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Amber Armor

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Amber Armor
AmberArmor
Armor Class Light Armor

Amber Armor is one of the sets of armor available with The Elder Scrolls IV: Shivering Isles expansion. It is a set of light armor and is one of the better sets available. It is forged from amber ore, which can be found in deposits in Root Tunnels or on Gnarls.

ForgingEdit

The only person who can forge amber armor is Dumag gro-Bonk, the Orsimer smith at The Missing Pauldron in Bliss. Forging each piece of the set requires an amount of amber ore:

EnchantingEdit

Finding amber matrices will allow the armor to be imbued with a default enchantment.

PurityEdit

The purity of the armor is based on level:

Level Quality
1-3 Impure
4-7 Lesser
8-11 Amber
12-16 Fine
17-22 Grand
23+ Perfect

ArmorEdit

ImpureEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted ID
Boots 5 2.25 130 1.9 Fortify Acrobatics 2pts 009207B 00923CF
Cuirass 25 5.75 130 6.3 Fortify Agility 2pts 009207D 0092461
Gauntlets 5 2.25 65 1.3 Fortify Marksman 1pt
Fortify Hand-to-Hand 1pt
0092093 0092486
Greaves 15 3.5 100 3.8 Fortify Speed 2pts 00920F9 00924BA
Helmet 5 2.25 65 1.3 Fortify Intelligence 2pts 00920FA 00924BD
Shield 15 6.75 100 2.5 Reflect Spell 5% 00920FC 0092519
Set 70 22.75 660 17.1
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

LesserEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 20 2.75 110 2.5 Fortify Acrobatics 4pts 0092136 00923D0
Cuirass 65 7.0 215 8.3 Fortify Agility 4pts 0092137 0092462
Gauntlets 20 2.75 110 1.7 Fortify Marksman 2pts
Fortify Hand to Hand 2pts
0092138 0092490
Greaves 30 4.25 160 5.0 Fortify Speed 4pts 0092139 00924BB
Helmet 20 2.75 110 1.7 Fortify Intelligence 4pts 009213A 0092515
Shield 30 8.25 160 3.3 Reflect Spell 6% 009213B 009254E
Set 185 27.75 865 22.5
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

AmberEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 45 3.25 190 3.0 Fortify Acrobatics 6pts 001657C 0016CAC
Cuirass 160 8.25 375 10.0 Fortify Agility 6pts 001657B 0016CB8
Gauntlets 45 3.25 190 2.0 Fortify Marksman 4pts
Fortify Hand to Hand 4pts
001657A 0016CBB9
Greaves 80 5.0 280 6.0 Fortify Speed 6pts 0016579 0016CBF
Helmet 45 3.25 190 2.0 Fortify Intelligence 6pts 0016578 0016CC5
Shield 80 9.75 280 4.0 Reflect Spell 7% 0016577 0016CCB
Set 455 32.75 1505 27
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

FineEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 115 3.75 340 3.6 Fortify Acrobatics 8pts 0016C17 0016CAD
Cuirass 415 9.5 680 12.0 Fortify Agility 8pts 0016C1C 0016CB3
Gauntlets 115 3.75 340 2.4 Fortify Marksman 6pts
Fortify Hand to Hand 6pts
0016C21 0016CBA
Greaves 205 5.75 510 7.2 Fortify Speed 8pts 00163C5 0016CC0
Helmet 115 3.75 340 2.4 Fortify Intelligence 8pts 0016C69 0016CC6
Shield 205 11.25 510 4.8 Reflect Spell 8% 0016C6F 0016CCC
Set 1170 37.75 2720 32.4
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

GrandEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 335 4.5 560 4.2 Fortify Acrobatics 10pts 0016C18 0016CAE
Cuirass 1200 11.25 1115 14.0 Fortify Agility 10pts 0016C1D 0016CB4
Gauntlets 335 4.5 560 2.8 Fortify Marksman 8pts
Fortify Hand to Hand 8pts
0016C22 0016CBB
Greaves 600 6.75 835 8.4 Fortify Speed 10pts 0016C42 0016CC1
Helmet 335 4.5 560 4.5 Fortify Intelligence 10pts 0016C6A 0016CC7
Shield 600 13.5 835 5.6 Reflect Spell 9% 0016C70 0016CCD
Set 3405 45 4465 39.5
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

PerfectEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 590 5.25 735 4.7 Fortify Acrobatics 12pts 0016C19 0016CB0
Cuirass 2100 13.25 1470 15.5 Fortify Agility 12pts 0016C1E 0016CB5
Gauntlets 580 5.25 735 3.1 Fortify Marksman 10pts
Fortify Hand to Hand 10pts
0016C23 0016CBC
Greaves 1200 8.0 1080 9.3 Fortify Speed 12pts 0016C49 0016CC2
Helmet 580 5.25 735 3.1 Fortify Intelligence 12pts 0016C6B 0016CC8
Shield 1200 15.75 1080 6.2 Reflect Spell 10% 0016C71 0016CCE
Set 6250 52.75 5835 41.9
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

See alsoEdit

AppearancesEdit

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