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Elder Scrolls
Alteration Attribution-Icon
For other uses, see Alteration.
"Students of the College of Alteration manipulate the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical damage."
The Elder Scrolls III: Morrowind Construction Set

Alteration is a skill in The Elder Scrolls III: Morrowind that specializes in Magic and is governed by the Willpower attribute.

Racial bonus[]

Certain races gain a one-time skill bonus during character creation:

Classes[]

Major Skill[]

Minor Skill[]

Skill Books[]

Trainers[]

Level Trainer City/Region Location Notes
Minor An-Zaw Suran Suran Tradehouse
47 Arvyn Llerayn Vivec City
Minor Estirdalin Balmora Balmora Mages Guild Mages Guild members only
Minor Letreius Muco Foreign Quarter Foreign Quarter Canalworks
Minor Marayn Dren Balmora Balmora Mages Guild Mages Guild members only
Minor Medila Indaren Caldera Caldera Mages Guild
Medium Only-He-Stands-There Balmora South Wall Cornerclub After completion of Mages Guild quest "Unsanctioned Training"
Medium Procyon Nigilius Sadrith Mora Wolverine Hall, Sadrith Mora Mages Guild Mages Guild members only
Minor Ranis Athrys Balmora Balmora Mages Guild high-ranking Mages Guild members only
Minor Sharn gra-Muzgob Balmora Balmora Mages Guild Mages Guild members only

Effects[]

Accessibility[]

  • LockMW Lock – This effect locks a container or door. The magnitude of the effect is the lock level placed on the container or door. The effect has no duration; the container or door remains locked until unlocked by key, pick, or spell.
  • OpenMW Open – This effect opens a locked container or door. The effect's magnitude is the highest lock level that can be opened.

Defence[]

  • Fire Shield MW Fire Shield – This effect creates a shield of elemental fire around the subject's entire body. The spell adds its magnitude to the subject's Armor Rating, and also greatly reduces damage from fire attacks.
  • Frost Shield MW Frost Shield – This effect creates a shield of elemental frost around the subject's entire body. The spell adds its magnitude to the subject's Armor Rating, and also greatly reduces damage from frost attacks.
  • Lightning Shield MW Lightning Shield – This effect creates a shield of elemental shock around the subject's entire body. The spell adds its magnitude to the subject's Armor Rating, and also greatly reduces damage from shock attacks.
  • ShieldMW Shield – This effect creates a magical shield around the subject's entire body. The spell adds its magnitude to the subject's Armor Rating.

Encumbrance[]

  • BurdenMW Burden – This effect temporarily increases the weight carried by the victim, causing faster fatigue loss. The magnitude of the effect is the weight added. When the effect ends, the added weight disappears.
  • FeatherMW Feather – This effect temporarily reduces the target's encumbrance, resulting in a slower loss of fatigue. The magnitude is the units of weight removed from encumbrance.

Enhancement[]

  • JumpMW Jump – This effect increases the height and distance of the target's jumps. The magnitude is proportional to the increase in a jump's height and distance.
  • LevitateMW Levitate – This effect temporarily enables the target to levitate into the air. The magnitude is the speed at which the subject can move through the air.
  • SlowFallMW Slow Fall – The effects slow the rate of descent of the target, reducing damage received upon landing.
  • Swift Swim MW Swift Swim – This effect temporarily increases the swimming speed of the subject.
  • Water Breathing MW Water Breathing – This effect permits the subject to breathe underwater for the duration.
  • Water Walking MW Water Walking – This effect permits the subject to walk on the surface of water for the duration.

See also[]

Appearances[]

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