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ArgonianCompilation-620x

Different types of Argonians

KhajiitCompilation-938x1024

Different types of Khajiit

For a list of hostile organisms, see Creatures.

Beastfolk or Beastmen[1] (Aldmeris: Betmer, "beast mer"[OOG 1]) is the collective term used to refer to bestial races. Drastically different, culturally and physiologically, from men and mer, the Beastfolk possess different skeletal structures and metabolic processes (even amongst themselves.) While rumors of interbreeding with men and beastfolk exist, none have been proven.

Beastfolk come in a variety of colors and body structures, and are not sub-species of the same proto-race like men and mer. Included in this category are the Khajiit and Argonians. The Hist are a race of trees from which the Argonians may have descended.

Due to their physical differences, beastfolk are subjugated, verbally and physically abused, enslaved, and assumed to be Skooma smugglers and criminals.

OriginsEdit

Vvardenfell savant, Okan-Shei, professed that Betmeri, or "Beastmen", were the aboriginal inhabitants of Tamriel. Each bestial race reports differently in Mythic Era history, before the Invasions of men and mer. [2]

The origins of Beastfolk, unlike mer and men, vary from race to race. Though the Beastfolk were the first inhabitants of Tamriel, they did not create written records until the empire of Tiber Septim, making it difficult to determine how long the Beastmen were in Tamriel before the first mer.

PhysiologyEdit

The most significant difference between the beastfolk and the other races is physical, with far more differences than those between men and mer. The races of beastfolk are also far more different from one another than any two races of men or mer.[3]The physical appearance of Beastfolk range from being humanoid in appearance, to more beast-like, to plants.[3]

No official information has been released about the lifespans of the playable Beastfolk. The only Beastfolk with a known lifespan are the dragons, which are immortal.[4]

Tamrielic beastial racesEdit

ArgoniansEdit

SepLnUp Argonian b5&c3

Argonians in Skyrim.

Main article: Argonian

The Argonians are a race of reptilian creatures native to Black Marsh. They are highly resistant to disease and can breathe underwater, as well as the only race of Tamriel that are completely unrelated to men and mer, having descended from a race of sentient trees known as Hist. Argonians possess tails, the only playable race besides the Khajiit to do so. When swimming, they use their tails to propel themselves as they glide through the water. Both male and female Argonians exhibit sexual qualities similar to men and mer, but no well-documented cross-breed offspring have been discovered, possibly because Argonians are egg-layers.[5][6]

KhajiitEdit

SepLnUp Khajiit a1&c1

"Cathay" Khajiit in Skyrim.

Main article: Khajiit

The Khajiit are a feline race native to Elsweyr, with superb inherent nocturnal vision and pointed ears that have led some to believe their phylum contains mer blood. The "breed" of each Khajiit is determined by the position of the moon during their birth; there are supposedly more than 20 breeds of Khajiit, but only 17 have been verified. The most common breed is the Cathay. Khajiit are known for their natural agility, stealth and fondness for Moon Sugar/Skooma. Khajiit typically refer to themselves in the third person, unless provoked by a hostile.[7]

DragonEdit

Dragon TopOne

A dragon in The Elder Scrolls V: Skyrim.

Main article: Dragons (Lore)

Dragons (or Dovah; "Dov" refers to Dragons as a race) are a reptilian race originally native to Akavir that were once widespread throughout Tamriel. Despite their bestial appearance, they are known as much for their intelligence and wisdom as they are for their raw, uncontrolled power. They possess their own spoken and written language, and are capable of comprehending other languages. They, for the most part, consider non-Dovah to be weak minded.[4] Some words in their spoken language can be projected into a powerful magic known as the Thu'um (literally "Storm Voice") which is known to some simply as "The Voice," but widely known as "Shouts." They were nearly driven to extinction, and were widely believed to be until 4E 201 when they resurfaced in Skyrim with the return of Alduin.

GoblinsEdit

Goblin

A Goblin in The Elder Scrolls IV: Oblivion

Main article: Goblin

Goblins are small but tough two-legged creatures found in Cyrodiil. They are a bit shorter in size than the average mer. Goblins have blue or green-hued skin, and bulbous eyes. Most goblins are part of a goblin clan that congregates around a certain location, particularly caves and mines, but also may be found living in sewers or various ruins. They are thought to be extinct since the Third Era. It has been suggested that Goblins are not sentient. This is not necessarily true, however, as there is much evidence of animal domestication and social structure with ranks among those in a particular group.

RieklingEdit

Riekling skyrim

Riekling in Skyrim

Main article: Riekling

Rieklings are small goblin-like creatures found on the island of Solstheim. They tend to live in small tribes in caves, ancient ruins and even mountain peaks. They are hostile in nature, but individually pose little threat. They typically rely on strength in numbers and a small group can quickly overwhelm an enemy. Riekling settlements give insight into their level of intelligence, which corresponds roughly to a stone age society: they have developed simple tool-crafting and elements of rudimentary language and religion, and have domesticated Bristleback, which they raise for food and use as mounts. Characteristics of Riekling religion include the "Godspeak Song" and the construction of shrines, but there does not appear to be any shamans or other religious leaders. At least one Riekling is known to have learned to speak intelligently.

