For other uses, see Brynjolf.
Not to be confused with Brynjolfr, Bjornolfr, or Bjorynolf.
"The way they walk, what they're wearing. It's a dead give-away."


Brynjolf is a Nord thief and a member of the Thieves Guild in Riften. Brynjolf is currently the second-in-command at the Thieves Guild, below only Mercer Frey, the current Guildmaster.


A Chance ArrangementEdit

Brynjolf is first encountered upon entering the Riften Marketplace for the first time. He approaches the Dragonborn and offers to let them in on a job on which he is working. If they accept, he tells them to find him in the Riften market between 8 AM and 8 PM the next day, thus starting the quest.

The next day, Brynjolf is found manning a stall in the market. He says that he will create a diversion. While everyone is distracted, the Dragonborn must break into the stall belonging to Madesi, steal his ring, and place it into Brand-Shei's pocket without getting caught. The ring is under the stall inside a locked strongbox, not in the display case.

If the Dragonborn is successful, after Brand-Shei is arrested, Brynjolf will happily say that he found the right person for the job. He then directs the Dragonborn to the Ratway, an underground tunnel system underneath Riften, explaining that there is a tavern there called The Ragged Flagon, and if they can get to it, they can join his organization. If the Dragonborn fails to plant the ring, they will still be asked to go to the Ragged Flagon and join the Guild.

Upon reaching The Ragged Flagon, Brynjolf will be impressed. He will then introduce the Dragonborn to Mercer Frey, and induct the Dragonborn into the Thieves Guild.

Thieves Guild questlineEdit

Brynjolf helps the Dragonborn by providing information and advice for future jobs.

During the main line of quests for the Thieves Guild, Brynjolf and the Dragonborn become Nightingales, like Guildmaster-turned-traitor Mercer Frey.

After the Thieves Guild main questline, Brynjolf can be found wandering around the cistern and the flagon. Due to a bug, when spoken to, he will say that he has important things to do and will talk sometime later, rather than speaking his scripted post-quest dialogue.

Under New ManagementEdit

Brynjolf will nominate the Dragonborn to be the Guildmaster after the completion of the city influence jobs given by Delvin and Vex, and also give them the Tribute Chest Key and the Amulet of Articulation.


  • He is voiced by Robin Atkin Downes.
  • Upon entering Riften, if the quest "A Cornered Rat" is active, a Khajiit assassin will follow the Dragonborn, making stealing the ring and framing Brand-Shei without anyone knowing impossible.
  • When in combat, he will say, "So, it's to the pain then?" This is similar to dialogue from The Princess Bride during the confrontation between Westley and Humperdinck.
  • Unlike the Dark Brotherhood quests, where one has a choice to join or kill Astrid, the Dragonborn is expected to become a thief and complete the Thieves Guild storyline. There is no alternative questline. Because Brynjolf is necessary for the Thieves Guild storyline, he is not only marked as essential, but he is also invulnerable to damage should he be attacked. Using the console to make him non essential does not change this. The only way to kill him is to use the console to set his essential value to 0 and then also use the console to damage him to death. This will destroy the Thieves' Guild questline, however. Brynjolf is no longer invulnerable to damage after the "Under New Management" quest is complete, but he is still essential.
  • To bypass the Thieves Guild questline entirely, the Dragonborn can continue the main questline where he or she is sent to talk to Brynjolf, but without talking to him (and being required to frame an innocent man for the information needed to find Esbern). This is accomplished simply by going to the Bee and Barb and speaking to Keerava the barmaid to continue the quest "A Cornered Rat."
  • Brynjolf says something different depending on how many septims the Dragonborn is holding:
    • If the Dragonborn has little money, he says, "Running a little light in the pockets, lad/lass?" Likewise, if the Dragonborn has an abundance of septims, Brynjolf says, "Never done an honest day's work in your life for all that coin you're carrying. Eh, lad/lass?"
  • He will use his "Never done an honest day's work" line and claim to be able to tell such things about people, even if the Dragonborn has done plenty of honest work.
  • When given Gallus's journal, Brynjolf is able to read the Falmer text without the accompanying translation notes from Calcelmo.
  • He can be exploited as an extra follower. When Karliah introduces the Dragonborn to Nightingale Hall, she will enter it herself. Brynjolf, however, is scripted to follow the Dragonborn into the hall. As long as the Dragonborn does not enter Nightingale Hall, Brynjolf will follow and fight, however he will not sneak and will only repeat two lines of dialogue, (with the exception of in-combat dialogue).
  • He has slightly different dialogue in a few places if the Dragonborn is the leader of the Dark Brotherhood. When asking him how to handle collecting the debts' during "Taking Care of Business," he will say not to kill them mentioning that "This isn't the Dark Brotherhood, we do things differently here." Normally he would say that it is "bad for business."
  • For an unknown reason he has left his satchel in the market in Riften.
  • Unlike most Nords, who speak with a Scandinavian-sounding accent, Brynjolf speaks with more of a Scottish accent. This is most easily noticed when he addresses the Dragonborn as "lad" or "lass." This is also implied in Irkngthand when he says "We can take the high road or the low road" a reference to the song "The Bonnie Banks o' Loch Lomond."
  • If one wishes to avoid Brynjolf the first time they enter Riften, thus not having the "Listen to Brynjolf's scheme" misc. quest in the quest log, come in through the meadery (thus also avoiding Maul and his automated Thieves Guild dialogue) and as soon as in the city, begin using the Forge at the The Scorched Hammer. It does not matter if anything is made, but as things still happen around the Dragonborn when using Smithing equipment, Brynjolf will approach the Dragonborn and speak his opening line two to four times before wandering away to his stall and beginning to tout his Falmer Blood Elixir, where it will then be safe to stop using the forge. Talking to someone will not have the same effect; he will wait until the conversation is exited and then force dialogue, thus starting the Thieves Guild questline.
  • If one starts the Thieves Guild questline, Brynjolf is never seen in the marketplace again, suggesting he was selling the Falmer Blood Elixir to raise money for the Guild.
  • If Sapphire is attacked and killed while she is talking to Shadr, even while sneaking and undetected, no one will care except for Maul and Brynjolf, who will find and attack the Dragonborn, even though they are hidden. Since Maul is essential (but can still be downed) and Brynjolf is invulnerable to all attacks, this will result in an endless fight. If one desires to kill Sapphire, it is best to wait until she enters the Bee and Barb, where she can be killed with a sneak attack.
  • If dialogue is interrupted when he is trying to speak to the Dragonborn, he will angrily say, "I can take a hint lad/lass. Come talk to me when you're ready to get your hands dirty." This will give the "Listen to Brynjolf's scheme" miscellaneous quest.
  • Brynjolf seems to like children, as the thief Dragonborn's adopted children living in Honeyside commenting on his recent treat and saying he can teach them some "neat things" when they grow up. This could be the expect toward them to become the future Thieves Guild members.


