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Battle for Whiterun (Stormcloaks)

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For the Imperial version of this quest, see Battle for Whiterun (Imperial).
Battle for Whiterun
Siege of Whiterun
Quest Giver Ulfric Stormcloak
Location Whiterun
Prerequisite Message to Whiterun
Next Quest Liberation of Skyrim
Reward Enchanted sword
Faction Stormcloaks
Type Civil War main quest
Quest ID CWSiegeObj
Battle for Whiterun is a quest available in The Elder Scrolls V: Skyrim.

WalkthroughEdit

Note: At this point Whiterun and Dragonsreach will disappear from the map and will not be reachable anymore, even if a house is owned, or if there is a spouse, in Whiterun. Only the surroundings of the city can be reached. Fighting in the Battle for Whiterun to finish the quest will return everything as they were before.

Upon arrival at the Whiterun military camp, Galmar is found giving orders to his troops to take the drawbridge.

Break Through The Enemy BarricadeEdit

The walls of Whiterun are defended by both Whiterun guards and Imperial soldiers. The barricade is a simple wooden spike trap that is destroyed in a few hits.

Open the DrawbridgeEdit

Past the barricade a few more soldiers will be encountered. Beyond them are battlements around the left side of the drawbridge. Directly above the bridge is the windlass used to lower it. Once the gate is lowered the defenders will retreat back into Whiterun, and the Stormcloaks will pursue them. Opening the doors to Whiterun advances to the next quest objective.

Force Jarl Balgruuf the Greater To SurrenderEdit

The battle rages on in the streets of Whiterun. There are impenetrable barriers in place that prevent taking some of the alternative paths deeper into the city. Several of Whiterun's populace can be encountered on the streets but are non combatants and it is still considered a crime to attack them openly (for example, Vignar Gray-Mane is standing directly behind a spike barrier neat the entrance to Dragonsreach. It is necessary to fight through the city to Dragonsreach.

Upon entry, three guards will attack, who can be killed in one hit by any attack. The Jarl himself will attack with three guards and his Housecarl, Irileth. None of the guards have to be slain, as long as Balgruuf can be forced to ground and made to surrender.

Accept Jarl Balgruuf the Greater's SurrenderEdit

When Balgruuf surrenders, Vignar will walk in. After an argument over their views on the war, Balgruuf will face the Dragonborn and say that he thought better of them. He will then go to gather his belongings. This ends the quest and begins the Liberation of Skyrim.

The Differences to the CityEdit

WhiterunAftermath

The Aftermath of the Battle

  • The town guards are replaced with Stormcloak soldiers.
  • The new Jarl is Vignar Gray-Mane.
  • Olfina Gray-Mane becomes the new Housecarl to the new Jarl.
  • Brill becomes the new steward.
  • The Battle-Borns are harassed and robbed, blaming it on the change in government.
  • Adrianne Avenicci's dialogue will change.
  • The preacher of Talos, Heimskr, becomes a very happy man, even though he cannot enter his house, for it is sealed with debris and is missing most of the roof. Instead, he has a small tent next to the wall surrounding Jorrvaskr. This means a quest from the Thieves Guild from Vex cannot be completed.
  • The town has a few scars from the battle. The area around the Gildergreen tree is badly damaged.
  • Jarl Balgruuf, Commander Caius, Hrongar, Proventus Avenicci and Irileth take up residence in The Blue Palace in Solitude.
  • NOTE: If the Jarl is followed to his quarters after the fight, Galmar will become hostile when the Whiterun guards are killed before they become hostile. This can be avoided, after entering Dragonsreach, by waiting for the Whiterun guards to become hostile before they are killed.
  • Severio Pelagia's house is no longer accessible, due to debris blocking the door and damage to the roof.
  • Fort Greymoor will be taken over by Stormcloaks with horses to ride.

TriviaEdit

  • The first quest objective is to get orders from Galmar. Even though he is actually still in the Palace of the Kings after the quest is first received, talking with him there does nothing. It is necessary to leave and find him again at Whiterun Military Camp near Pelagia Farm.

JournalEdit

Journal
Ulfric Stormclock has ordered me to join Galmar Stone-Fist in taking the city of Whiterun
  • Objective: Get your Orders from Galmar Stone-Fist
  • Objective: Break through the Enemy Barricade
  • Objective: Open the Drawbridge
  • Objective: Force Jarl Balgruuf the Greater to Surrender
  • Objective: Accept Jarl Balgruuf the Greater's surrender
  • Quest complete

BugsEdit

This section contains bugs related to Battle for Whiterun (Stormcloaks). Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.

Start a Discussion Discussions about Battle for Whiterun (Stormcloaks)

  • Oh the irony!

    51 messages
    • At first I kind of liked the fact that hes all like "Fuck what the Thalmor Wants!" in an Imperial city, but after a while, he got so annoyin...
    • 75.49.20.176 wrote:The2ndplayer wrote:I support neither side. Both are going about what they intend to do wrong. With the Stormcloaks making ...
  • Favourite way to seige the city

    7 messages
    • Easy, summon Durnehviir whilst at the catapults (no enemies are engaging), then wait 6 hours, Durne will still be summoning, then call Odahvi...
    • i haven't gotten this far but i'm gonna use console commands on tons of people and play corpse bowling with a live guard as the ball ...

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