GiantsEdit

Giant

A Giant in Skyrim.

Main article: Giant

Giants are a race of gargantuan humanoids found in the wilderness of Skyrim and High Rock. Infamous for their colossal height of eleven to twelve feet and immense strength, giants share little civil interaction with humanoids, if in fact any. Culturally, giants herd Mammoths, processing their milk into cheese, and complementing their omnivorous diet with the cooked meat of skeever. Seemingly nomadic, giants travel with their herds, setting up camps across Skyrim and High Rock. Invaders are attacked with the massive clubs forged by the giants that look like they have been made out of tree trunks and large rocks. Their physical similarities with Orcs — jutting lower canines, tapered ears and the presence of stumpy horns on the temples (much diminished in giants) — serve as possible evidence of some loose relation to the mer.

HistEdit

Blackwood Hist Tree

The Hist in Oblivion

Main article: Hist

Relatively little is known about the Hist. They are sentient trees that are native to Black Marsh. It is also believed that Hist trees are intelligent and have a conscience, and their roots are buried in the "soft white stone of the marsh." The Hist are thought to share a mind or have a hive mind ability. Though they share a mind, it is possible for one to "go rogue" and "escape itself." In such instances, the Hist purge the rogue tree. This last happened to a tree in Lilmoth over 300 years ago. The current Lilmoth Hist grows from part of its root.[8]

NymphsEdit

Bathnymp

A Nymph in Daggerfall.

Main article: Nymph (Creature)

Nymphs are a mysterious and rare race that resides on the continent of Tamriel. All of the species seem to be female and are described as beautiful, naked women who like to have indiscriminate sex by the common folk and even scholars.[9]

ImgaEdit

Imga

Concept art for an Imga.

Main article: Imga

The Great Apes, or Imga, reside in the Imperial province of Valenwood and idolize the Altmer of the Summerset Isles, with some going so far as to shave themselves and powder their skin so as to better emulate their appearance.[10]

LilmothiitEdit

Main article: Lilmothiit

The Lilmothiit are a fox-like beast race who once inhabited the Black Marsh. They were a tribal race and they may have been related to Khajiit of Elsweyr.[6]

Other beast racesEdit

SloadEdit

Sload big

A sload in Redguard.

Main article: Sload

For millennia, these hulking, slug-like creatures, notorious for their necromantic mastery, terrorized the Altmer, conjuring sea monsters along the coast and laying siege to Skywatch. They are said to operate airships, and to live on the semi-submerged continent of Thras. It is unknown exactly how Sload reproduce. Adult Sload have never been seen to involve themselves in such things, and seemingly have no interest in the fate of the young. Sload begin their lives as "disgusting little amorphous grubs." As they age, these grow into a purely aquatic stage that is described as "soft," "squishy," and "octopus-like." Upon reaching adulthood the Sload becomes amphibious and have an appearance similar to a large slug.[11][12][3]

TsaesciEdit

Main article: Tsaesci

Even though the Tsaesci are the best known of Akavir's inhabitants, very little is known about them, and much of it is contradictory or cryptic. Within the current lore of Tamriel, there are two quite different depictions of the Tsaesci. Some evidence seems to indicate that they are humans. Other evidence, however, paints a much stranger picture, as vampiric snake-like creatures that feed on humans. To date, there has not been sufficient evidence gathered to conclusively prove or disprove either, or both, of these depictions. Early depictions of the Tsaesci almost invariably describe them as having the upper body of a man but the lower body of a snake. The most direct evidence of these "snake folk" comes from Mysterious Akavir, which claims that the vampire snakes of Tsaesci ate all of the humans that once lived on Akavir. The reputability of this book is frequently questioned, however, as few of its other claims have been independently verified.[13]

Tang MoEdit

Main article: Tang Mo

Tang Mo means "Thousand Monkey Isles" in Akaviri. It is also the name that the inhabitants of this land use to refer to themselves. The Monkey People of Tang Mo are described as being Simian-like. The Tang Mo have had to defend their nation over the eras from all of the other nations of Akavir, specifically from the snow demons, "Kamal." It is believed that the Tang Mo have created an alliance with the Ka Po' Tun.[13]

Ka Po'TunEdit

Main article: Ka Po' Tun

The Ka'Po'Tun are a race present on the continent of Akavir. They are described as being tiger-like cat folk, possibly similar in appearance to the Khajiit. They are led by the mighty Tosh Raka. Under his leadership the Po'Tun changed their species' name to the Ka'Po'Tun.[13]

See alsoEdit

References

Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. B - Translation Dictionary

Start a Discussion Discussions about Beastfolk

  • Is akavir the origin continent of the beast races of Tamriel?

    12 messages
    • <div class="quote">1.9.105.40 wrote:<br />i think they were all animals except nords, bretons, redguards and elves. they ...
    • Khajiit are most likely either transformed Bosmer, or were there from the start (like the Aldmeri, Atmorans, and Yokudans). I once read someth...
  • Wolf beast race

    4 messages
    • Don't forget about the fox like Lilmothiit they were canine at least. If your on the...
    • I agree with you, I think it would be cool to have a wolf race that, as the second wikia contributor said, not "a bloodthirsty monster.&qu...

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