Blood on the Ice is a quest available in The Elder Scrolls V: Skyrim, in which the Dragonborn must investigate a series of murders in the city of Windhelm. In recent days, several young women have been found dead and mutilated, with the most recent being Susanna the Wicked. With the Windhelm guard busy with the Skyrim Civil War—as well as a generally unhelpful disposition towards the murder spree—it is up to the Dragonborn to find "the Butcher" and bring them to justice. The investigation takes the Dragonborn all throughout the city as they unravel the mystery, beginning at the murder scene interrogating witnesses; after an autopsy, the Dragonborn eventually stumbles into Hjerim in a state of necromantic sacrifice. Enough evidence can be found in the house to begin piecing the crimes together—but depending on the Dragonborn's choices, the wrong killer may be apprehended due to a lapse in judgement, and further murders will occur under their watch. Only upon deducing the proper culprit and having them dealt with will peace finally be brought back to the streets of Windhelm.
Thanks to occurring in the city of Windhelm, the quest only functions properly when done when the city is under the control of the Stormcloaks; otherwise, Hjerim may not be properly obtainable as a home. Not only that, but the quest has many back-end issues that can cause it to run incorrectly, frequently becoming permanently broken. It is advised to complete "Blood on the Ice" as soon as possible and to save frequently in order to avoid being locked out of getting Hjerim.
Background
Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder.
Objectives
- Question the witnesses
- Report to the guard
- Talk to Jorleif
- Examine the crime scene
- Talk to Helgird
- Get access to Hjerim
- Look for clues
- Follow up on clues from Hjerim
- Meet Viola outside of Hjerim (if spoken to)
- Investigate Hjerim with Viola (if spoken to)
- Talk to Jorleif
- Patrol the streets of the Stone Quarter at night
- Catch the murderer
- Talk to Jorleif for reward
- Get assistance from Jorleif (continuous until the murderer is caught)
Walkthrough
- "A recent string of murders has many Windhelm residents fearing for their lives..."
- ―Loading screen[src]
The quest takes place exclusively in the city of Windhelm, the capital of Eastmarch, where several young women have been killed alone at night by an unknown murderer dubbed "the Butcher." They have all been killed in a similar manner, left mostly naked with distinctive lacerations.
The Dragonborn will encounter a murder scene at night, between 7:00 PM and 7:00 AM; several bystanders and a guard stand around the corpse of Susanna the Wicked atop a burial slab in the graveyard of the city. The guard will approach the Dragonborn, telling them to keep their distance from the scene. After asking what happened and offering to help investigate, the quest will begin.
- What happened here? "Another girl killed. This is Susanna, from Candlehearth Hall. Served me a drink just a few nights ago... but I can't say I knew her. Susanna's the third. It's always the same: young girl, killed at night, body torn up."
- Are the murders being investigated? "We're stretched thin as it is with the war. Nobody has the time to spend on this. Not pleasant, but it's the truth."
- Sounds like the guards aren't doing their job. "Look, there's a war going on, if you hadn't heard. We barely have enough soldiers to walk the streets, much less patrol every corner."
- Could you use some help? "If you want to help, ask some of these gawkers if they saw anything useful. I'm going to examine the body before the rats can get to it."
As the guard directed, the Dragonborn should ask the witnesses gathered around the body if they saw anything. The witnesses include Calixto Corrium, Silda the Unseen, and Helgird.
Corrium will have the following conversation with the Dragonborn:
- Did you see what happened here? "Sorry. I thought I saw a fellow running away, but didn't get a good look at him."
Silda will have this to report:
- Did you see what happened here? "I heard a scream and came running, but she was already... like this... when I got here."
And Helgird will tell the following:
- Did you see what happened here? "Eehhh… no. Sorry. But I did notice that her coinpurse was still intact, so whoever did this wasn't after gold. I'm going to keep prepared the body, if you'll excuse me."
As Helgird notes, although the corpse of Susanna will not have any clothes, she will still have various items such as gemstones, jewelry, and gold. It is clear that this was not a robbery, but rather something much more dubious.
After the Dragonborn has spoken to all three of the witnesses, they should speak again to the guard at the scene of the murder.
- There might be more to this if you'll let me help. "Look, friend, if you think you can do better than the legion of guards, be my guest. You'll need to talk to Jorleif, though. We can't just let anyone go around claiming to be on official business. If he's willing, then we'll talk."
Although the Dragonborn can directly begin looking for clues into the murders, they will not receive any hints from the guards or the steward if they do so. If the Dragonborn reports to the steward, Jorleif, he will have the following conversation:
Once the Dragonborn has received permission from Jorleif to investigate the murders, the guards will assist the Dragonborn by providing advice and hints that will lead to the advancement of the quest. Upon returning to the guard at the crime scene, the body of Susanna will be gone and the guard will render assistance.
