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Spells for saleEdit
|Spell||Skill Level Required||Effects||Base Magicka Cost|
|Convalescence||Apprentice (25)||Restore Health 15 pts on Target||48|
|Cure Disease||Journeyman (50)||Cure Disease on Self||140|
|Cure Paralysis||Apprentice (25)||Cure Paralysis on Touch||50|
|Cure Poison||Apprentice (25)||Cure Poison of Self||60|
|Fortify Endurance||Apprentice (25)||Fortify Endurance 5 pts for 90 secs on Self||42|
|Greater Convalescence||Journeyman (50)||Restore Health 20 pts for 2 secs on Target||138|
|Greater Fortify Endurance||Journeyman (50)||Fortify Endurance 10 pts for 90 secs on Self||102|
|Greater Fortify Health||Expert (75)||Fortify Health 60 pts for 60 secs on Self||158|
|Greater Fortify Magicka||Expert (75)||Fortify Magicka 60 pts for 60 secs on Self||169|
|Heal Greater Wounds||Journeyman (50)||Restore Health 20 pts for 2 secs on Self||92|
|Heal Major Wounds||Apprentice (25)||Restore Health 25 pts on Self||61|
|Minor Respite||Novice (0)||Restore Fatigue 15 pts on Self||6|
|Restore Endurance||Apprentice (25)||Restore Endurance 5 pts on Self||42|
|Superior Convalescence||Expert (75)||Restore Health 20 pts for 4 secs on Target||277|
Note: "Base Magicka Cost" refers to how much magicka it costs to cast the spell without factoring in player's skill level, attribute level, and individual spell effects. Generally, magicka costs are higher.