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Arcane Enchanter

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ArcaneEnchanter

The Arcane Enchanter is a magical table that allows the Dragonborn to create their own magical items and learn the enhancements from other items by disenchanting them. The Enchanting skill heavily affects the results of working at one.

DisenchantingEdit

Arcane Enchanter

An Arcane Enchanter in-use.

Most enchanted items can be disenchanted, destroying the item and granting the Dragonborn the knowledge of how to place the effect on other non-enchanted items. Staves and Amulets of the Nine Divines as well as some unique items can not be disenchanted, thus some unique effects can not be replicated. Disenchanting also increases the Dragonborn's enchanting skill.

EnchantingEdit

Learned enchantments can be applied to most mundane equipment making them magical. Most enhancements can be only applied to certain pieces of equipment, such as damaging enhancements to weapons. Most enhancements' strength depends on the size of the soul in the soul gem used and the Dragonborn's enchanting skill and active perks, especially the enchanter perk level. Also several mage perks affect the outcome as can potions and, with Dragonborn, certain pieces of apparel. For an item to have more than one enhancement the enchanting skill perk Extra Effect needs to be active.

The enchanter only needs to pick the wanted effect, a mundane item that will be enhanced and a filled soul gem. After the third component is selected, the items name can be changed by pressing f  PC  , Y  360   or triangle  PS3  .

After the enchanting process is complete the items damage and armor rating can only be improved with the perk Arcane Blacksmithing.

WeaponsEdit

There are 17 weapon enchantments available, 18 with 'Dragonborn', that all have a variable number of charges. Each time the weapons enhancement is applied to its target, it loses one charge until it runs out after which the magical effects are no longer active. Weapons can be recharged by using souls from filled soul gems and recharging increases the enchanting skill by a fixed amount. Weapons can also be recharged with Soul Siphon. Some enhancements' effect can be adjusted to be weaker thus increasing the number of uses.

Different weapon enhancements and their effects
Name Base damage Benefits from perks Value
Health Magicka Stamina
Absorb Health 10 3
Absorb Magicka

*

10 6
Absorb Stamina

*

10 4
Banish 1
Chaos Damage DB 37,5 12,5 6,25 Augmented Flames, Augmented Frost & Augmented Shock 1
Damage Magicka 7
Damage Stamina 15
Fear 8
Fiery Soul Trap Augmented Flames 11
Fire Damage Augmented Flames 12
Frost Damage Augmented Frost 9
Huntsman's Prowess 16
Notched Pickaxe 5 2,5 Augmented Shock
Paralyze
Shock Damage Augmented Shock 10
Silent Moons Enchant
Soul Trap 13
Turn Undead

ApparelEdit

The types of enchantments allowed on apparel are determined by what part of the body the apparel is covering. Unlike weapon enchantments, apparel enchantments do not require recharging and stay enchanted indefinitely. The strength of the enchantment is dependent on the size of soul used to enchant it and the enchanter's perks and skill, except for muffle and water breathing.

Enchantment and item combinations that can be created at Arcane Enchanter
Enchantment Helmet Cuirass Gloves Boots Shield Amulet Ring
Fortify Alchemy Yes Yes Yes Yes
Fortify Alteration Yes Yes Yes Yes
Fortify Alteration and Magicka Regen Yes
Fortify Archery Yes Yes Yes Yes
Fortify Barter Yes
Fortify Block Yes Yes Yes Yes
Fortify Carry Weight Yes Yes Yes Yes
Fortify Conjuration Yes Yes Yes Yes
Fortify Conjuration and Magicka Regen Yes
Fortify Destruction Yes Yes Yes Yes
Fortify Destruction and Magicka Regen Yes
Fortify Healing Rate Yes Yes Yes
Fortify Health Yes Yes Yes Yes
Fortify Heavy Armor Yes Yes Yes Yes
Fortify Illusion Yes Yes Yes Yes
Fortify Illusion and Magicka Regen Yes
Fortify Light Armor Yes Yes Yes Yes
Fortify Lockpicking Yes Yes Yes Yes
Fortify Magicka Yes Yes Yes Yes
Fortify Magicka Regen Yes Yes Yes
Fortify One-Handed Yes Yes Yes Yes
Fortify Pickpocket Yes Yes Yes Yes
Fortify Restoration Yes Yes Yes Yes
Fortify Restoration and Magicka Regen Yes
Fortify Smithing Yes Yes Yes Yes
Fortify Sneak Yes Yes Yes Yes
Fortify Stamina Yes Yes Yes Yes
Fortify Stamina Regen Yes Yes Yes
Fortify Two-Handed Yes Yes Yes Yes
Fortify Unarmed Yes Yes
Muffle Yes
Resist Disease Yes Yes Yes Yes
Resist Fire Yes Yes Yes Yes
Resist Frost Yes Yes Yes Yes
Resist Magic Yes Yes Yes
Resist Poison Yes Yes Yes Yes
Resist Shock Yes Yes Yes Yes
Water Breathing Yes Yes Yes
† This enchantment's magnitude is not affected by the size of the soul used.

LocationsEdit

Arcane Enchanters are located throughout the realm, in most cases in the vicinity of a powerful mage. There is one in most jarl's headquarters and one can be purchased or crafted for all the Dragonborn's homes except for Breezehome.

City Location
Dawnstar
Falkreath
  • Jarl's Longhouse. Upstairs to the left.
Riften
  • Honeyside after purchasing the house and the enchanting laboratory upgrade from the steward.
  • Mistveil Keep - in the room to the left of the great hall upon entering the keep.
Riverwood
Markarth
Morthal
Solitude
Whiterun
Windhelm
  • Wuunferth's quarters in the Palace of the Kings, the first door on the left when entering the building.
  • Hjerim - after purchasing the house and the enchanting laboratory upgrade from the steward.
  • Behind Niranye's shop - in the south-west corner of the city.
Winterhold
Other Locations
This list is not complete.

CraftingEdit

The Enchanter can be crafted for a homestead as part of Hearthfire. It requires the following components:

TriviaEdit

BugsEdit

  •  PS3   On both loading screens and in-game, the table of the enchanter glows a very bright blue. Rarely occurring, the bug is only cosmetic.
    • Solution: save, restart, and reload save file.
  •  PS3   360   Running into the enchanter while activating it may result in the character model clipping into the enchanter then slowly sliding back to the normal place.

AppearancesEdit

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