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The spell casts a rune on a surface that explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. Unlike Paralyze, the target cannot be attacked until the spell wears off. The range that the rune can be cast is 20 ft.
Can be used to immobilize a large group of enemies for a short period of time. However, they cannot be attacked, so the 30 seconds can only be used to escape the battle or recoup.
- Rune Master increases range to 100 ft.
Daedric letteringEditFrom the top, clockwise:
|Meht (M)||Hekem (H)||Quam (Q)||Iya (I)||Oht (O)||Seht (S)||Cess (C)||Payem (P)|
|Tayem (T)||Hekem (H)|
- Wielding this spell gives off a small amount of light that can affect detection.
|Candlelight • Detect Dead • Detect Life • Dragonhide • Ebonyflesh • Equilibrium • Magelight • Mass Paralysis • Midden Torch • Oakflesh |
Paralyze • Ironflesh • Stoneflesh • Telekinesis • Transmute Mineral Ore • Waterbreathing
|Ash Shell • Ash Rune|
|Schools of Magic|
|Alteration • Conjuration • Destruction • Illusion • Restoration|
|Alteration Ritual Spell • Mage Armor • Magicka • Perks • Magic • College of Winterhold • Alteration trainers|