Elder Scrolls

Call to Arms

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Call to Arms is a powerful Master level Illusion spell in The Elder Scrolls V: Skyrim.


When cast on self, this spell gives a 25 point boost to one-handed, two-handed, archery, health, and stamina for ten minutes. This spell is cast with both hands and requires time to charge, and affects a large area (100) around the caster. It will augment both friend and foe, use of the ability prior to combat is advised.


Call to Arms is improved by:

Spell tomeEdit


Illusion Spell Tome


  • Weight: 1 WeightIcon
  • Value: 1150 GoldIcon
  • See Spell Tome for a complete table of spell tomes, their descriptions, and their values.



  • This spell is useful for those focusing on the Conjuration school of magic.
    • The player can easily have 5 or more followers. A regular follower, a non-humanoid follower, Dead Thralls, Dremora Lords or Elemental Thralls (Twin Souls perk) and a quest related follower.
    • The above number can jump to 8 or more followers if the Dead Thralls are conjurers or necromancers who summon their own servants, the regular follower is a conjurer or necromancer and the quest related followers are conjurers or necromancers.
  • The spell can allow the allied soldiers during the Civil War to take or defend a location without very much help from the player, even on the Master difficulty.
  • With the proper equipment the player can craft potions fortifying the strength of this spell in a magnitude greater than the 100% available normally (Elixir of Illusion).


Start a Discussion Discussions about Call to Arms

  • Dead Thrall + Call to Arms Does it really work?

    3 messages
    • I have not seen any gains from "Call to Arms" for Thralls. Have you smithed your thralls armor? I usually locate a powerful thrall...
    • well maybe you dont have the perk "Master of the Mind" remember they are now undead

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