Auridon is a zone in The Elder Scrolls Online and is the second-largest island in the Summerset Isles, located to the east of Summerset and to the north of Artaeum. Known as the "crown jewel" of the Summerset Archipelago and "gateway to Tamriel," this fair isle is said to have long been home to some of the friendliest and most outgoing Altmer,[1] who have been hardened by generations of repelling invaders, pirates, Sload, and plagues.[2]
Background[]
- "The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues."
- ―Audidon loading screen[src]
Auridon is home to the port-cities of Firsthold and Skywatch, and the island is well known for its gleaming spires of marble and glass and beautiful Altmeri architecture.[3][4] For millennia, the infamous slug-like race known as the Sload, of the island of Thras, notorious for their mastery of necromancy, have terrorized the Altmer of Auridon, conjuring beasts of the sea along the coastline, and laying siege to the cities that dotted it. The horrors they have laid upon the land are still remembered today: the Sack of Skywatch in the year 1E 1301 and the War of the Uvichil from 1E 2911 to 1E 2917 are among the most horrific events in Tamriel's history.[5]
Before the creation of the Aldmeri Dominion by Ayrenn in 2E 580, internal strife between Skywatch and Firsthold often sparked into full war during the First Era and early Second Era.[6] The Veiled Heritance, an ethnocentric terrorist organization based in Auridon led by a mysterious person known as the Veiled Queen, made it their mission to bring down Queen Ayrenn and make the Dominion an Altmer-only alliance. They believe that the Altmer are the "rightful rulers" of Tamriel and that they should be ruling over all other races.[7]
Locations[]
- Main article: Locations (Online)
The following are locations accessible in Auridon and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Quests[]
- Main article: Quests (Online)
Auridon features a series of zone story quests and unrelated side quests. The zone story quests tie into the Aldmeri Dominion's overarching storyline and carries on from Khenarthi's Roost before continuing to Grahtwood, but it is not necessary to complete the story quests for zones prior to those in Auridon. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Pointer quests are optional zone quests that send the Vestige to the tarting location of another zone quest.
- Missive to the Queen
- All the Fuss
- Back to Skywatch
- To Tanzelwil
- To Mathiisen
- To Skywatch
- To Dawnbreak
- To Firsthold
- A Friend In Need
- A Village Awakened
- Aicessar's Invitation
- An Act of Kindness
- Assisting the Assistant
- Blessings of the Eight
- Corruption Stones
- Curinure's Invitation
- Depths of Madness
- Eye of the Ancients
- Eye Spy
- Faith in the Family
- Final Blows
- Harsh Lesson
- Lost Bet
- New in Town
- One of the Undaunted
- Plague of Phaer
- Preventative Measure
- Real Marines
- Relic Rescue
- Repentant Son
- Rightful Inheritance
- Silent Village
- Silsailen Rescue
- Spirited Away
- Take Me Home
- Teldur's End
- The First Patient
- The Jester's Joke
- The Mallari-Mora
- The Racer
- The Serpent's Beacon
- The Toothmaul Ploy
- The Veiled Choice
- The Wayward Dagger
- Unaccounted Crew
- Well-Armed Savages
- Challenges of the Past
- Contract: Auridon Spree DB
- Contract: Auridon DB
- Crime Spree TG
- Dark Anchors in Auridon
- Idle Hands TG
- Madness in Auridon
- Plucking Fingers TG
- Reeling in Recruits
- The Covetous Countess TG
- Under Our Thumb TG
- Veiled Darkness in Auridon
- Dead Weight BW
- Cold Trail HI
- Cold Blood, Old Pain HI
- Paths Unwalked NE
- Adversarial Adventures NE
- Tempting Fates NE
- Of Knives and Long Shadows
- Through a Veil Darkly
- Ruthless Competition
- The Demon Weapon
- The Dragonguard's Legacy
- The Coven Conspiracy
- The Ravenwatch Inquiry
- A King's Retreat
- Eye of Fate
- Ache for Cake
- Let the Games Begin
- Mud Ball Merriment
- Prankster's Carnival
- Royal Revelry
- Springtime Flair
- The Jester's Festival
- The Witchmother's Bargain
- For Glory
- Let the Games Begin
- Test of Mettle
- To the Victor
Characters[]
- Random encounters
- Ei-Ei – A traveler having trouble lighting their fire during random encounters.
- Erinquen – A merchant with a horse who can be robbed during random encounters.
- Kusirnaz-dar – A beggar who can be donated to during random encounters.
- Muslabeh – A traveler having trouble lighting their fire during random encounters.
- Traveling merchants
- Caranande – On the road from Dawnbreak to the Lover.
- Erymil – On the road east from Greenwater Cove.
- Errataale – On the road north and south by Greenwater Wayshrine.
- Errannie – On the road south of Mathiisen.
- Nadonil – On the road between Monkey's Rest and Silsailen.
- Caerel – On the road north of Toothmaul Gully.
- Hendaril – On the road between Torinaan and Firsthold.
- Mangitaale – On the road between Torinaan and the College of Aldmeri Propriety.
Item sets[]
- Main article: Item Sets
Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.
- Overland
- Jailbreaker (Medium; The Banished Cells I & II)
- Sanctuary (Light; The Banished Cells I & II)
- Tormentor (Heavy; The Banished Cells I & II)
Skyshards[]
- Main article: Skyshards (Online)
Sixteen Skyshards can be found in Auridon totaling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected.
