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Bilegulch Mine is located southwest of Fort Sungard in the Falkreath Hold. It is occupied by Orc bandits, likely due to its value as an orichalcum ore mine.

BackgroundEdit

The outside mining camp is barricaded and has a few Orcish-styled buildings. This includes a smithing area with a smelter and forge. One of the bandit leaders can be found in his building outside the mine, and another one resides inside. Four bandits are present in the mine, one at an outpost at the entrance, another on the walkways towards the mine and one more at the forge. The bandit chief remains in the mine.

As a result of the rocky hills surrounding the mine, a bandit may fall off a cliff, situated right below the forge, but unable to get up to fight the Dragonborn. While easy to kill with a bow or magic, it means in order to loot the body, one must jump off the forges ledge, and then circle back around to the entrance.

This is a location for one of the many bounty quests. Jarl Siddgeir may send the Dragonborn here during the quest to become the Thane of Falkreath with the goal of eliminating the bandit group that he was aligned with before they stopped paying him.

CraftingEdit

These are all found in the camp, outside the mine.

Notable itemsEdit

  • Six pieces of orichalcum ore can be found on a wooden wagon just outside the mine entrance.
  • An Orcish greatsword and leveled helmet is on a table near the forge, alongside several low-tier weapons and armors.
  • Two chests are outside the mine, along with a boss chest inside the mine. The bandit chief has the key to this chest.
  • There is The Armorer's Challenge – a Smithing skill book on table with pickaxes in the mine.

Ore VeinsEdit

There are ten ore veins in the area, nine orichalcum veins within the mine, in order relative to the entrance:

  1. After entering the mine, there's a vein straight ahead against the wall, with a pickaxe conveniently located right next to it.
  2. Retrace a bit, continue further into the mine; vein on the right wall.
  3. Opposite #2, down a passage into the primary cavern; immediately on the left, on the ground.
  4. Directly opposite #3, on the ground.
  5. On the wall above #4.
  6. Next to #3, on the ground below the lantern.
  7. Directly opposite #6, on the ground.
  8. Opposite the cart, on the ground.
  9. Above #8, in the corner.
  10. An exterior Iron Ore vein, opposite the entrance to the fortification.

GalleryEdit

BugsEdit

This section contains bugs related to Bilegulch Mine. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  360   The boss chest is nowhere to be found inside the mine, and the key to the chest will not be on the bandit chief's body. The chest should reappear upon reloading an earlier save.
  •  360   PS3   The Dragonborn may be unable to mining some or all of the orichalcum veins; looking at the vein(s) will not display mine option. This is resolved by re-entering the mine.

AppearancesEdit

Start a Discussion Discussions about Bilegulch Mine

  • Orc Stonghold

    5 messages
    • It looks like an orc stronghold.
    • Honestly, in my opinion, it's an orc stronghold, there is a book (Forgot it's name) that will tell you there are more Orc Strongho...
  • Orc Mine

    • The archetecture is very orcish as well as the bandits all being orcs.