Additionally, after reading one of the pamphlets across the city, the Dragonborn can ask a guard about the killer who the pamphlet has been calling the "Butcher":
Investigation
The Dragonborn can choose to follow the trail of blood leading away from the crime scene or enter the Hall of the Dead to speak with Helgird.
Autopsy
Going to the Hall of the Dead is optional; however, it can yield some useful information. Helgird will say the following on this matter:
- It's all right. But have you found anything? "Not really."
- So, the body? "Oh, yes, right, of course!"
- "The only unusual thing is the shape of the cuts. They look like they were made with.. well, the ancient Nords used these kinds of curved blades when they embalmed their dead. I don't know who in Windhelm would even have something like that. Other than me, of course."
- Let me know if you find anything else. "I wouldn't hold out too much hope."
- Did you have anything to do with this? "I'm too busy tending to the dead to spend my time making more of them. And I wouldn't very well tell you about the cuts if I had made them, now would I?"
- "Now, I really got to get back to the body. Lot of work to prepare her for the grave."
Talking to Helgird here will reveal that the lacerations on the bodies of the victims were unmistakably caused by curved blades indicative of ancient Nordic embalming tools. Despite Helgird being the only person to obviously possess ancient Nord embalming tools, she insists that she had nothing to do with the murders. This indicates that the murderer also possesses such tools.
Following the blood trail
A trail of blood leads away from the crime scene and up to the upper residential level of the city. The Dragonborn can proceed to follow the trail of blood leading from the cemetery to Hjerim, a manor to the northwest. Approaching the door will complete the "Examine the crime scene" objective and remove the marker over the tomb near where the victim was found. The manor is master-locked and can be opened if the Dragonborn successfully lockpicks the door or by retrieving the key. Speaking to a guard will reveal that the only person with a key to the house is Friga Shatter-Shield's mother, Tova Shatter-Shield, as the house once belonged to her daughter before she was murdered by the Butcher.
The Dragonborn does not need to talk to a guard before speaking with Tova, and can go straight to her instead. The Dragonborn, if skilled enough, can pickpocket the key from Tova directly or can just speak with her to gain access to the house.
- I have authority in this matter, and need your cooperation. "Well... all right. What exactly do you need to know?"
- I'm trying to find out who did this. I was hoping you'd help. "Well... all right. What exactly do you need to know?"
- Do you want to find your daughter's killer or not? "I've had enough troubles recently. What is it that you're after?"
- I'd like to investigate her house, but I'll need the key. "Hjerim? Well, I'm not sure what you think you'll find there, but you're welcome to have a look."
- I'm sorry to have troubled you. "Good day."
"I'm sorry – she was very dear to me, and it's rather painful to think about. I'd rather not talk about my daughter, if you'll excuse me."
When the Dragonborn enters Hjerim, they will need to investigate the seemingly abandoned property, including the furniture. Upon inspecting various elements throughout the house, it will become obvious that the house is not, in fact, abandoned, but has been recently accessed. They can investigate the following, yielding individual observations for each:
- Investigate Mead: From the dust, these look left over from when the previous occupant moved out.
- Investigate Chest: From the marks on the floor, it looks like this box was pushed against the wall recently.
- Investigate Pots and Pans: These haven't been used for ages. Nothing but skeever droppings and cobwebs inside.
- Investigate Bed and Chairs: The chair is stacked on the bed in an odd fashion.
- Investigate Wardrobe: This perfectly good wardrobe was left behind for some reason.
- Investigate Small Shelf: This shelf is filled with more of those "Butcher" fliers from around the city. One pile looks misshapen.
- Investigate Wardrobe: This wardrobe seems to be nailed to the wall for some reason.
- Investigate Altar: This altar is built to unknown magic. It looks like someone is using body parts towards some gruesome end.
The bloody chest against the wall of the left of the entrance contains Butcher Journal 1, which details some of the Butcher's activities. In the northwest room of the first floor lie two wardrobes and a small shelf. On the shelf in this room is a stack of pamphlets entitled, "Beware the Butcher!" by Viola Giordano; obscured underneath these is an amulet with a jade carving of a skull, marked as, "Strange Amulet." The wardrobe on the right has a false back panel that hides a secret room, which contains an altar for the purposes of necromantic magic; also inside are bloody remains and Butcher Journal 2, the second half of the Butcher's personal details of his murderous activities.
