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Blue Palace
Bluepalacebig
The Capitol Building of the Northern Province of Skyrim
Map
Blue Palace Map
Hold Haafingar
Location Solitude, Haafingar, Skyrim, Tamriel, Nirn
Type Palace/ Capitol Building
Sublocations Pelagius Wing
Quests Becoming Thane
The Mind of Madness
Characters Elisif the Fair (Jarl)
Bolgeir Bearclaw (Housecarl)
Sybille Stentor (Court Wizard)
Falk Firebeard (Steward)
Erikur (Thane)
Bryling (Thane)
Solitude Guard
Erdi (Maid)
Odar(Cook)
Una (Maid)
Enemies Stormcloak Rebellion
Location ID BluePalaceWing01
SolitudeBluePalace
SolitudeJusticiarsHeadquarters

The Blue Palace (also called Castle Solitude in older textbooks), is located in Solitude, the capital city of Skyrim. Solitude’s awe-inspiring landmark is its ornate palace, where the newly appointed Jarl Elisif the Fair resides. It is built on the ruins of the old palace, which was destroyed by a fire. There is only one entrance: from the cloisters at the end of the Avenues District.

Contents

InteriorEdit

Ground floorEdit

Entrance StaircasesEdit

The Receiving Hall has a pair of impressive curved staircases and guards dotted around. To the right (southwest) is a chest and a door to the Pelagius Wing, which is firmly sealed due to "strange things happening". To the left (northeast) is a corridor to the kitchens and private staircase.

KitchensEdit

A large array of food is stocked here, presided over by Odar the chef. There’s a storage corridor to the northwest leading to wine barrels and a servants’ bedroom.

Large BedroomEdit

Close to the private steps, there are two large beds in here but little to steal.

Pelagius WingEdit

This part of the palace is sealed off and uninhabited. This wing is where Pelagius the Mad lived before becoming Emperor and is said to be cursed. No one will set foot in there. If the Daedric Quest: The Mind of Madness is started and the key is obtained from Falk Firebeard, the Dragonborn can journey into the depths of the long-dead ruler’s mind itself.

CellarEdit

Head down the private steps to a chamber of beds and a chest.

After completion of the Stormcloak questline: any of the Original Jarls that sided with the Imperials, such as Jarl Balgruuf the Greater, along with their housecarls, children and siblings will stay here.

Jarl’s Throne RoomEdit

Atop the curved stairs (or the private ones) is the main chamber where Jarl Elisif the Fair resides and listens to the news of the day and any worries her subjects may have. She is guarded by Bolgeir Bearclaw, her Housecarl. She is flanked by Sybille Stentor (Court Wizard), Falk Firebeard (Steward), and two Thanes, Erikur and Bryling.

Notable itemsEdit

  • An Unusual Gem on the bedside cabinet in the Jarl's room.

QuestsEdit

Buying and sellingEdit

GalleryEdit

TriviaEdit

  • A secret tunnel entrance leading straight to the Queen Potema's bedchambers is mentioned in "The Wolf Queen, Book VIII"
  • It bears features typical of a French or early Italian Renaissance building. It also has Romanesque features and some Gothic.
  • The food and harvestable plants are tagged "steal" until the completion of the quest The Man Who Cried Wolf, at which point they become tagged "take".
  • If the Dragonborn decides to side with the Stormcloaks, each Imperial Jarl and their followers will reside here after each province is taken
  • If the Dragonborn sides with the Stormcloaks, gets far enough through the Thieves Guild questline, gets caught pickpocketing from one of the prisoners/residents in the basement and then bribes the guard, the pickpocket's target may accidentally harm another person. This causes a fight to erupt between all the jarls and their courts. There don't appear to be any particular sides, and Elisif the Fair's court will join in. While this can be entertaining, it does make purchases from Falk Firebeard for Proudspire Manor difficult, and it is extremely difficult to stop the fight, since the Jarls' housecarls immediately rush to their masters' aid. Eventually, everybody in the Palace gets caught in, without any casualties except for the guards, since everyone involved is marked as essential. Except for the use of Voice of the Emperor or Calm, there is no way to stop them fighting.

BugsEdit

  • If a dragon is fought in the courtyard and slain, it may move strangely (as a skeleton), whipping its limbs and head around.
  •  360  The bedrooms at the eastern and northern ends of the building have a bug with their double doors. Although they appear to be in their jambs, as normal, the game loads their physicality a couple of feet into the corridor when shut, and in the middle of the doorway when open. This means the Dragonborn might be trapped behind these invisible obstacles if they close the doors after leaving the room, or bumps into them when walking through the doorway.

AppearancesEdit

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