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Ardarume is an Altmer mage and Mysticism master trainer. She resides in the west wing of the Gateway Inn, on the western side of Sadrith Mora.


Ardarume is passive and will not engage in combat unless she already has a reason to dislike someone and witnesses them committing a crime. She is not solicitous, and does not respond to cries for help from people nearby. Ardarume's fondness for reading is apparent by the substantial number of books on the table and bed in her living quarters. She also cares for a potted Black Anther and Fire Fern in her room.


Ardarume offers skill training to anyone who can afford her services.

Stats: Mercantile skill: 40 Default disposition: 50

Skill trainingEdit

Skill Level
Mysticism 100
Destruction 81
Alteration 76

Attributes and equipmentEdit


Ardarume is a distinguished mage. She is a master of the Mysticism and Destruction and schools of magic, and an expert in the Alteration, Illusion, and Restoration disciplines. Ardarume does not wear any armor, and has 56 points in the Unarmored skill. She has 39 points in her preferred melee weapon skill, Short Blade.
Primary Skills
Mysticism 100
Destruction 81
Alteration 76
Illusion 76
Restoration 71

Abilities, powers, and spellsEdit

 • Magicka Bonus +150%
 • Resist Disease 75%
 • Weakness to Fire 50%
 • Weakness to Frost 25%
 • Weakness to Magicka 50%
 • Weakness to Shock 25%

 • Absorb Personality
 • Absorb Speed
 • Blood Despair
 • Dire Weary
 • Drain Alteration
 • Drain Blood
 • Drain Destruction
 • Drain Illusion
 • Drain Mysticism
 • Drain Restoration
 • Feet of Notorgo
 • Great Feather
 • Masterful Golden Wisdom
 • Masterful Green Wisdom
 • Masterful Red Wisdom
 • Masterful Silver Wisdom
 • Masterful Unseen Wisdom
 • Medusa's Gaze
 • Poet's Whim
 • Quicksilver
 • Second Barrier
 • Strong Fire Shield
 • Strong Frost Shield
 • Strong Reflect
 • Strong Shock Shield
 • Strong Spelldrinker
 • Summon Clannfear
 • Toxic Cloud
 • Wild Distraction
 • Wild Spelldrinker
 • Zenithar's Gospel


 • Expensive Robe
 • Expensive Shoes
 • Glass Dagger
 • The Affairs of Wizards (book)

She also has a Grand Soul Gem valued at 50,000 gold on her table, containing the soul of a Hunger.


When attacked Ardarume frequently begins combat by summoning a Clannfear to distract her opponent. She proceeds to absorb her adversary's Speed, followed by Personality. Ardarume is also fond of her Toxic Cloud poison spell and will cast it at least once, often followed by Drain Restoration to hamper her opponent's healing. When her Magicka has been depleted she resorts to melee combat with her Glass Dagger until either she or her opponent is dead.


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