Joining with Viola Giordano
If the Dragonborn chooses not retrieve the Butcher's second journal, they can speak to Viola Giordano, the author of the pamphlets, who can assist the Dragonborn in investigating Hjerim further. Initially speaking to her will yield this:
- Why can't the guards help? "They say they're too busy with the war – I say what good is winning a war if we're still terrorized by one of our own?"
- How can the rest of the people not care? "Oh, they care all right. Just none of them thinks to do anything about it. They say I'm just snooping around bothering people, but I'm trying to save lives!"
- I found this poster in Hjerim. "I've been trying to put those up around the city, to warn people. Have them keep their eyes open. But someone keeps taking them down. You say you found it in Hjerim? Friga's old place. Let's go have a look around there. I've got a feeling about this one. Follow me."
The Dragonborn can then lead Giordano to Hjerim or meet her there. Once outside the house, the Dragonborn can have the following conversation with her:
Inside, Giordano will move through the first floor of the house towards the northeast room straight ahead, where she will notice something off about the wardrobe with the false back.
The Dragonborn should then, upon inspecting the cabinet, open the false back panel and enter the secret room. The Dragonborn should then pick up the journal on the altar and speak to Giordano:
- It sounds like the court mage has been experimenting. "Wuunferth. There have been rumors swirling around him for years. As long as I can remember. But he's a dangerous man. It's why they call him "the Unliving". I wouldn't approach him directly. This information needs to go straight to the steward. He'll listen to you."
Alternatively, if the Dragonborn has already investigated Hjerim and found the second journal, talking to Viola afterwards and showing her the journal will also result in her suspecting Wuunferth and telling the Dragonborn to talk to the steward about him.
Appraising the Strange Amulet
The Dragonborn can then go straight to Jorleif and accuse Wuunferth the Unliving of being the Butcher, or confront Wuunferth themselves. Alternatively, the Dragonborn, after recovering the Strange Amulet, can ask a guard about it, in which they will direct them to Calixto, the curator of Calixto's House of Curiosities:
Calixto is often located at Calixto's House of Curiosities, his house and business, and will discuss the amulet with the Dragonborn, identifying it as the symbolic Wheelstone belonging to Wuunferth. He will offer to buy it for 500 , claiming that it is merely of ceremonial value.
- Shouldn't the court mage have it? "Wuunferth? Bah. It's purely ceremonial, and he has no use for it. Besides, I wouldn't want to be the one to give it to him. Gives me the creeps. They say he dabbles in necromancy."
- You have yourself a deal, sir. "Wonderful. This will be a splendid addition to my private collection."
- I think I'll hold on to it for the time being. "Suit yourself. It's only of value to collectors, though. Good luck finding anyone else who will appraise it that highly!"
Note that if the Strange Amulet is not sold to Calixto, it will become permanently stuck in the Dragonborn's inventory with no way of turning it into the proper version later.
Confronting Wuunferth
Now, the Dragonborn must choose to speak to Jorleif or directly accuse Wuunferth.
Speaking to Jorleif First
The Dragonborn can decide to go to Jorleif and tell him that the Butcher is Wuunferth, the court wizard.
- We have evidence of necromancy, and found his amulet. "I don't want to believe it. Wuunferth has been a trusted friend to Ulfric for many years. It pains me to see that the whispers had truth to them. Wuunferth shall be apprehended. I thank you or your diligence in getting to the bottom of this matter. The streets of Windhelm are now safe."
Jorleif will then direct a guard to follow him to arrest Wuunferth and proceed to his location, usually his quarters. It is not necessary to witness Wuunferth's arrest, however doing so will yield the following:
Wuunferth: "What is the meaning of this?" Jorleif: "You're under
, for the Murder of Susanna of Candlehearth Hall. And Friga Shatter-Shield. And all the rest. We're wise to your scheming, you coward." Wuunferth: "Has the whole city lost their brains? I've been scrying and auguring to find the murderer myself." Jorleif: "Make your excuses from the Bloodworks, wizard. Get him out of my sight." Windhelm Guard: "Yes, sir! I'm sorry, sir. But you'll have to come with me." Wuunferth: "This isn't over, Jorleif!"Wuunferth will now be imprisoned in the Windhelm Barracks, to which the guard will curtly say, "In you go," before closing and locking the cell.
With the quest complete, Windhelm appears safe once again; however, following a period of three days, the body of a young female with similar cuts to the previous victims will appear outside of Candlehearth Hall. A guard nearby will have the following conversation with the Dragonborn if spoken to:
- The killer must still be out there. "Obviously. You should visit the Bloodworks to talk to Wuunferth – we need to figure out where the evidence went wrong."
