Elder Scrolls
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Elder Scrolls

Athel Baelborne is a Breton found near the Baelborne Rock ruins. He has tried to take over the estate but it appears to be haunted. Thus he asks for the Vestige's help.

Interactions[]

Legacy of Baelborne Rock[]

Help Athel to solve the legacy of the estate.

Dialogue[]

Legacy of Baelborne Rock[]

At the start of the quest:

"Nothing like finding out that the family estate you inherited is nothing but a pile of ruins."

What do you mean? "I just found out that this land belongs to me. You see, my father recently passed away. I was reading his journals and learned of this place. I wasn't sure why he kept it a secret until I got here."
What did you find out? "The place is haunted. Makes my skin crawl just getting near the damn place. There are imps everywhere. And the whispers. They threaten me. Warn me to stay away. But this is my land now. No bodiless voice is going to make me leave."
Maybe I can find out what's going on? "A Baelborne always pays for services rendered. This place might look like a ruin to you, but it's a part of my family. It's all I have left."
Where should I begin? "Search the ruins. See if you can find a ghost wandering around, or wailing or rattling chains, or doing whatever ghosts do. Do you think I should hire a priest to perform some kind of ritual? Owning a haunted estate is all rather new to me."
I can handle it. But why didn't you send your guards in? "Damn ghost won't let them in! Why else would I be standing out here?"
Do you know what the spirit wants? "That's like asking why my father Maurice was such a bastard. There are things we aren't meant to know. When the voice whispered to me, it said that the land was no longer mine."
Any idea what that means? "According to my father's journal, this property has belonged to my family for centuries. But Maurice was also a lying bastard whose death was long overdue. He was known for only telling half the story."

After searching the ruins:

"That … that wasn't such a good idea. It wasn't necessarily a bad idea, but it was most definitely not a good idea."

What happened to you? "After you entered the ruins without any trouble—and I'm not counting the imps, mind you—I assumed that the spirit had fallen asleep or something. Anyway, as we stepped inside we were hit with a wave of incredible force. It hurt. A lot."
The spirit belongs to a woman who died here after your father mistreated her. "Great. Just great. If you shake my family tree, my father wouldn't be the only bastard to fall out of it. But he might be the worst. We have to reason with this spirit. Show her that I'm not the one who wronged her and I don't deserve her wrath."
Maybe you should just leave her in peace. "What? Why would I do that? That's a foolish idea. A Baelborne never abandons his property. We need to get rid of her. Explain our side. But I'm not really sure how to communicate with a spirit. Maybe you could summon her or something?"
And how do you suggest I do that? "You just … well, you … damn! I don't know. Head back to Daggerfall. The Mages Guild there has a library. They must have a book or a scroll or something that has the information we need.

After talking to Claudie Themond's ghost:

"What's going on? I was able to get this far, but I still feel the approaching dread and building terror. Did you talk to the spirit?"

Your grandmother and father were cruel and heartless. They earned this curse. "I told you my father was a bastard, but what he did happened many years ago. I had no part in that! Why should I have to suffer for what he did? It doesn't matter. Listen, you need to convince the ghost to move on."
Maybe the curse should stand. "Please. Convince this spirit that we suffered enough. My mother ordered the hired guards to reclaim this place no matter the cost. It's out of my hands. These men will kill anyone who gets in their way."
Your guards don't frighten me. The curse must remain in effect. "Damn it, I tried to warn you. Remember that! I tried. I'm leaving before the ghost makes my head explode or something. I'd run if I were you."

Gallery[]

Appearances[]

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