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Baiting the Trap

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Baiting the Trap
Baiting the Trap
Quest Giver Sheogorath
Location Xedilian
Prerequisite A Better Mousetrap
Next Quest Understanding Madness
Reward Dawnfang/Duskfang
Talisman of Abetment
Focus Crystal in Sheogorath's Palace
Type Shivering Isles Main Quest
Main article: Quests (Shivering Isles)

Sheogorath sent the Hero to Xedilian to attune the Resonator of Judgement in A Better Mousetrap. Once this task is completed, the next quest begins.

Contents

WalkthroughEdit

When standing on the bottom floor of Xedilian in front of the Resonator, go up the stairs to the north and activate the teleportation pad. The Hero will be greeted by Kiliban Nyrandil, a smiling hooded Dunmer who explains that they are trapped here until the chambers are proceeded.

Nyrandil says that there will be three encounters with a group of adventurers. At each encounter they will have a choice to make: either choose a physically harmful fate, more in the spirit of Dementia; or choose a mental assault, closer to the spirit of Mania.

Chamber of the GnarlEdit

Baiting the Trap1
Chamber of the Gnarl
EbonySkyrimAdded by EbonySkyrim

The first chamber is known as the Chamber of the Gnarl. They can cause either a large group of small gnarls to attack or make a single gnarl appear to grow in size suddenly. Nyrandil says that this effect will be magnified by hallucinogenic spores released into the air.

Move into the west room, on to a balcony overlooking a large empty room. In a moment three adventures - an Orc warrior, an Bosmer archer/thief, and a Dunmer mage will enter the room. The switch to the right, the orange smiley face, will activate the Mania choice, the left will choose Dementia. Either choice will lead to the incapacitation of the archer.

Chamber of treasureEdit

Baiting the Trap2
Chamber of treasure
EbonySkyrimAdded by EbonySkyrim

Move onto the nearby teleportation pad. Inside the next room a great treasure waits inside a locked cage. Choosing Dementia will activate a fireball that kills the mage. Choosing Mania will cause a great number of keys to cascade to the floor, and the mage will go mad as he tries to find the correct key.

Chamber of deadEdit

Baiting the Trap3
Chamber of dead
EbonySkyrimAdded by EbonySkyrim

Move onto the third teleportation pad. The final room is blood-spattered and decorated with hanging corpses. The sole remaining adventurer - the Orc warrior - enters. One can either choose murder-by-zombie or drive him mad by making him think he has died without a fight.

Speak to NyrandilEdit

After one is finished, speak to Nyrandil again. He will congratulate on the success and give the Hero the sword Dawnfang/Duskfang. Go up the stairs to the Recovery Chest and find leveled loot and the Talisman of Abetment.

Immediately after this, groups of the distinctive silvery crystals suddenly grow without warning, and a trio of Knights of Order appear. Kill the Knights (don't forget to check for Hearts of Order) and speak to Nyrandil again.

He will explain that Knights were attracted to the Resonator and orders you back to Sheograth to notify him of this new and ominous development.

This will complete the current quest and begin the next quest: Understanding Madness.

Journal entriesEdit

Journal Entry
  • Update:Upon receiving the quest:

I should now make my way back to New Sheoth and report my success to Sheogorath.

  • Update: After meeting Kiliban Nyrandil:

I've met Kiliban Nyrandil inside one of the many observation rooms of Xedilian. It also appears that Xedilian has its first visitors, a group of adventurers. It's up to me to decide whether to allow Xedilian to kill them or drive them insane.

  • Update: After activating the Mania button in the Chamber of the Gnarl:

I've unleashed the Giant Gnarl on the adventurers in Xedilian. With the threat of what he perceived as certain death knocking at his door, Lewin the Rogue has gone insane. I should make my way to the next observation room and choose how the adventurers will encounter their next obstacle.

  • Update: After activating the Dementia button in the Chamber of the Gnarl:

I've unleashed the Gnarl Swarm on the adventurers in Xedilian. Unable to survive their onslaught, Lewin the Rogue has been slain. I should make my way to the next observation room and choose how the adventurers will encounter their next obstacle.

  • Update: After activating the Mania button in the Chamber of Avarice:

I've caused Syndelius the Mage to go insane by pouring hundreds of keys on the ground which convinced him that one of them opened the gate to the huge treasure pile. All that remains now is the leader of the group, Grommok. I should make my way to the last observation room and choose how the stubborn Orc will encounter his final obstacle.

  • Update: After activating the Dementia button in the Chamber of Avarice:

Using a huge pile of treasure as bait, I lured the two remaining adventurers into a fire trap. Syndelius the Mage didn't survive the blast, leaving only their leader, Grommok. I should make my way to the last observation room and choose how the stubborn orc will encounter his final obstacle.

  • Update: After activating the Mania button in the Chamber of Anathema:

By making Grommok think that he actually died and became a ghost, I've driven him insane. Now that all of the adventurers have been dealt with, I should speak to Kiliban.

  • Update: After activating the Dementia button in the Chamber of Anathema:

I've caused death of the remaining Orc adventurer, Grommok, by animating the zombies in the final room of Xedilian. Now that all of the adventurers have been dealt with, I should speak to Kiliban.

  • Update: After talking to Kiliban:

Kiliban Nyrandil has told me to meet him in Xedilian's reception chamber where I can recover the defeated adventurer's gear. I should use the final transport pad and make my way there now.

  • Update: After asking Kiliban about the earnings:

I've received some items and gold from Kiliban Nyrandil that had belonged to the adventurers. I can now safely report back to Sheogorath that Xedilian is in full operation.

  • Update: After being attacked by the strange beings:

Before exiting Xedilian, I was attacked by three unusual beings in equally strange armor. I should ask Kiliban if he knows anything about them.

  • Update: After asking Kiliban about the strange beings:

Kiliban explained the entity of the strange beings, calling them Knights of Order. He seemed very dismayed and wishes me to hasten to Sheogorath and report their presence.

  • Quest complete


Previous Quest: A Better Mousetrap Next Quest: Understanding Madness



TESIV Faction Courtofmadness
Main Quest
TESIV Faction Courtofmadness
A Door in Niben BayThrough the Fringe of MadnessA Better MousetrapBaiting the TrapUnderstanding MadnessAddictionThe Lady of ParanoiaThe Cold Flame of AgnonRitual of AccessionRitual of ManiaRitual of DementiaRetaking the FringeRebuilding the GatekeeperThe Helpless ArmySymbols of OfficeThe Roots of MadnessThe End of Order

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