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The Hero heads to Silorn, located in the south of Cyrodiil. There they meet up with the Battlemages and speaking to Thalfin they hear the progress of the mission. The group needs to be instructed on which positions to take during the ambush on the Necromancers as they exit Silorn, the first step to gaining entrance into the Ayleid Ruin.
The Hero positions the three Battlemages either up close, or at a distance. Each of the group specializes in certain skills and expresses where they may be best used. Thafin, for example, is best at close range, as is Iver, while Merete is best deployed further back.
The Necromancers emerge and are shortly defeated. When Falcar retreats back into the ruins the Hero tracks him. The ruins are fairly large and labyrinthine; they can be quite confusing. The halls are littered with more Necromancers. Each carries various leveled weapons, potions, robes and .
There is a hidden switch on a balcony up above that requires going through Silorn Sedorseli to reach. Upon finding the switch, hit it, and the gates on the bridge open, allowing access to Falcar.
Fight with FalcarEdit
Once he's defeated, the Hero searches his body and takes the soul gem, then heads back to the University and gives the gem to Traven to complete the quest.
I need to travel to the south of Cyrodiil and meet a group of Battlemages preparing to storm the ruins of Silorn.
I have arrived at Silorn, and spoken with Thalfin. We cannot enter the ruins, so I must help prepare an ambush for the Necromancers when they attempt to leave.
Falcar has fled back into the ruins of Silorn. I must find him.
I've recovered the Black Soul Gem. It needs to be taken back to Hannibal Traven at the Arcane University.
The Black Soul Gem has been delivered to Hannibal Traven.
This section contains bugs related to Ambush. Before adding a bug to this list, consider the following:
- If one of the battlemages is killed during the fray, the killer is expelled from the Guild. Falcar cannot be killed, but instead speaks about the expulsion from the guild. The Mages Guild must be rejoined before completing the quest.
- To get past the two gates that separate Falcar (the ones that are opened remotely) from the rest of the ruin, jump from the edge of the walkway and, using the left stick, land on the next piece of the walkway. This works from the second walkway as well.