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After offering the daedra heart, Boethia speaks for a while and then opens a portal to an Oblivion plane, for the Hero to compete in the "Tournament of Ten Bloods". In the tournament the Hero must defeat all of Boethia's potential champions, each a different race.
In the Oblivion Plane there are several large gates one after another. Behind each of these gates is a levelled hostile NPC. The Hero must defeat each NPC in turn to open the next gate. Before each NPC appears Boethia will give them some information on each of them.
The Hero can rest an hour between fights to recover health and magicka, as long as they don't get too close to the next gate to trigger Boethia's pre-battle introduction. The next combatant in the trial does not seem to be generated until that point.
After the Hero has defeated them all, Boethia will open another portal, for them to return to his shrine. Upon activating the portal there is the option of either going through or to go back to loot the bodies of the slain Champions.
Back at shrineEdit
When coming back to Boethia, approach the shrine and he will reward the sword Goldbrand.
I have been told by one of Boethia's followers that in order to summon the Daedra, I must give a daedra heart as an offering to the statue. [You must be level 20 to begin this quest.]
Boethia has told me that I am to participate in the Tournament of Ten Bloods. When I am ready, I should enter the nearby portal to Oblivion, and I will be sent to one of his realms for the battle.
I have defeated all of Boethia's followers in the Tournament of Ten Bloods. I should speak once more with the Daedra Lord.
Boethia was pleased with my performance in the Tournament of Ten Bloods. He has rewarded me with the enchanted sword, Goldbrand.
- One of Boethia's comments after defeating a champion is Another one bites the dust, a song by Queen.
- If one does not wish to fight the opponents much then take them onto the bridge and knock them off it into the lava, although this does mean that the task of looting the bodies becomes much harder. So if one does not wish to loot the fallen and to take very little damage this is also a handy and quicker way to complete the quest and gain Boethia's favor.
This section contains bugs related to Boethiah's Quest (Oblivion). Before adding a bug to this list, consider the following:
One might be able to progress beyond the first enemy.
- Though most gates might not open, it's possible to run through the lava and around each gate; water walking helps.
- This has been patched.
- Normally installing the games latest update fixes the bugs for this quest, but if the update was installed and a saved game was resumed, the bug can sometimes persist unless the game is started over from the beginning again with the update installed.
|Daedric Quests (The Elder Scrolls IV: Oblivion)|
|Azura • Boethia • Clavicus Vile • Hermaeus Mora • Hircine • Malacath • Mephala • Meridia • Molag Bal • Namira • Nocturnal • Peryite • Sanguine • Sheogorath • Vaermina|