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Amber Armor

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Amber Armor
AmberArmor
Armor Class Light Armor

Amber Armor is one of the sets of armor available with The Elder Scrolls IV: Shivering Isles expansion. It is a set of light armor and is one of the better sets available. It is forged from amber ore, which can be found in deposits in Root Tunnels or on Gnarls.

Contents

ForgingEdit

The only person who can forge amber armor is Dumag gro-Bonk, the Orsimer smith at The Missing Pauldron in Bliss. Forging each piece of the set requires an amount of amber ore:

EnchantingEdit

Finding amber matrices will allow the armor to be imbued with a default enchantment.

PurityEdit

The purity of the armor is based on level:

Level Quality
1-3 Impure
4-7 Lesser
8-11 Amber
12-16 Fine
17-22 Grand
23+ Perfect

ArmorEdit

ImpureEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted ID
Boots 5 2.25 130 1.9 Fortify Acrobatics 2pts xx9207B xx923CF
Cuirass 25 5.75 130 6.3 Fortify Agility 2pts xx9207D xx92461
Gauntlets 5 2.25 65 1.3 Fortify Marksman 1pt
Fortify Hand to Hand 1pt
xx92093 xx92486
Greaves 15 3.5 100 3.8 Fortify Speed 2pts xx920F9 xx924BA
Helmet 5 2.25 65 1.3 Fortify Intelligence 2pts xx920FA xx924BD
Shield 15 6.75 100 2.5 Reflect Spell 5% xx920FC xx92519
Set 70 22.75 660 17.1
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

LesserEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 20 2.75 110 2.5 Fortify Acrobatics 4pts xx92136 xx923D0
Cuirass 65 7.0 215 8.3 Fortify Agility 4pts xx92137 xx92462
Gauntlets 20 2.75 110 1.7 Fortify Marksman 2pts
Fortify Hand to Hand 2pts
xx92138 xx92490
Greaves 30 4.25 160 5.0 Fortify Speed 4pts xx92139 xx924BB
Helmet 20 2.75 110 1.7 Fortify Intelligence 4pts xx9213A xx92515
Shield 30 8.25 160 3.3 Reflect Spell 6% xx9213B xx9254E
Set 185 27.75 865 22.5
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

AmberEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 45 3.25 190 3.0 Fortify Acrobatics 6pts xx1657C xx16CAC
Cuirass 160 8.25 375 10.0 Fortify Agility 6pts xx1657B xx16CB8
Gauntlets 45 3.25 190 2.0 Fortify Marksman 4pts
Fortify Hand to Hand 4pts
xx1657A xx16CBB9
Greaves 80 5.0 280 6.0 Fortify Speed 6pts xx16579 xx16CBF
Helmet 45 3.25 190 2.0 Fortify Intelligence 6pts xx16578 xx16CC5
Shield 80 9.75 280 4.0 Reflect Spell 7% xx16577 xx16CCB
Set 455 32.75 1505 27
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

FineEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 115 3.75 340 3.6 Fortify Acrobatics 8pts xx16C17 xx16CAD
Cuirass 415 9.5 680 12.0 Fortify Agility 8pts xx16C1C xx16CB3
Gauntlets 115 3.75 340 2.4 Fortify Marksman 6pts
Fortify Hand to Hand 6pts
xx16C21 xx16CBA
Greaves 205 5.75 510 7.2 Fortify Speed 8pts xx163C5 xx16CC0
Helmet 115 3.75 340 2.4 Fortify Intelligence 8pts xx16C69 xx16CC6
Shield 205 11.25 510 4.8 Reflect Spell 8% xx16C6F xx16CCC
Set 1170 37.75 2720 32.4
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

GrandEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 335 4.5 560 4.2 Fortify Acrobatics 10pts xx16C18 xx16CAE
Cuirass 1200 11.25 1115 14.0 Fortify Agility 10pts xx16C1D xx16CB4
Gauntlets 335 4.5 560 2.8 Fortify Marksman 8pts
Fortify Hand to Hand 8pts
xx16C22 xx16CBB
Greaves 600 6.75 835 8.4 Fortify Speed 10pts xx16C42 xx16CC1
Helmet 335 4.5 560 4.5 Fortify Intelligence 10pts xx16C6A xx16CC7
Shield 600 13.5 835 5.6 Reflect Spell 9% xx16C70 xx16CCD
Set 3405 45 4465 39.5
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

PerfectEdit

Armor Base Value Base Armor Health Weight Enchantments Armor ID Enchanted Armor ID
Boots 590 5.25 735 4.7 Fortify Acrobatics 12pts xx16C19 xx16CB0
Cuirass 2100 13.25 1470 15.5 Fortify Agility 12pts xx16C1E xx16CB5
Gauntlets 580 5.25 735 3.1 Fortify Marksman 10pts
Fortify Hand to Hand 10pts
xx16C23 xx16CBC
Greaves 1200 8.0 1080 9.3 Fortify Speed 12pts xx16C49 xx16CC2
Helmet 580 5.25 735 3.1 Fortify Intelligence 12pts xx16C6B xx16CC8
Shield 1200 15.75 1080 6.2 Reflect Spell 10% xx16C71 xx16CCE
Set 6250 52.75 5835 41.9
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.

See alsoEdit

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