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- Main article: Mournhold (Tribunal)
For a long time, the residents of Mournhold did not know about the existence of Bamz-Amschend, and believed it to be nothing more than the ruins of Old Mournhold, destroyed by Mehrunes Dagon at the end of the First Era.
Near the end of the Third Era, the statue that depicts the battle between Almalexia and Dagon in the center of Plaza Brindisi Dorom is destroyed during the quest "An Attack on Mournhold" by an army of fabricants that broke through, revealing the entrance to the ruins.
It is located below Mournhold's Plaza Brindisi Dorom. The entrance to the ruin is under the statue of Almalexia and Mehrunes Dagon. There are many corridors and rooms blocked by rubble, however, the ruin is generally well-preserved. The chambers are spacious, some have large fans on the ceiling. The designs on the walls and floors are different from those found in other Dwemer ruins found on Vvardenfell. Water pipes with glass windows, where the contents can be seen as it bubbles past. The ruins have an enormous architectural and historical value: No one was able to pillage it because it was inaccessible for centuries. Even the ashen remains of the Dwemer who once called this place home are still found undisturbed throughout the chambers and corridors. The whole ruin is guarded by many hostile dwemer Animunculi.
The first area discovered, from Plaza Brindisi Dorom, within the ruin is Hearthfire Hall. There are numerous enemies amidst the columns and rubble in this massive chamber. The Nerevarine can easily be overwhelmed here. From here there are two doors, one, to Passage of Whispers, leading further into the structure and the other leading to the Hall of Winds, a dead-end.
Hall of WindsEdit
- Main article: Hall of Winds
A room with four smaller rooms on the sides, and an intersection of hallways between them. Aside from the regular loot this dead-end holds one of the Dwemer Satchel Packs.
Passage of WhispersEdit
- Main article: Passage of Whispers
Hall of WailsEdit
- Main article: Hall of Wails
Another dead-end set of rooms, similar to the Hall of Winds. There are beds, tables and wardrobes. a Dwemer Airship Plans can be found on a table.
- Main article: Radac's Forge
The large area of the ruin where Radac Stungnthumz resides in his ghostly form. His workshop area has a large mechanical inanimate construct, similar to centurions, however, it is triple the size of usual centurions. Further into the halls there is a small room with valuble loot such as diamonds, Raw Ebony. There is also two more Dwemer Satchel Packs.
Passage of the WalkerEdit
- Main article: Passage of the Walker
This area can only be reached by using the explosive Dwemer satchel, to create a passage through the rubble in Radac's Forge. It leads to King's Walk and hides the entrance to the daedric shrine Norenen-dur behind another wall of rubbles.
- Main article: King's Walk
This area is essentially one long corridor leading to Skybreak Gallery. In the lower section there is a large water pipe which has been damaged severely and is now the source of flooding.
- Main article: Skybreak Gallery
This is where the weather control device Karstanghz-Beharn is located. It will need to be powered up before it can be used.
Deep inside Bamz-Amschend there is a miracle of Dwemer technology: Karstanghz-Beharn, a device said to be able to control the weather. Almalexia wishes to demonstrate to her people that she is still mighty, and sends the Nerevarine to use this ancient machine to unleash an ashstorm on Mournhold.
There are many leveled Dwemer Animunculi throughout the whole ruins.
Hearthfire Hall Decorative PlaquesEdit
Within Hearthfire Hall the following engarvings can be seen:
- Although Levitation does not work anywhere in Mournhold, it is possible to use it inside Bamz-Amschend.
- A complete set of Dwarven Armor, shield included, can be found dispersed throughout the whole ruin.
- Bamz-Amschend is mentioned in the Chronicles of Nchuleft.