# | Description | Location |
---|---|---|
1 | A landing of noble's blood. | Center balcony of Vulkhel Guard Manor & Treasury. |
2 | Adorns Valano's terrace. | Balcony of Valano Manor, southeast of Silsailen. |
3 | Offered to appease riled ancestors. | Southernmost section of Tanzelwil by the coast. |
4 | Watching the sky in a tower of swords. | East balcony of the Fighters Guildhall in Skywatch. |
5 | Between cursed ruin and shrine. | Immediately southeast of Quendeluun Wayshrine. |
6 | Near Merormo's refreshment. | Shortly northeast of Merormo's Tower. |
7 | Contemplation's overlook. | Northwest of Isle of Contemplation atop the waterfall. |
8 | Up and west in the broken dawn. | Ruined manor in Dawnbreak. |
9 | Gleaming beacon, ship-guide. | Apex of North Beacon. |
10 | Ancient chamber of golden glow. | Southeast corner of the flooded chamber of Bewan. |
11 | The Heritance stakes this claim. | Northwest tunnel stretch of Del's Claim. |
12 | Near the folly's end. | Southeast chamber of Entila's Folly. |
13 | Held in a corner by the House of Troubles. | Northeast chamber of Mehrunes' Spite. |
14 | Blood-drained thralls stumble past. | Eastern chamber of Ondil. |
15 | Corpses from another age walk here. | Southwestern corner of the tunnel adjacent to the final chamber in Wansalen. |
16 | Hidden home in the gully's wall. | Eastern side of the center chamber of Toothmaul Gully. |
Achievements[]
- Main article: Achievements (Online)
Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.
- Toothmaul Gully Conqueror
- Toothmaul Gully Group Event
- Toothmaul Gully Vanquisher
- Group Dungeons
- Banished Cells I Vanquisher
- Banished Cells II Vanquisher
- Banished Cells I Conqueror
- Banished Cells II Conqueror
- Death Challenges
- Cursed Hero
- Soul Splitter
- Slayer Challenges
- Rilis Dremora Slayer
- Veteran Bonebreaker I
- Veteran Bonebreaker II
- Veteran Daedra Slayer I
- Speed Challenges
- Banished Cells I Assassin
- Banished Cells II Assassin
- Survivor Challenges
- Banished Cells I Survivor
- Banished Cells II Survivor
- Anarume Bounty Hunter
- Auridon Cave Delver
- Auridon Master Explorer
- Auridon Pathfinder
- Bandit Lord Bounty Hunter
- Bewan Explorer
- Del's Claim Explorer
- Entila's Folly Explorer
- Ghost Captain Crusher
- Marines Avenger
- Mehrunes' Spite Explorer
- Nestmother Eradicator
- Ondil Explorer
- Snapjaw's Bane
- Wansalen Explorer
- Fishing
- Auridon Angler
- A Rule Unquestioned
- Auridon Adventurer
- Sunder the First Veil
- Sunder the Second Veil
- Sunder the Third Veil
Shalidor's Library[]
- Main article: Shalidor's Library
Thirty-two books that are a part of Shalidor's Library can be found in Auridon and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
- Aedra and Daedra
- Boethiah's Proving
- Galerion the Mystic
- Great Harbingers of the Companions
- The Illusion of Death
- Jorunn the Skald-King
- Triumphs of a Monarch, Ch. 3
- Triumphs of a Monarch, Ch. 6
- Triumphs of a Monarch, Ch. 10
- Trials of Saint Alessia
- The Anuad Paraphrased
- The Lunar Lorkhan
- Monomyth: Dragon God & Missing God
- Ancient Scrolls of the Dwemer I-A
- Ancient Scrolls of the Dwemer II
- Ancient Scrolls of the Dwemer III
- Ayleid Inscriptions Translated
- Frontier, Conquest
- History of the Fighters Guild Pt. 1
- History of the Fighters Guild Pt. 2
- Origin of the Mages Guild
- Crimes of the Daggerfall Covenant
- Regarding the Ebonheart Pact
- The Lay of Firsthold
- Varieties of Faith: The High Elves
- Why Don the Veil?
- Fang of the Sea Vipers
- The Rise of Queen Ayrenn
- Kinlord Rilis and the Mages Guild
- Life in the Eagle's Shadow
- Thalmor Handbill
- The Binding Stone
Fish[]
- Main article: Fishing (Online)
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish | Source | Quality |
---|---|---|
Barbel | Lakes | Fine |
Blackspotted Pike | Rivers | Fine |
Blue Monkfish | Saltwater | Superior |
Bristlemouths | Rivers | Fine |
Eucla Cod | Saltwater | Fine |
Ilyadifish | Lakes | Superior |
Mola | Saltwater | Fine |
Mudfish | Lakes | Fine |
Muskie | Rivers | Fine |
Shimmerpike | Rivers | Superior |
Sturgeon | Lakes | Fine |
Thrassian Eel | Saltwater | Superior |
Gallery[]
Interactive map[]
Trivia[]
- Auridon bears a descriptive and nominal similarity to Moridunon.
Appearances[]
References[]
Online Locations | |
---|---|
Provinces | |
Aldmeri Dominion Zones | |
Daggerfall Covenant Zones | |
Ebonheart Pact Zones | |
Neutral Zones | |
Chapter and DLC Zones |
|
Other Locations | Unzoned Locations |