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Call to Arms

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Call to Arms
MAGINVIllusionLight01
School Illusion
Skill Level Master (100)
Magicka Cost 654
Effect Targets have improved combat skills, health, and stamina for 10 minutes.
Spell Tome Purchase
Tome ID 000A271B
Spell ID 0007E8DD

Call to Arms is a powerful Master level Illusion spell in The Elder Scrolls V: Skyrim.

BackgroundEdit

When cast on self, this spell gives a 25 point boost to one-handed, two-handed, archery, health, and stamina for ten minutes. This spell is cast with both hands and requires time to charge, and affects a large area (100) around the caster. It will augment both friend and foe, use of the ability prior to combat is advised.

PerksEdit

Call to Arms is improved by:

Spell tomeEdit

IllusionSkillBook

Illusion Spell Tome

AttributesEdit

  • Weight: 1 WeightIcon
  • Value: 1150 GoldIcon
  • See Spell Tome for a complete table of spell tomes, their descriptions, and their values.

AcquisitionEdit

UsefulnessEdit

  • This spell is useful for those focusing on the Conjuration school of magic.
    • The player can easily have 5 or more followers. A regular follower, a non-humanoid follower, Dead Thralls, Dremora Lords or Elemental Thralls (Twin Souls perk) and a quest related follower.
    • The above number can jump to 8 or more followers if the Dead Thralls are conjurers or necromancers who summon their own servants, the regular follower is a conjurer or necromancer and the quest related followers are conjurers or necromancers.
  • The spell can allow the allied soldiers during the civil war to take or defend a location without very much help from the player, even on the Master difficulty.
  • With the proper equipment the player can craft potions fortifying the strength of this spell in a magnitude greater than the 100% available normally (Elixir of Illusion).

AppearancesEdit


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