Fandom

Elder Scrolls

An Island to the North

47,594pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Main article: Quests (Bloodmoon)

An Island to the North is a quest available in The Elder Scrolls III: Bloodmoon. It is the first in the Main quest line.

ObjectivesEdit

WalkthroughEdit

RumorsEdit

In Vvardenfell, while conversing with people, the Nerevarine must inquire about "rumors." The topic of "Solstheim" will then appear. Questioning further will indicate that in Khuul, a little village on the north-western shore of Vvardenfell, there is a boat journeying to the northern island.

KhuulEdit

Once in Khuul, the Hero must find S'virr, on the docks. The latter will propose to travel to Solstheim for a small fee.

SolstheimEdit

After arriving in Solstheim, the Nerevarine may speak to people on the docks, a group of workers are waiting there. They explain that the Hero should find Captain Falx Carius in Fort Frostmoth, in his Chambers.

JournalEdit

An Island to the North
I have heard rumors of an island to the north of Vvardenfell named Solstheim. There is apparently an Imperial fort named Fort Frostmoth.
  • Quest accepted
I have been told there is now a boat in Khuul that offers transport to the island of Solstheim.
I have arrived on the island of Solstheim. Captain Falx Carius is the commander at Fort Frostmoth, and I should speak with him. Captain Carius is likely in his chambers at Fort Frostmoth, which can be reached through the General Quarters, at the top of the south staircase. For matters dealing with the new colony, I should speak with Carnius Magius at the Imperial Cult Shrine.
  • Quest complete


TESBloodmoonIcon
Bloodmoon Main Quest
TESBloodmoonIcon
Main Quest An Island to the NorthRebellion at FrostmothFrostmoth SmugglersThe Disappearance of Captain CariusThe Skaal Test of LoyaltyThe Skaal Test of WisdomThe Skaal Test of StrengthSiege of the Skaal Village
Ritual Quests The Ritual of WaterThe Ritual of EarthThe Ritual of BeastsThe Ritual of TreesThe Ritual of the SunThe Ritual of the Winds
Skaal Quests The Totem of Claw and FangThe RistaagThe Castle Karstaag
Warewolf Quests Dream of HircineDisrupt the Skaal HuntSiege of Castle Karstaag
Final Quest Hircine's Hunt

Also on Fandom

Random Wiki