With Wuunferth still behind bars, it appears that the Butcher has eluded arrest after all. Talking to Wuunferth, located in his cell in the Bloodworks of the Palace of the Kings, will make it clear that he is not the killer:
- I'm sorry. Please help me find the real killer. "What made you think I was to blame in the first place? I've actually been after the killer myself."
- You can be resentful or you can help me. Your choice. "What made you think I was to blame in the first place? I've actually been after the killer myself."
- I found one of your journals, all about necromancy. "Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!"
- So what can we do now? "I've been noting a pattern to when the killings happen. Now that we know they're tied in to some sort of necromantic ritual, I think I know when the next might occur. Let's see. From a Loredas of Last Seed until a Midas of Heartfire... it will happen soon. Very soon. Keep watch in the Stone Quarter tomorrow night. That's almost certainly where the killer will strike next."
- I found your journals and amulet where the Butcher worked. "My what, now? I've never kept a journal, I can assure you. What exactly did this amulet look like?"
- Eight-sided. Jade, ringed with ebony. A worn carving. "I know it well. Or at least, I've heard of it. I would wager that carving once depicted a skull. That is the Necromancer's Amulet, of legend. It appears you were at least half-right. There is necromancy at the heart of this."
- I guess Calixto was wrong. "Eehh... Calixto and his books are often confused about such matters. It happens to the best of us."
- Eight-sided. Jade, ringed with ebony. A worn carving. "I know it well. Or at least, I've heard of it. I would wager that carving once depicted a skull. That is the Necromancer's Amulet, of legend. It appears you were at least half-right. There is necromancy at the heart of this."
- I found one of your journals, all about necromancy. "Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!"
From this, it is clear that the Mysterious Amulet is actually the Necromancer Amulet, and that necromancy is indeed a core part of the murders. Wuunferth will reveal that he had been tracking the killer before he was arrested; on this note, he is able to determine when and where the Butcher will strike next according to the journals. The mage predicts that the next murder will occur within the next day or so; the Dragonborn must now patrol the Stone Quarter at night to catch the Butcher before he can strike again.
Speaking to Wuunferth First
Alternatively, the Dragonborn may approach Wuunferth immediately and accuse him of necromancy as well as the murders. The following conversation will occur:
I've heard you dabble in necromancy. "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!"
- I found your journals and amulet where the Butcher worked. "My what, now? I've never kept a journal, I can assure you. What exactly did this amulet look like?"
- Eight-sided. Jade, ringed with ebony. A worn carving. "I know it well. Or at least, I've heard of it. I would wager that carving once depicted a skull. That is the Necromancer's Amulet, of legend. It appears you were at least half-right. There is necromancy at the heart of this."
- So what can we do now? "I've been noting a pattern to when the killings happen. Now that we know they're tied in to some sort of necromantic ritual, I think I know when the next might occur. Let's see. From a Loredas of Last Seed until a Middas of Heartfire... it will happen soon. Very soon. Keep watch in the Stone Quarter tomorrow night. That's almost certainly where the killer will strike next."
- I guess Calixto was wrong. "Eehh.. Calixto and his books are often confused about such matters. It happens to the best of us."
- Eight-sided. Jade, ringed with ebony. A worn carving. "I know it well. Or at least, I've heard of it. I would wager that carving once depicted a skull. That is the Necromancer's Amulet, of legend. It appears you were at least half-right. There is necromancy at the heart of this."
Speaking directly with Wuunferth instead of having him arrested results in a similar conversation with the Dragonborn, also directing them to keep watch in the Stone Quarter at night. The Dragonborn can then proceed with the quest without having to wait for the next victim and wrongfully imprisoning Wuunferth.
Catching the Butcher
Regardless of the earlier paths taken, the Dragonborn finds themselves in the Stone Quarter in order to thwart the Butcher once and for all. In the markets in the southwest corner of the city, the killer will strike again; the Dragonborn should be ready to act immediately if they wish to save the next victim.
Calixto Corrium will be present in the market; however, unlike the other characters in the area, he will simply stand around and not interact with anyone. Soon, one of the following will walk into the Stone Quarter: Nilsine Shatter-Shield, Jora, Hermir Strong-Heart, Idesa Sadri, or Arivanya; if Wuunferth was not accused of being the Butcher, then Arivanya will always be the victim. Suddenly, the target will begin shouting for help as Calixto draws a knife and slowly approaches his next victim, revealing himself to be the Butcher.
Despite this display, the guards will not react, and so it is up to the Dragonborn. Without incurring a bounty, they may attack and kill Calixto at any time, including before he draws his knife, when he is approaching his victim, and after he has killed her. Followers may engage Calixto in combat, and it is also possible for residents, such as the Shatter-Shield clan members, or other clan members, to interfere and kill Calixto.
