Although many scholars studied them, such as Edwinna Elbert, Septimus Signus or Calcelmo, very little is known about the Animunculi. These animated mechanical creatures were created long ago by the Dwemer, also known as the Dwarves, to serve as guardians in their underground cities and temples, which dot the landscape of Morrowind, Skyrim and Solstheim.
The design of the Animunculi themselves seem to be a combination of steam-powered clockworks and magic, they may be powered by their mysterious Dynamo Cores or soul gems. Their artificial construction makes them extremely resilient to both physical and magical attacks, and grants them immunity to poison and frost, although they are still somewhat susceptible to fire damage. Animunculi seem to be the fruit of a culture that would have been technologically extremely advanced compared to the rest of Tamriel's civilizations, they are nonetheless mechanical and the actual secret to their inner workings remains unknown.
They appear to have several group-types, likely linked to their duties, such as the Dwarven Spiders, the smallest of them all; the Dwarven Spheres, that are the size of a humanoid and the Dwarven Centurions, which are as large as common Giants. Their aesthetic designs differ from province to province.
- Main article: Numidium
The Numidium was a colossal golem built by the Dwemer during the First Era. It was created to serve as a god. It was first used in battle during the Battle of Red Mountain, against the Chimer armies. It was later gifted to Tiber Septim.
Types by gameEdit
- Dwarven Centurion
- Dwarven Sphere
- Dwarven Spider
- Dwarven BallistaDR
The following books contain observations on the Dwemer automatons:
- Dwarves, v2 (by Calcelmo)
- Dwemer Inquiries Vol II (by Thelwe Ghelein)
- Herbane's Bestiary: Automatons (by Herbane)
- Ruins of Kemel-Ze (by Rolard Nordssen)
- Secrets of Dwemer Animunculi (Anonymous)
- Research Notes (by Sulla Trebatius)
Remarks on Dwemer constructsEdit
- "I admire the Dwemer skill but it can get tiresome."
- "Try putting yourself back together now."
- "Another one for the scrap heap of history."
- "More of these things?"
- "There seems to be an inexhaustible supply of these Dwemer contraptions."
- "Watch the walls for the sphere constructs... they can appear in the blink of an eye."
- They are, technically, not alive, thus they cannot be detected with the use of the Detect Life spell, nor can they be detected with the Detect Dead spell, despite this, they can still be detected with the use of the shout Aura Whisper and with the Vampire Lord's Detect All Creatures ability.
- When one has acquired the ability Agent of Dibella, all automatons are considered to be male, which is of great benefit to a female character.
- During the events of The Elder Scrolls III: Tribunal, very similar constructs, known as the Fabricants, are encountered in Clockwork City, they were created by Sotha Sil to serve as guardians to his hidden city.
- The Elder Scrolls III: Morrowind
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
- ↑ 1.0 1.1 1.2 Events in The Elder Scrolls III: Morrowind and The Elder Scrolls V: Skyrim
- ↑ Herbane's Bestiary: Automatons
- ↑ Research Notes
- ↑ 4.0 4.1 Dwarves, v2
- ↑ Dialogue with Baladas Demnevanni and Yagrum Bagarn
- ↑ Progress of Truth
- ↑ Dialogue with Vivec
- ↑ Kagrenac's Tools
- ↑ Dagoth Ur's Plans
- ↑ Events in The Elder Scrolls III: Morrowind