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For other uses, see Swims-at-Night.
Main article: Quests (Legends)

Chapter 8 is the eighth mission of act 1 in the main story line of The Elder Scrolls: Legends.

BackstoryEdit

Kellen: "The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling."
Tyr: "I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—"
Swims-at-Night: "Intruders!"
Tyr: "...That they're not here tonight."

StrategyEdit

CardsEdit

Opponent deckEdit

Swims-at-Night uses an Icon legends agility Agility and Icon legends endurance Endurance type deck, known as Scout deck, which consists mainly of Argonian cards. He focuses on cards that benefit from Magicka buffs.

Tyr: "The poison on some of their blades looks deadly. Let's try to avoid them."

RewardEdit

Swims-at-Night: "Who sent you?! You don't look like..."
Dominion Soldier: "Hey, what's going on up there?"
Swims-at-Night: "Dominion guards!"
Kellen: "The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress."

"Fast and deadly, this deck can build magicka faster than usual, and has many large and Lethal creatures to take out opposition in one attack."

TriviaEdit

  • After unlocking the Deck Builder in previous chapter, the game will teach you how the deck building works:

"In the Deck Builder, the deck you're editing is on the right edge of the screen. The cards in your collection are to the left."

"Select a card, or drag it from your collection, to add it to your deck. Remove a card by selecting it or dragging it out of your deck."

"Decks may range from 50 to 70 cards. You can keep adding or removing cards until yours is just how you want it. Once you've decided, select Done."

  • Current player's deck is called the Band of Survivors.
  • Also the game introduces re-drawing mechanic of your starting cards in hand.