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Argonian (Oblivion)

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Female Argonian
Deetsan, a female Argonian mage.
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"This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to disease and poisons. They can breathe underwater and are very good at picking locks."
―In-game description[src]
For Argonians in other games, see Argonian.

The Argonians are the reptoid natives of the Black Marsh of southern Tamriel. Their amphibious physique suits them for aquatic and terrestrial habitation. Years of living in dangerous bogs and swamps has bolstered their immunity to the diseases and poisons found there. Behind expressionless faces, Argonians possess a quiet intellect, and because of this, many are talented magicians. Naturally agile, Argonians also make keen rogues and warriors.

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BackgroundEdit

Argonians, like Khajiit, were oppressed and enslaved by rich families and primary industries in Morrowind, the last province to abolish slavery. Though slavery is now illegal in Morrowind, House Dres still practices it. This was the main reason for the Argonian invasion of Morrowind, following the Oblivion Crisis, which led to the near total destruction of Morrowind. Argonians are also frequently the victims of racial prejudices, as are all of the beast-races.

Culture and originsEdit

BlackMarsh
Black Marsh, home of the Argonians.
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They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends. It is thought that Argonians descended from the intelligent Hist trees of Black Marsh. The band of mercenaries named "The Blackwood Company", is made up of mainly Argonian and Khajiit warriors commissioned by the Emperor. Most of the Argonians are immigrants from Black Marsh, and all are highly skilled in the art of combat. The Blackwood Company serves as a sort of competitor of the Fighters Guild, and are a point in the last few Fighters Guild quests. The guild hall in Leyawiin is where they have their hist tree, imported from Black Marsh. Hist is what all soldiers of the Company drink before doing a contract. Argonians are the only race not to get effects from drinking hist.

OppressionEdit

Despite both being seen as beast-races, and a sharing a history of oppression from the men or mer races there is strong racial dislike between both the Argonians and the Khajiit. Members of both races commonly see the other as vastly inferior to themselves. If it were not for the lands of the Imperial held Niben Bay, that separates the lands of Black Marsh and Elsweyr, it is very likely that both races would have gone to war with each other long ago.

ShadowscalesEdit

Main article: Shadowscale
Shadow
The Shadow marks the birth of Shadowscales.
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Born under the constellation of The Shadow, certain Argonians are trained at early ages to become assassins for the Dark Brotherhood and are given the title "Shadowscale". Two members of the Cheydinhal Sanctuary bore this title: Ocheeva and Teinaava. Their rival, Scar-Tail, was also a Shadowscale. While few Shadowscales existed in Cyrodiil during the Oblivion Crisis, they were all but eradicated during the Great War between the Tamrielic Empire and the Thalmor. Listener of the Night Mother, Alisanne Dupre, considered reviving the cultural rite in Archon, Black Marsh. Her death impeded the action. [1] The only known Shadowscale after this time, Veezara, was killed by the Penitus Oculatus in Skyrim during the Dragon Crisis. Ocheeva, Tienaava, and Scar-Tail each met their end during or near the time when the rite of purification was performed on the Cheydinhal Sanctuary.

BiologyEdit

Argonian Spikes
The cranial features vary with each Argonian.
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Argonians have gills on their necks and are covered in scales. This gives Argonians the unique ability to breathe underwater, which has proven to be an advantage in combat with other races, especially in the swamps of Black Marsh. Argonians are trained in guerrilla warfare to drown their enemies by dragging them to the water and holding them under.

Argonians have very sharp reptilian teeth lining their mouths, which, if they are unarmed, can be used as an effective weapon. If an Argonian becomes a vampire, it appears to age tenfold and its eyes turn light red and nearly blank, though their pupils are still visible. Argonians possess tails, the only race besides the Khajiit to do so. When swimming they use their tails to propel themselves as they glide through the water like a fish (this does not however equate into an actual speed bonus in-game when swimming as an Argonian, the Speed attribute still determines that). An Argonian's tail is also used for balance giving them an extra advantage in certain situations. This is one of the many reasons Argonians are effective as thieves and assassins.

Argonians have a wide variety of cranial features such as fins, ridges, spines, spikes or horns. Female Argonians tend to pierce their cranial features.

Character creationEdit

Main article: Character Creation (Oblivion)

AttributesEdit

Attributes Male Female
Agility +10 +0
Endurance -10 -10
Intelligence +0 +10
Luck +0 +0
Personality -10 -10
Speed +10 +0
Strength +0 +0
Willpower -10 +0

Skill bonusesEdit

Skill Modifier
Alchemy +5
Athletics +10
Blade +5
Hand-to-Hand +5
Illusion +5
Mysticism +5
Security +10

Special abilitiesEdit

UsageEdit

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"Hey, lizard! It must break your heart, huh? Being so close to the water, knowing you'll never get to swim again... You know, sometimes, when they let us in the yard, you can hear the sounds from the lake. The boats, the gulls. So close... No, you'll never get to swim again, Argonian. But don't worry, you'll be dead soon enough. That's right. You're going to die in here!"
Valen Dreth[src]

Argonians are best suited to the role of a close quarters Assassin. This is because Illusion, Alchemy, Mysticism, and Security are all valued skills for an Assassin. Many players enjoy roleplaying as a Shadowscale. An Argonian's natural availability of immunities and resist effect can be further augmented by selecting The Atronach birthsign. The single drawback to having this birthsign can easily be negated by having a single Welkynd Stone and at least two identical scrolls weighing 0.1 pounds in the inventory at all times. Whenever magicka gets too low, simply scroll dupe the Welkynd Stone and use one of the two (or more) that will result.

BenefitsEdit

Argonian Witchhunter
An Argonian Witchhunter uses bows and spells.
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To fully negate the attribute penalties associated with male Argonians, Porphyric Hemophilia needs to be contracted, becoming a vampire. This lessens the number of items required to achieve the same results as a non-vampire.

Drawbacks Edit

Argonians have several drawbacks. Bow and arrow attacks are much more useful for an Assassin than a close-quarters sneak attack; however, this is completely unimportant if the Argonian chooses not to play as an Assassin or Assassin-like class. Because of their reptilian appearance, Argonians are disliked by men and mer, and therefore have a harder time persuading others, though, as mentioned, this will not matter if Charm spells are used. Additionally, their health will always be slightly lower than other races due to their decreased Endurance.

NamesEdit

Argonians have a complex language, known as Jel [2], that few men and mer try to learn, with the exception of Dunmer slavers. As such, many Argonians go by their translated names.

A possible way of looking at the naming may or may not be similar to Indians such as "Sitting Bull" compared to some Argonian names.

Example male namesEdit

Example female namesEdit

  • Chanil-Lee
  • Star-Beech
  • Ral-Jiktar
  • Ocheeva

Notable ArgoniansEdit

Ocheeva
Ocheeva, a Shadowscale of the Dark Brotherhood.
KickAssJediAdded by KickAssJedi

See alsoEdit

External linksEdit

ReferencesEdit

  1. Cicero's Journal, Volume II
  2. The Infernal City: An Elder Scrolls Novel
Humans BretonImperialNordRedguard
Mer AltmerBosmerDunmerOrc
Beastfolk ArgonianKhajiit

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