This section contains bugs related to Brynjolf (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  •  PC   Brynjolf may get stuck in his stall surrounded by people after he tells the Dragonborn to meet him in The Ragged Flagon after planting the ring. He will never be able to get to the tavern, preventing completion of the entry quest.
    •  PC(Fix)   The easiest way to fix this glitch is to open the console and type clearquestaliases TG00SP. This will remove the bugged script from all characters including him. He should then walk down to the Ragged Flagon.
    •  PC(Fix)   This can be gotten around simply by going to the Ragged Flagon, bringing up the console with the tilde key, and then typing player.placeatme 0001B07D. This will summon him and allow the quest to progress.
    •  PC(Fix)   Another solution is to open the console and to click on Brynjolf (it shows his ID) when in town next to him; close the console, go to the Ragged Flagon, reopen the console, and type moveto player. This will summon him and allow the quest to progress.
  •  PS3   When Brynjolf tells The Dragonborn to follow him, he will sometimes appear on top of the Bee and Barb.
    • Solution: He will come down and talk to the Dragonborn if he or she gets as close as possible to him.
  •  360   PS3   Upon donning the Nightingale Armor and heading to the Dwemer Ruins to stop Mercer from obtaining The Eyes of the Falmer, the Dragonborn may acquire both Brynjolf and Karliah as permanent companions. The process for doing this starts by talking to Karliah and having her follow. After them drawing a weapon and proceeding up the stairs, eventually both Brynjolf and Karliah will sheathe their weapons, indicating they have stopped following. At this point, they should keep being told to follow, and every time the Dragonborn moves, a weapon should be drawn. Eventually, they will move past the scripted area to quit following, gaining the Dragonborn two permanent Nightingale followers.
  •  PS3   If Brynjolf and Karliah are permanent companions, making them wait outside could possibly result in the disappearance of either or both of them. This is due to a scripted behavior where Karliah and Brynjolf will attempt to follow if one gets too far ahead of them. This can be avoided by taking them into any building and having them wait there instead as they are limited by the dimensions of the area they are in.
  •  360   Brynjolf may disappear completely from the game. He will not show up at the Ratway, or the Riften marketplace.
  • After planting Madesi's ring on Brand-Shei, Brynjolf will approach the Dragonborn and start a dialogue. Talking to Brynjolf first may result in bugs, which can be avoided by waiting for Brynjolf to approach and start the conversation.
  • If planting the ring is not successfully done, the game could permanently bug and the quest will never be finished. However, a couple more quests in the quest chain (up through "Loud and Clear") can be completed.
  • If doing both quests "A Cornered Rat" and "Taking Care of Business" at the same time, Brynjolf may be trapped outside.
    • This can be corrected by assaulting the townsfolk that are around Brynjolf and going to jail before getting killed. After being released from jail, Brynjolf should be followed to Mercer.
  • After the Dragonborn becomes Guildmaster, the only dialogue Brynjolf offers is the "Not now lad/lass" quote. This is a bug, as there are scripted lines in the game for him to say to the Dragonborn after becoming Guildmaster.
    • These "hidden" lines include, "Hello lad/lass! How are things?" and "It's good to see you, lad/lass." There normally would be dialogue options for the Dragonborn to talk to Brynjolf, such as inquiring about how the Guild is doing as well as checking in on the profits, with both options having unique dialogue of Brynjolf saying how great the guild is doing now as well as how proud he is of the new Guildmaster.
  • After completing "Blindsighted," Brynjolf can occasionally be found repeatedly entering and exiting the door between the Ragged Flagon and the Cistern.


Start a Discussion Discussions about Brynjolf (Skyrim)