The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis.
Alteration is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Mage and Night-Blade play-style. Alteration skill raises by using certain kinds of spells; these spells identify themselves as Alteration spells. The Alteration skill can also be advanced by paying a trainer (see below).
Alteration spells include the ability to envelope oneself in Magic Armor, detect entities either by illumination of the area or by magically sensing their presence; the ability to temporarily stun foes (paralyze), and a few special spells marked with * in the list below.
Changes from previous games
- Main article: Skill Book (Skyrim)
The following books provide a permanent skill up to Alteration; locations are listed under each title, and may not be exhaustive. Skill Books are one time use only. After a skill book is read once, reading the same book does not increase skills.
- Breathing Water
- Daughter of the Niben
- Reality & Other Falsehoods
- The Lunar Lorkhan
The following Quests increase the Alteration Skill:
- Retrieve Frost salts for Dravynea the Stoneweaver in Kynesgrove
- Find Pantea's Flute for Pantea Ateia in the Bards College in Solitude (Note: also increases Illusion, Enchanting, Conjuration, Destruction and Restoration)
- Discerning the Transmundane
- When reading the Oghma Infinium, selecting the Path of Magic will increase all magic skills (including Alteration) by 5 points.
There is a quest in order to obtain the master level Alteration spells:
- Tolfdir, at the College of Winterhold, gives the player the quest Alteration Ritual Spell, which allows for the purchase of Master-level Spell Tomes when the Dragonborn's Alteration reaches level 90.
The following is a complete list of Alteration spells:
|Rank||Skill Level Requirement||Spell Name||Description||Magicka Base Cost|
|Novice||0||Candlelight||Creates a hovering light that lasts for 60 seconds.||21|
Convert health into magicka at a rate of 25 points per second. Caster can be killed by this effect.
|0 (25 health per second)|
|Oakflesh||Improves the caster's armor rating by 40 points for 60 seconds.||103|
|Apprentice||25||Magelight||Ball of light that lasts 60 seconds and sticks where it strikes.||84|
|Stoneflesh||Improves the caster's armor rating by 60 points for 60 seconds.||194|
|Adept||50||Nearby living creatures, but not undead, machines, or daedra can be seen through walls.||100 per second|
|Ironflesh||Improves the caster's armor rating by 80 points for 60 seconds.||266|
|Telekinesis||Can pull an object to you from distance. Add it to your inventory or throw it.||170 per second|
|Transmute||Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any.||100|
|Waterbreathing||Can breathe under water for 60 seconds.||222|
|Expert||75||Detect Dead||Nearby dead can be seen through walls.||148 per second|
|Ebonyflesh||Improves the caster's armor rating by 100 points for 60 seconds.||341|
|Paralyze||Targets that fail to resist are paralyzed for 10 seconds.||450|
|Master||100||Dragonhide||Caster ignores 80% of all physical damage for 30 seconds.||837|
|Mass Paralysis||All targets in the area that fail to resist are paralyzed for 15 seconds.||937|
Master spells can't be purchased initially. To unlock Master Alteration spells, the Alteration Ritual Spell quest must be completed upon reaching level 90 Alteration.
Note: Unlike other protection spells, such as Ironflesh or Ebonyflesh, Dragonhide is not affected by the Mage Armor perk, so the player can use light or heavy armor without losing any bonus of the spell.
The following are the perks that become available to select as the skill is leveled up
|Novice Alteration||None||Cast Novice level Alteration spells for half magicka|
|Alteration Dual Casting||Alteration 20, Novice Alteration||Dual casting an Alteration spell overcharges the effects into an even more powerful version|
|Apprentice Alteration||Alteration 25, Novice Alteration||Cast Apprentice level Alteration spells for half magicka|
|Mage Armor (3)||Alteration 30/50/70, Apprentice Alteration||Protection spells like Stoneflesh are 2x as strong if not wearing armor (+0.5x per additional rank)|
|Magic Resistance (3)||Alteration 30/50/70, Apprentice Alteration||Blocks 10%/20%/30% of a spells effect.|
|Adept Alteration||Alteration 50, Apprentice Alteration||Cast Adept level Alteration spells for half magicka|
|Stability||Alteration 70, Adept Alteration||Alteration spells have greater duration (+50%)|
|Expert Alteration||Alteration 75, Adept Alteration||Cast Expert level Alteration spells for half magicka|
|Atronach||Alteration 100, Expert Alteration||Grants 30% Spell AbsorptionNote: Spell absorption will block friendly spells as well as hostile ones.|
|Master Alteration||Alteration 100, Expert Alteration||Cast Master level Alteration spells for half magicka|
- Melaran (Adept): Solitude
- Dravynea (Expert): Kynesgrove
- Tolfdir (Master): Hall of the Elements or the Hall of attainment at The College of Winterhold
One can easily level up Alteration with these tactics:
- With 100 Enchanting, it is possible to enchant armor to reduce Alteration spell magicka usage (Fortify Alteration effect) to 0. With this armor equipped, it is a simple matter to raise the skill using virtually any spell.
