters are important to me. But enough questions! Save the Temple and you will be renowned among mortals and favored by gods."
Thank you, Sacred Lady. "Do not be so quick to offer your thanks. After all, you are doing all the work. Should you remove this Maulborn thorn from my side, I will have yet another reason to thank you. Go, speak to your secretive allies. We have similar goals. For now."

"I sense the Temple is free of the Daedric incursion. We are well pleased. While you fought for my glory, I learned more about our foes."

What have you found out? "Magistrix Vox used Daedric magic to split the seams of the wards around the High Chapel. Then she opened an Oblivion gate to fill the temple with Daedra."
Why would Vox open an Oblivion gate? "a"
What can I do?. "You need to get into the High Chapel. Vox managed to bypass the defenses, but its wards are still in place, drawing on the full power of the Tribunal. We must get you past those wards."
What should I do? "Banish the Daedra that defile our Temple. Defeat them and then make your way to my altar. While you slay their minions, I shall determine what the Maulborn are really up to. Now, go, and carry my divine rage with you!"
How do I get in? "Without the blessing of each of the Three, no mortal may pass through the wards and enter the High Chapel. You have more than proven yourself to me. You have my blessing already."
Can't I get in the same way Magistrix Vox did? "You would compound the sacrilege that has already been wrought upon our temple? No, that is unacceptable. If you will aid us, you will do it with our blessings―or not at all!"
How do I get the blessings of the other gods? "Go to the cloisters of Vivec and Sotha Sil. My companion gods are absent, but they left trials I can activate to grant their blessings. Pass the trials and you will be blessed."

"Vivec's trial will measure your clarity of judgement. He saw our blessed people through vexing times. His wisdom reveals the secrets others keep. So shall yours be put to the test."

How do I receive Vivec's blessing? "Vivec's teachings often take the form of allegories and tales. His lessons are learned by listening and then acting. His challenge exemplifies that approach. You must listen, then act."
Tell me what I must do. "A temple worker named Vamen dueled Belronen Telvanni, slaying him before witness. But Vamen was a loyal spy. To incite such discord was against his nature. As Vivec did, speak with Vamen. Determine who truly slew the Telvanni."

"Sotha Sil values intelligence and ingenuity. He builds. He maintains. He is the master of his creations. He shall test these qualities in you."

How do I receive Sotha Sil's blessing? "Sotha Sil has devised a test that allows him to learn more each time you complete it. You are to repair one of his clockwork toys―and then break it."
I have to fix something, just so I can destroy it? "All gears turn like the Hurling Disk. All artifice is ephemeral. And at times, parts are of more use than the whole. There. Divine wisdom. Does that satisfy you?"

"I felt a burst of power from the Temple and ventured within, fearing the worst. But you've prevailed. What have you discovered?"

The Maulborn sacrificed their own troops so that Vox could escape with the Judgement of Veloth. "I will discover what powers the Judgement of Veloth and why Vox has stolen it. In the meantime, you must pursue Magistrix Vox. For your heroism and service this day, I name you a Hand of Almalexia. Go with my blessing upon you."
I have to fix something, just so I can destroy it? "All gears turn like the Hurling Disk. All artifice is ephemeral. And at times, parts are of more use than the whole. There. Divine wisdom. Does that satisfy you?"
Show: Chasing the Magistrix

"You have done much for my city and its people. Thank you. But one more task requires your attention. You must harry Vox and run her to ground."

How do I find Magister Vox? "As Vox fled Mournhold, she went east. With the recent troubles the Ordinators are on high alert. One of them saw her headed that way."
Then I'll head east. "To the east of Mournhold lies Selfora, a quiet village known for its independent spirit. Vox almost certainly passed through there. Start your search in Selfora."
I'm on my way.
Show: The Judgement of Veloth

"Vox is defeated and Veloth's Judgement returns to the Temple where it belongs. Our will prevails. Order shall be restored."

Did Vox steal all these spirits? "These are but a few of the innocents Vox imprisoned in her Reservoir of Souls. But her power is broken now and they're free to pass on. That was your doing"
Why are my companions spirits again? I restored them. "Both Malvari and Da'ravis have been dead for a long time. They cannot return to life, but they can be set free."
Is that it? Is it over? "Yes, but your journey continues. The time has come for you to move on. We will work to restore order in Morrowind. You may leave that to the Three."


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TriviaEdit

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