If Calixto is able to kill his victim, he will make his escape and proceed to run to Hjerim and into the secret room there. Entering will result in the Dragonborn being attacked; Calixto cannot be detained, and the quest will only progress once he has been killed. Once the deed is done, the Dragonborn should then speak with Jorleif to confirm that the Butcher has been stopped.
The quest will then be completed and the Dragonborn will now have the ability to purchase and decorate Hjerim from Jorleif if they did not arrest Wuunferth; notably, this will only be available if the Stormcloaks were sided with in the Skyrim Civil War or if Windhelm was taken with the Imperial Legion. If the Dragonborn sold the Strange Amulet to Calixto previously, it can be recovered from his corpse, now becoming the Necromancer Amulet that Wuunferth mentioned; in addition, Calixto carries a key that unlocks a chest that lies on the small second level of his house. This chest contains items such as ancient Nordic embalming tools, definitively indicating that he was the Butcher.
Journal
Blood on the Ice – MS11 | |
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ID | Journal Entry |
10 | Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder.
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20 |
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30 |
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40 | Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder. Jorleif, the steward, may have advice from time to time.
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50 |
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60 |
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70 |
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76 |
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80 |
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90 |
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100 | I discovered that Wuunferth the Unliving was the Butcher of Windhelm, and helped bring him to justice.
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110 |
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250 | I discovered that Calixto Corrium was the Butcher of Windhelm, and helped bring him to justice.
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Blood on the Ice – MS11b | |
15 | The Butcher has struck again in Windhelm, after Wuunferth the Unliving was imprisoned. It appears he may have been innocent. I need to find the real killer.
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20 | I discovered that Calixto Corrium was the true Butcher of Windhelm, helped bring him to justice, and exonerated Wuunferth.
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Trivia
- If the Strange Amulet is not sold to Calixto, The Necromancer Amulet cannot be obtained. Calixto may also send hired thugs after the Dragonborn.
- When visiting Calixto Corrium, it is possible to sell him the Strange Amulet and then pickpocket the amulet back in order to then sell it again. Each successful attempt is rewarded with 500 and a high Pickpocket experience (no Pickpocket perks are required). Once Calixto's shop is left, it will remain open for the rest of that day, but will lock and stay locked (Expert) from then on. This only works for one day, for he will not be in there ever again.
- After killing Calixto and obtaining the key from his body, the Dragonborn can find another journal in addition to the embalming tools in the chest upstairs. It reveals that he was killing women in order to assemble body parts to resurrect his sister, Lucilla Corrium.
- Pickpocketing the key from Calixto while he is alive and stealing his journal is not enough to get him arrested; in addition, the guards will not help the Dragonborn in the Stone Quarter even if they witness the murder.
- Interestingly, Wuunferth the Unliving dissuades his involvement with necromancy with a comment about being in good standing with the College of Winterhold. However, according to Phinis Gestor, necromancy is not forbidden at the college and that restrictions on it "died" with the Mages Guild. This may cause a member of the College to think he is guilty because of this inconsistency, though there is no dialogue to point this out.
- If the Dragonborn is part of the Dark Brotherhood and completes the quest "Mourning Never Comes," which results in the killing of Nilsine, Tova will be dead on the floor next to a suicide note in her house. Instead of talking to her, the key to Hjerim can be taken from her body.
- When "Blood on the Ice" is started and the witnesses are questioned, the Dragonborn can walk straight to Hjerim and investigate it, thereby skipping a significant section of the quest.
- When attacking Calixto in the marketplace at night (or late afternoon), there is a chance that he will flee to a nearby store, such as The White Phial, and try to hide within. If the store owners had been helped in a quest beforehand, they will likely help the Dragonborn in killing Calixto.
- If the Dragonborn purchases and upgrades Hjerim after accusing Wuunferth and completing the quest, Calixto will still retreat to the house, and may attack other characters that currently reside inside such as Calder or the Dragonborn's spouse.
- If Susanna's corpse is turned into a pile of ashes at the start (using a Raise Zombie, Reanimate Corpse or Revenant spell), it will "reassemble" back into the regular body when Helgird takes it into the Hall of the Dead.
- The blood trail leading to Hjerim may not be visible on low graphical settings.
- If Hearthfire has been installed, Calixto may try and kill Sofie; however, since Sofie is a child, she will not die.
Bugs
This section contains bugs related to Blood on the Ice. Before adding a bug to this list, consider the following:
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Fixed Bugs
Unpatched Bugs
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