Elder Scrolls

Characters (Oblivion)

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An Imperial Legion Forester hunting Deer for food.

For other uses, see Characters.

Non-player characters, or NPCs, are any characters in the game world that are not controlled by the human player. NPCs are controlled by Radiant AI, a complex system in which NPCs move about the world in a non-scripted, lifelike manner and perform daily tasks including, shopping or hunting for food, going to church, painting, or even going on a mission of assassination. An NPC can come in many shapes and sizes and be any playable race. Also, an NPC under influence of mods will act like a PC.

In general, the term "NPC" refers specifically to humanoid NPCs (i.e. the main races).

Types of Non-Player CharactersEdit

General Humanoid NPCsEdit

In general, these types of humanoid NPCs are enemies and will fight with you as you approach. There are always a few exceptions, however.

The following aren't hostile towards you:

  • Adventurer
  • Camonna Tong Thug (If the player has gone to the Walker Camp previously and has killed the thugs there, they will respawn hostile to the player. Likewise, if one of the thugs is attacked, they will become hostile).
  • Courier

In Shivering Isles, additional Characters include:

Details About Non-Player CharactersEdit

Day to Day SchedulesEdit

Many of the NPCs within cities and towns often have a day to day schedule. An NPC may do a variety of different things during the day, including:

  • Eating food
  • Sleeping
  • Talking
  • Killing or fighting other NPCs
  • Adventuring to a certain area or areas
  • NPCs may stay inside if it is raining
  • Change dialogue due to other recent events


  • NPCs can be healed using a spell or a scroll that does Restore Health on Target, or cured of poison or paralysis for example.

Commanding NPCsEdit

  • Currently, unless you are running a mod which affects NPC AI, you don't have control over an NPC whether they follow you or not.

Fighting NPCsEdit

  • When hovering your cursor over certain NPCs, a crown cursor indicates that that character is a quest-related NPC and usually cannot be killed. They can still be fought and knocked unconscious (and you can still get a bounty from assaulting), but will rise up again. This can be used to gain experience as the characters will rise up again with no memory of the attack.(Better done when NPCs are not in populated areas)
  • When fighting an NPC, they will chase the player as they run through rooms or outside of buildings or caves. They can also flee from the player if they're about to defeat them, or if they've been demoralized. Good ways to counter them running is using a bow or spells.

List of all NPCsEdit


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