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Not to be confused with Markarth or Verkarth.
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"Nowhere is this black origin more plain than in the morals on display on the streets of Belkarth. Little more than a hub of unscrupulous merchants, thieves, and black market smugglers, the only government in Belkarth appears to be the will of the scoundrels of the Dragonstar Caravan Company."
Garold Farfly[src]

Belkarth or Belkarth Guard is a major settlement located in the region of Craglorn, within the province of Hammerfell. Belkarth is the home of the Star-Gazers, expert astronomers that continue the worship of the Celestials from where the Nedes had left off.

By gameEdit

DescriptionEdit

GeographyEdit

Belkarth is an isolated town situated between Elinhir and Dragonstar, which is on the other side of the region. West of Belkarth is a large stretch of desert road that leads into Bangkorai. Along this path are various bandits and dangerous creatures that should be avoided at all times. East of Belkarth is a crossroad connect Upper Craglorn to the lower region and Elinhir. Continuing onward will take travelers to Cyrodiil and Falkreath Hold. Belkarth itself is located at the lower end of the region. On the Druadach Mountains, there is a river that flows all the way down to Belkarth, ending in a basin located south of the city. Down towards the lake are fields of fruit that Belkarth has heavily depended on. On the western hill lies the Star-Gazers' Observatory, which is a major landmark in the township. The center of Belkarth is the Bazaar and the famous Crossroads Tavern. On the northern end is the main road, as well as, several artisans and stables. Belkarth is located in what is considered, the territory of the Crowns.

TraditionsEdit

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  • The Redguards of Belkarth Guard celebrate the New Life Festival on the 1st of Morning Star. It is a day of celebration where the drinks are free and people party in the streets all day. It truly is, a day of merriment.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG 1]
  • The Redguards of Belkarth Guard celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG 1]
  • The Redguards of Belkarth Guard celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG 1]
  • The Redguards of Belkarth Guard celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG 1]
  • The Redguards of Belkarth Guard celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the residents of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the North Wind's Prayer on the 15th of Evening Star. It serves as a thanksgiving to the Gods for the year's harvest. It is a day when the local temples heal and bless anyone for a lower price.[OOG 1]
  • The Redguards of Belkarth Guard celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG 1]

HistoryEdit

Second EraEdit

Main article: Belkarth (Online)

During the Interregnum in 2E 582, Belkarth served as the most prominent settlement in the region of Craglorn. The city-state of Elinhir to the east was taken over by the Blackcaster Mages Guild and the township of Dragonstar was recently created as a mining outpost. Belkarth was the only substantial settlement in Craglorn. Unlike the rest of Hammerfell, the people of Belkarth were not involved with the Daggerfall Covenant, since there was no centralized government in the region. It was at this time, the Star-Gazers had sought the help of adventurers when they found that the stars in the sky had disappeared. Hara, leader of the Star-Gazers had sent adventurers to all corners of Craglorn, freeing the Celestial beings, the Warrior and the Mage. As they traveled Craglorn, they fought the forces of Malazar the Serpent. [2]

After journeying through Craglorn, the group of travelers had gathered other allies, while fending off Malazar's goons throughout Lower Craglorn. Titus Valerius was a Nede that lived during the time of Tarish-Zi. Another ally was Kelmen Locke, a former member of the Mages Guild. Hara had revealed herself to be the Thief, seeking a way to defeat Malazar. With this group of adventurers, Hara invaded Reinhold's Retreat in the lower Belkarth Basin, where Malazar's forces were being held. In the end, Malazar was defeated, and Craglorn was saved, though another threat had appeared in Craglorn, this time through the Scaled Court, worshippers of Malazar.[3]

Third EraEdit

Main article: Belkarth Guard (Arena)

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the town of Belkarth Guard in their quest to recover the pieces.[4]

GalleryEdit

AppearancesEdit

References

Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Holidays in Arena