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Ancestor Guardian is a Dunmer racial power that draws upon the caster's heritage to summon forth the spirit of a fallen ancestor. The use of ancestor warding, called "good necromancy," is a benchmark of Dunmer faith which encompasses Daedric worship and ancestor worship.
- Sanctuary which protects the caster from harm during battle. The caster's percent of chances to succeed evasion during hand-to-hand, armed melee, and ranged attacks is increased by fifty for one minute. This power can be used once per day.
|Effect:||Sanctuary – 50 points for 60 seconds on self|
|School of Magic:||Illusion|
|Base ID:||ancestor guardian|
The spirit of an ancestor can be called forth by members of the Dunmer race to guide the caster's movements and protect the caster from harm during battle. The caster's percent chance of evading hand-to-hand, armed melee, and ranged attacks is increased by fifty for one minute. This power can be used once per day.