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Blue Palace

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Blue Palace
Bluepalacebig
The Capitol Building of the Northern Province of Skyrim
Map
Blue Palace Map
Hold Haafingar
Location Solitude
Type Palace/ Capitol Building
Sublocations Pelagius Wing
Quests Becoming Thane
The Mind of Madness
Characters Elisif the Fair (Jarl)
Bolgeir Bearclaw (Housecarl)
Sybille Stentor (Court Wizard)
Falk Firebeard (Steward)
Erikur (Thane)
Bryling (Thane)
Solitude Guard
Erdi (Maid)
Odar(Cook)
Una (Maid)
Location ID BluePalaceWing01
SolitudeBluePalace
SolitudeJusticiarsHeadquarters

The Blue Palace (also called Castle Solitude in older textbooks), is located in Solitude, the capital city of Skyrim. Solitude’s awe-inspiring landmark is its ornate palace, where the newly appointed Jarl Elisif the Fair resides. It is built on the ruins of the old palace, which was destroyed by a fire. There is only one entrance: from the cloisters at the end of the Avenues District.

InteriorEdit

Entrance StaircasesEdit

Through the Receiving Hall is a pair of impressive curved staircases and guards dotted around. To the right (southwest) is a chest and a door to the Pelagius Wing, which is firmly sealed due to "strange things happening". To the left (northeast) is a corridor to the kitchens and private staircase.

KitchensEdit

A large array of food is stocked here, presided over by Odar the chef. There’s a storage corridor to the northwest leading to wine barrels and a servants’ bedroom.

Large BedroomEdit

Close to the private steps, there are two large beds in here but little to steal.

Pelagius WingEdit

This part of the palace is sealed off and uninhabited, filled with cobwebs and poorly lit. This wing is where Pelagius the Mad lived before becoming Emperor and is said to be cursed. No one will set foot in there. If starting the Daedric Quest: The Mind of Madness, upon obtaining the key from Falk Firebeard, a journey into the depths of the long-dead ruler's mind itself is granted.

CellarEdit

Head down the private steps to a chamber of beds and a chest.

After completion of the Stormcloak questline: any of the Original Jarls that sided with the Imperials, such as Jarl Balgruuf the Greater, along with their housecarls, children and siblings will stay here.

Jarl’s Throne RoomEdit

Atop the curved stairs (or the private ones) is the main chamber where Jarl Elisif the Fair resides and listens to the news of the day and any worries her subjects may have. She is guarded by Bolgeir Bearclaw, her Housecarl. She is flanked by Sybille Stentor (Court Wizard), Falk Firebeard (Steward), and two Thanes, Erikur and Bryling.

Northeast CorridorEdit

To the left (northeast) is a corridor where one will find a book named Lost Legends on a low table (read it to start the Forbidden Legend quest). The corridor leads to the Court Wizard's bedroom. There's an Arcane Enchanter and some impressive staffs, potions, and books on show here. To the north is Falk's small bedroom and the Jarl's bedchamber. This impressive room has a small alcove with the Speech skill book Biography of the Wolf Queen and an Unusual Gem on the bedside cabinet.

Notable itemsEdit

QuestsEdit

Buying and sellingEdit

GalleryEdit

TriviaEdit

  • A secret tunnel entrance leading straight to the Queen Potema's bedchambers is mentioned in "The Wolf Queen, Book VIII".
  • It bears features typical of a French or early Italian Renaissance building. It also has Romanesque features and some Gothic.
  • The food and harvestable plants are tagged "steal" until the completion of the quest The Man Who Cried Wolf, at which point they become tagged "take".
  • If the Dragonborn decides to side with the Stormcloaks, each Imperial Jarl and their followers will reside here after each province is taken. They will insult the Dragonborn if approached, though they will still offer quests and radiant bounties if one were to interact with them.
    • The same thing would apply to the removed Stormcloaks Jarls in Windhelm, though they seem to use less aggressive words and does not insult the player as much.
    • Despite being an Imperial Jarl, Maven Black-Briar is not relocated here if Riften was seized. This is likely due to her political connections.
  • If the Dragonborn sides with the Stormcloaks, gets far enough through the Thieves Guild questline, gets caught pickpocketing from one of the prisoners/residents in the basement and then bribes the guard, the pickpocket's target may accidentally harm another person. This causes a fight to erupt between all the jarls and their courts. There don't appear to be any particular sides, and Elisif the Fair's court will join in. While this can be entertaining, it does make purchases from Falk Firebeard for Proudspire Manor difficult, and it is extremely difficult to stop the fight, since the Jarls' housecarls immediately rush to their masters' aid. Eventually, everybody in the Palace gets caught in, without any casualties except for the guards, since everyone involved is marked as essential. Except for the use of Voice of the Emperor or Calm, there is no way to stop them fighting.

BugsEdit

This section contains bugs related to Blue Palace. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  •  360   PS3  The bedrooms at the eastern and northern ends of the building have a bug with their double doors. Although they appear to be in their jambs, as normal, they actually exist a couple of feet into the corridor when shut, and in the middle of the doorway when open. This means the Dragonborn might be trapped behind these invisible obstacles if they close the doors after leaving the room, or bumps into them when walking through the doorway.
  •  360   Rarely and randomly the front door of the blue palace may appear locked (expert). Every time the Dragonborn leaves the palace, the front door will be locked again, resulting in repeated lockpicks every time the palace needs to be entered.
  • Chest Glitch:Once the Blue Palace is entered, one should turn left and go down the hallway connected to the kitchens towards a set of stairs. Before the stairs are approached, a small pillar will be noticeable. The player must get through the wall that is connected to the pillar. For this, they will need a dish (silverware and cooking utensils will not work), referably a wooden plate. When dish is found, one needs to hold the plate and try to lift it and be able to move it around. Then putting the plate on the left side of the pillar and trying to run into the plate is required. Note: Shouting with Unrelenting Force is better. If performed correctly the player will find themselves going trough the wall. If not, they should try again as it is unlikely to get it on the first try. Once through, they should quickly turn towards right. There, a chest will be seenable. It's possible for it to open if clicked quickly enough, for the fall is fast. Once falling stops the Dragonborn will appear inside the palace in the entryway. The chest provides many spell tomes and gold.

AppearancesEdit

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