- If the player has a Telekinesis (Adept) spell, then he or she can use it repeatedly to boost up their alteration spell really quickly. However, it is very magicka-costly, unless the player has a lowered magicka usage. You can just wait an hour every time you run out, and face a wall so when the item is thrown it doesn't hit anyone or get lost. A good spot to train using this method is the top of Winterhold College accessible through the Arch-Mages Quarters. You can also play "catch" by looking directly upwards and casting Telekinesis over and over with an object.
- Casting Magelight and Candlelight as often as possible provides a slow but easy flow of experience. Since these spell levels are Novice-level, they are easily attained early on.
- The player can use Transmute Mineral Ore to convert Iron Ore into Gold Ore (Iron -> Silver -> Gold) after purchasing the starting ore from a blacksmith. From there, the player may craft Gold jewelry to repay the losses. This method is time-consuming, but using Magicka Regen items or the Highborn Power (exclusive to Altmer) helps the process. Enchanting obtained items will increase prices, thus rewarding the player with Alteration, Smithing, Enchanting and Speech experience.
- Casting Detect Life is a very quick way to level Alteration. The more "Life" the Dragonborn detects, the faster this method works. Such areas are: the marketplaces in Whiterun and Riften, The Winking Skeever in Solitude, the lower level of The Bannered Mare in Whiterun at night, and the The Ragged Flagon (if player has restored the Thieves Guild). Alternately, if the player has chosen to side with the Stormcloaks, the Blue Palace in Solitude will be full of the Jarls and their Housecarls from the various territories the player has conquered. Waiting one hour to restore Magicka or equipping items that give extra Magicka is beneficial to this method also.
- Standing in shallow water and repeatedly casting Waterbreathing also raises the Dragonborn's level.
- Wearing Master Robes of Alteration, Morokei (Mask), The Apprentice Stone, and an Amulet of Akatosh, the player can achieve a base 375% magicka regen. This can be brought even higher with an enchanted ring of magicka regen depending on enchanting skill.
- Repeatedly casting Stoneflesh next to an immobile enemy (like the caged wolves in Cragslane Cavern) quickly levels Alteration up (Level 100 in very little time with no perks invested in the skill).
- Cragslane Cavern is involved in the quest Skooma Trade, a bug exists that may prevent that quest from being completed if it is visited before the quest sends the player there. Note, however, that there should be two caged wolves immediately outside of Cragslane cavern, which may be used for this purpose without triggering the bug.
- Alternatively one could go to Bloodlet Throne southwest of Helgen and practice spells with the vampires on the other side of the barricade.
- The player can also repeatedly cast Paralysis on a follower. They will not turn hostile, and the skill will increase very quickly. Note, however, that Paralysis is an Expert level spell, so this technique can only be used once this skill level has been achieved by the player.
- Using Morokei, Archmage robes and anything else that lowers the cost of spells and running around Attainment hall paralyzing your fellow mages is a very entertaining way to quickly level during the later stages. They wont hold your training against you.
- Repeatedly using Healing Hands to heal a follower who is running into a trap over and over (like the spinning blades in dwemer ruins) is also effective, and risk-free.
- Once Enchanting is leveled up to 100( or maybe just a high level) and the Extra Effect perk bought, two schools of magic may be chosen to reduce the magika cost by 25% per item (helm, body, necklace, ring) totalling in 100% less magika cost so the spells cost 0 magika. Now have your reduced Alteration cost gear on and cast detect life in a crowded Enjoy leveling up restoration. Super tip: pause game, get two hair bands and tie them on your controller one on each button that casts the spell ex. R1 and L1 on ps3, connect controller so the it doesn't run out of charge, unpause and now sit back and relax while the bands do the work for you. (that's what i did and have done with a couple of games). hope this helped.
- The master spell Dragonhide doesn't increase the armor rating, at least not while wearing dragonscale or dragonplate armor. If changing the apparel while being under the effect of the Dragonhide spell, the armor rating will be brought down to 1.
- Casting the Waterbreathing spell while underwater can result in the spell not working. It is currently not known what causes this.
- Killing a paralyzed enemy will prevent it from being resurected with conjuration spells