- Can be bought from Urag gro-Shub in The Arcanaeum, or can be stolen from a table in the room.
- Bards College, Solitude, on a bookshelf in one of the bedrooms on the middle level.
- Blacksmith Quarters, Windhelm, found on a bookshelf.
- Castle Volkihar, on a shelf.DG
- Chillfurrow Farm, inside.
- Dragonsreach in Whiterun.
- Fellglow Keep, on a shelf near the two Frostbite Spiders.
- Fort Hraggstad.
- Gray-Mane House in Whiterun.
- Guard Barracks, Whiterun (near The Bannered Mare), on a shelf near the main entrance.
- Two can be found in Haemar's Cavern, on a bookshelf.
- Hall of the Dead, Whiterun, in Andurs' room.
- Nightingale Hall – in the area with the beds, across the bridge.
- Sadri's Used Wares, Windhelm, on the counter.
- On the upper floor in Viola Giordano's House, Windhelm.
- Vlindrel Hall, Markarth, on a table to the left.
- Ashfallow Citadel, on a shelf in a sleeping area.
By the time she was sixteen, Minevah Iolos had been an unwelcome guest in every shop and manor in Balmora. Sometimes, she would take everything of value within; other times, it was enough to experience the pure pleasure of finding a way past the locks and traps. In either situation, she would leave a pair of dice in a prominent location as her calling card to let the owners know who had burgled them. The mysterious ghost became known to the locals as Chance.
A typical conversation in Balmora at this time:
- My dear, whatever happened to that marvelous necklace of yours?
:My dear, it was taken by Chance.
The only time when Chance disliked her hobby was when she miscalculated, and she came upon an owner or a guard. So far, she had never been caught, or even seen, but dozens of times she had uncomfortably close encounters. There came a day when she felt it was time to expand her reach. She considered going to Vivec or Gnisis. But one night at the Eight Plates, she heard a tale of the Heran Ancestral Tomb, an ancient tomb filled with traps and possessing hundreds of years of the Heran family treasures.
The idea of breaking the spell of the Heran Tomb and gaining the fortune within appealed to Chance, but facing the guardians was outside of her experience. While she was considering her options, she saw Ulstyr Moresby sitting at a table nearby, by himself as usual. He was huge brute of a Breton who had a reputation as a gentle eccentric, a great warrior who had gone mad and paid more attention to the voices in his head than to the world around him.
If she must have a partner in this enterprise, Chance decided, this man would be perfect. He would not demand or understand the concept of getting an equal share of the booty. If worse came to worse, he would not be missed if the inhabitants of the Heran Tomb were too much for him. Or if Chance found his company tiresome and elected to leave him behind.
"Ulstyr, I don't think we've ever met, but my name is Minevah," she said, approaching the table. "I'm fancying a trip to the Heran Ancestral Tomb. If you think you could handle the monsters, I could take care of unlocking doors and popping traps. What do you think?"
The Breton took a moment to reply, as if considering the counsel of the voices in his head. Finally he nodded his head in the affirmative, mumbling, "Yes, yes, yes, prop a rock, hot steel. Chitin. Walls beyond doors. Fifty-three. Two months and back."
"Splendid," said Chance, not the least put off by his rambling. "We'll leave early tomorrow."
When Chance met Ulstyr the next morning, he was wearing chitin armor and had armed himself with an unusual blade that glowed faintly of enchantment. As they began their trek, she tried to engage him in conversation, but his responses were so nonsensical that she quickly abandoned the attempts. A sudden rainstorm swelled over the plain, dousing them, but as she was wearing no armor and Ulstyr was wearing slick chitin, their progress was not impeded.
Into the dark recesses of the Heran Tomb, they delved. Her instincts had been correct—they made very good partners.
She recognized the ancient snap-wire traps, deadfalls, and brittle backs before they were triggered, and cracked all manners of lock: simple tumbler, combination, twisted hasp, double catch, varieties from antiquity with no modern names, rusted heaps that would have been dangerous to open even if one possessed the actual key.
Ulstyr for his part slew scores of bizarre fiends, the likes of which Chance, a city girl, had never seen before. His enchanted blade's spell of fire was particularly effective against the Frost Atronachs. He even saved her when she lost her footing and nearly plummeted into a shadowy crack in the floor.
"Not to hurt thyself," he said, his face showing genuine concern. "There are walls beyond doors and fifty-three. Drain ring. Two months and back. Prop a rock. Come, Mother Chance."
Chance had not been listening to much of Ulstyr's babbling, but when he said "Chance," she was startled. She had introduced herself to him as Minevah. Could it be that the peasants were right, and that when mad men spoke, they were talking to the Daedra prince Sheogorath who gave them advice and information beyond their ken? Or was it rather, more sensibly, that Ulstyr was merely repeating what he heard tell of in Balmora where in recent years "Chance" had become synonymous with lockpicking?
As the two continued on, Chance thought of Ulstyr's mumblings. He had said "chitin" when they met as if it had just occurred to him, and the chitin armor that he wore had proven useful. Likewise, "hot steel." What could "walls beyond doors" mean? Or "two months and back"? What numbered "fifty-three"?
The notion that Ulstyr possessed secret knowledge about her and the tomb they were in began to unnerve Chance. She made up her mind then to abandon her companion once the treasure had been found. He had cut through the living and undead guardians of the dungeon: if she merely left by the path they had entered, she would be safe without a defender.
One phrase he said made perfect sense to her: "drain ring." At one of the manors in Balmora, she had picked up a ring purely because she thought it was pretty. It was not until later that she discovered that it could be used to sap other people's vitality. Could Ulstyr be aware of this? Would he be taken by surprise if she used it on him?
She formulated her plan on how best to desert the Breton as they continued down the hall. Abruptly the passage ended with a large metal door, secured by a golden lock. Using her pick, Chance snapped away the two tumblers and bolt, and swung the door open. The treasure of the Heran Tomb was within.
Chance quietly slipped her glove off her hand, exposing the ring as she stepped into the room. There were fifty-three bags of gold within. As she turned, the door closed between her and the Breton. On her side, it did not resemble a door anymore, but a wall. Walls beyond doors.
For many days, Chance screamed and screamed, as she tried to find a way out of the room. For some days after that, she listened dully to the laughter of Sheogorath within her own head. Two months later, when Ulstyr returned, she was dead. He used a rock to prop open the door and remove the gold.
- The aftermath of the events described in this book can be viewed in Heran Ancestral Tomb in The Elder Scrolls III: Morrowind.