|An Elder Scrolls Legend: Battlespire|
November 30, 1997
First person Action Role-Playing
An Elder Scrolls Legend: Battlespire is a first-person role-playing game developed in 1997 by Bethesda Softworks for the MS-DOS operating system. It is the only game with the title An Elder Scrolls Legend and takes place in the Battlespire academy.
In Battlespire the player takes the role of The Apprentice who on the day of his final test in the training facility of the Battlemages, called the Battlespire, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, your partner has been held captive by Mehrunes Dagon himself. Over the course of seven levels, you must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel.
Bethesda introduced a multiplayer that featured a cooperative mode to follow the single player storyline online as well as a team-based versus mode to fight using all the same strategies from the single player. This was done through the Mplayer multiplayer network which is now GameSpy. Though no longer supported by Mplayer/GameSpy Arcade, one can still play through the Kali multiplayer network client, which supports and works with all the features in the game.
Each race is characterized by a specific power and passive bonus, as well as starting with a few skills at slightly higher levels. For example, elves begin the game with an missile skill bonus, the ability to use long range weapons is drastically increased.
Playable Races include:
- Altmer (High Elves - Summerset Isles)
- Bosmer (Wood Elves - Valenwood)
- Dunmer (Dark Elves - Morrowind)
- Nord (Humans - Skyrim)
- Redguard (Humans - Hammerfell)
- Breton (Half Elf/Human - High Rock)
There are also unplayable races and species which are mentioned and/or seen throughout the game:
- Frost Daedra
- Fire Daedra
- Clannfear (Battlespire)
- Daedra Count
- Daedra Lord
- Dark Seducer
- Morphoid Daedra
- Spider Daedra
Compared with other titles from the seriesEdit
There are some marked differences between this game and its predecessors:
- Lack of a rest feature.
- Lack of shops or gold (broken or lost equipment must be replaced with randomized drops, either from slain NPCs or treasure piles).
- Enemies do not reset. They are also not randomized.
The game requires a DOS emulator in order to be run on modern operating systems. However, given that it is one of the most resource-demanding DOS games ever released commercially, as of 2009 the emulation overhead causes even relatively modern PCs to run the game sluggishly in an emulator.
DLC for DaggerfallEdit
|Arena • Daggerfall • Morrowind (Tribunal | Bloodmoon) |
Oblivion (Oblivion Mobile | Knights of the Nine | Shivering Isles) • Skyrim (Dawnguard | Hearthfire | Dragonborn)
|Battlespire • Redguard • Stormhold • Dawnstar • Shadowkey • Travels: Oblivion • Online|
|Codex Scientia • The Daggerfall Chronicles • Battlespire Athenaeum • The Redguard Companion • The Morrowind Prophecies • The Elder Scrolls IV: Oblivion Official Game Guide • The Elder Scrolls V: Skyrim Game Guide|
|The Infernal City • Lord of Souls|