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Animunculi

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Sphere

A Dwarven Sphere in The Elder Scrolls V: Skyrim.

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"Dwarven military machines also range from the human-sized "Sphere" warrior, which patrols the interiors of the ruins as a harmless ball only to emerge from it as a fully armed and armored automaton fighter, to the justly feared "Centurion" whose height ranges from twice to several hundred times human size depending on which reports you believe. "
Calcelmo[src]

Animunculi (singular Animunculus) are ancient mechanical automatons that may be found patrolling the many abandoned Dwemer ruins encountered throughout Tamriel.[1]

HistoryEdit

Although many scholars studied them, such as Edwinna Elbert, Septimus Signus or Calcelmo, very little is known about the Animunculi. These animated mechanical creatures were created long ago by the Dwemer, also known as the Dwarves, to serve as guardians in their underground cities and temples, which dot the landscape of Morrowind, Skyrim and Solstheim.

Long after the Dwemer mysteriously vanished, these Animunculi still patrol the Dwemer ruins and citadels, attacking anyone who ventures therein.[2]

DesignEdit

The design of the Animunculi themselves seem to be a combination of steam-powered clockworks and magic, they may be powered by their mysterious Dynamo Cores or soul gems.[3] Their artificial construction makes them extremely resilient to both physical and magical attacks, and grants them immunity to poison and frost, although they are still somewhat susceptible to fire damage.[1] Animunculi seem to be the fruit of a culture that would have been technologically extremely advanced compared to the rest of Tamriel's civilizations, they are nonetheless mechanical and the actual secret to their inner workings remains unknown.[4]

They appear to have several group-types, likely linked to their duties,[4] such as the Dwarven Spiders, the smallest of them all; the Dwarven Spheres, that are the size of a humanoid and the Dwarven Centurions, which are as large as common Giants. Their aesthetic designs differ from province to province.[1]

When defeated, they drop Soul gems of various sizes, Dwarven oil, and various artifacts which may be sold or smelted into ingots, or simply used as decorations.

NumidiumEdit

Divine Metaphysics 02

An illustration of Akulakhan found in Divine Metaphysics

Main article: Numidium

The Numidium was a colossal golem built by the Dwemer during the First Era. It was created to serve as a god.[5][6] It was first used in battle during the Battle of Red Mountain, against the Chimer armies. It was later gifted to Tiber Septim.[7][8]

Much later, Dagoth Ur endeavored to recreate a similar giant golem, known as Akulakhan, to conquer Tamriel,[9] It was destroyed during the Third Era by the Nerevarine.[10]

Types by gameEdit

The Elder Scrolls III: MorrowindEdit

The Elder Scrolls V: SkyrimEdit

The Elder Scrolls OnlineEdit

BooksEdit

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DwemerscarabschematicsMorrowind

The Dwemer Scarab Schematics

The last, but probably most important discussion in this volume, pertains to the existence of dwarven machinery. Dwarves created and manufactured on a very broad scale thousands of mechanical apparatuses of varying complexity. The most simple of which is the standard "arachnid" design used to ward off trespassers. We are so far uncertain as to how the dwarves were able to bring to life these remarkably intelligent machines. "
Calcelmo[src]

The following books contain observations on the Dwemer automatons:

Remarks on Dwemer constructsEdit

While exploring Dwemer ruins, followers or characters accompanying the Dragonborn may make remarks about the automatons.

Neloth:

  • "I admire the Dwemer skill but it can get tiresome."
  • "Try putting yourself back together now."
  • "Another one for the scrap heap of history."
  • "More of these things?"
  • "There seems to be an inexhaustible supply of these Dwemer contraptions."

Mjoll the Lioness:

  • "Watch the walls for the sphere constructs... they can appear in the blink of an eye."

GalleryEdit

TriviaEdit

See AlsoEdit

AppearancesEdit

References

Start a Discussion Discussions about Animunculi

  • The Dwemer and their Automatons

    6 messages
    • Automatons aren't sentient, making some dialogue choices impossible. There are always automatons in the ruins because either (lorewise) ...
    • Thecheater740 wrote: Automatons aren't sentient, making some dialogue choices impossible. There are always automatons in the ruins beca...
  • Dwemer

    3 messages
    • They are generally weak to fire. For more info, though, I'd recommend looking at their respective pages.
    • I couldn't find it.