Not to be confused with Balzag gro-Grumush.

Chief Bazrag gro-Fharun is the Orcish chief of Clan Fharun, residing in Fharun Stronghold. He is a devout worshiper of Malacath, and was once a close friend of King Kurog.[1]


In his youth, Bazrag was known as "Bazrag the Butcher,"[2] and was a close friend of Kurog gro-Bagrakh.[1] He accompanied him, Bumnog, and Bizra during their travels throughout Tamriel.[2] They joined a mercenary group known as Gaspard's Stalkers sometime prior to 2E 566.[3] Bazrag later became the chief of Clan Fharun and married Ulsha.


Invitation to OrsiniumEdit

While on patrol, Bazrog and his soldiers saw a supply caravan being ambushed by the Winterborn. However, before they could reach the wagons, supplies and Orsimer peasants were already gone.

After the Vestige helps with the rescue of the remaining survivors and finds the note To Warlord Ice-Heart, Bazrag can be found halfway to Orsinium, standing with Eveli Sharp-Arrow and Talviah Aliaria.

For King and GloryEdit

Bazrag will be at King Kurog's exchange with the opposing clan chiefs.

To Save a ChiefEdit

Save Chief Bazrag from the Vosh Rakh occupying Fharun Stronghold.

The Anger of a KingEdit

Speak to Bazrag at The Greedy Gut.

The King's GambitEdit

Eveli and Bazrag must be rescued from the jail in Scarp Keep.

Blood on a King's HandsEdit

Bazrag and Eveli will accompany the Vestige on the Path to the Moot.

King Kurog: "Silence, chiefs! Your constant bickering has plagued our people for long enough!"
Chief Bazrag: "Kurog's belittling the chiefs. They won't stand for that."
King Kurog: "You isolate yourselves in your own strongholds, perpetuating our selfish nature. We must change who and what we are!"
Eveli Sharp-Arrow: "Kurog's got a point. We're still going to kill the bastard, right."
King Kurog: "I tried to appeal to you as equals, but you refused to listen. I grow tired of arguing with you."
Forge-Mother Alga: "The king cares for our people and all you do is break his heart."
Chief Bazrag: "Wonderful. The murderous king and his lunatic mother. This will be interesting.
We're getting close. Be ready for anything."
Eveli Sharp-Arrow: "Sounds like the time I walked in on an Imga courting ritual!"
King Kurog: "The choice is simple. Kneel before me as your king and ruler of the united Orsimer nation―or die!"
Chief Bazrag: "We need to move faster. Kurog's about to start slaughtering the chiefs!
Once we get inside, find Kurog and take him down. We need to save as many chiefs as we can.
There's still time if we move fast. We need to open this gate."
Eveli Sharp-Arrow: "There's no lever. They must have shut it from the other side."
Chief Bazrag: "Stand aside and let me work! Get ready to pull those people out of there!"
King Kurog: "You leave me no choice. I'll unite the clans over your dead bodies!"
Forge-Mother Alga: "But don't worry. Trinimac is waiting for you on the other side."
King Kurog: "Archers, eliminate the clan chiefs!"
Chief Ramash: "We've been betrayed! Defend yourselves!"
King Kurog: "And now the last guest has arrived. I'm going to make you pay for your disloyalty."
Chief Bazrag: "Clan chiefs, over here! Arrgh! Hurry, this gate is... heavier than it looks."
Eveli-Sharp Arrow: "I'll go back and help Chief Bazrag. Don't get yourself killed without me!"
King Kurog: "As impressive as always, but it doesn't matter. My soldiers are already moving to block the tunnels.
But even impressive criminals must pay for their crimes. I'm going to deal with you―personally!
Bow before the king of the Orsimer!"

After Kurog is defeated, Bazrag will stay behind to mourn him.

Long Live the KingEdit

Attend King Kurog's funeral and Bazrag's crowning as the new king of Orsinium. After the funeral, Bazrag will be found inside Scarp Keep and is then-on known as King Bazrag.


Show: Invitation to Orsinium

"You're the outsider who leaped into the bear's den to fight the Winterborn? Ulsha and the Wood Elf mentioned you. Surprised you didn't end up all bruised and bloody like the rest of those fools. This is our home, not an amusement for your pleasure!"

I saved your people. "And I appreciate that. Doesn't change the fact that I despise that you're here, though, sticking your nose in our business."

I was invited... "Ah, yes, the king's invitation. And what a royal bag of snakes that is! Look, you have my thanks for saving those people. And, as much as I hate it, I owe you a favor. But right now I need to determine where they took the stolen supplies."
Maybe this note will help you find the supplies. "Let me see that. We've been betrayed! And for gold, no less! By Malacath, I'll make sure someone pays for this. Look, I need to protect the next caravan to come through the Merchant's Gate. If you truly want to help Wrothgar, then you will help me."
What do you want me to do? "This note indicated that the traitor has interest in the city. I want you to track down this traitor and find our stolen shipments. The fastest way to get on my good side—and on Kurog's—is to expose the traitor and recover our supplies."
I'll go to Orsinium and see what I can learn. "I suggest you start your search in the inn. Gold and dark dealings often go hand in hand with drinking and celebrating. Don't disappoint me. I hate putting my trust in outsiders. Do everyone a favor and prove me wrong."
What are you the chief of? "I'm the chief of the Fharun clan, one of the oldest and strongest clans in all of Wrothgar. Kurog makes it sound like tradition is a bad thing, but by Malacath's broken tooth, traditions is the lifeblood of Orc culture. It's who we are!"
That's why you're giving me so much grief? "You're a long way from home and sticking your nose where it doesn't belong. That's a good way to get it cut off, at least in my stronghold. Still, Malacath would call me a fool if I turned down help when it was freely offered."
Why would someone betray the Orc clans? "Unfortunately, not even Orcs are immune to greed. War provides too many opportunities for those willing to trade in lives and suffering. Gold! It turns brother against brother. We were better off when we bartered for everything we needed."
What should I look for in the city? "Look for anything that would link this traitor to the note you found. Someone with a lot of gold to spend would be a good start. Then there are the Khajiiti traders that were mentioned. How many of the car-people could there be in Orsinium?"
Show: For King and Glory
Show: To Save a Chief
Show: The Anger of a King
Show: The King's Gambit

"We have to stop meeting like this. Maybe next time I could rescue you, what do you say? What in Malacath's name is Kurog up to, I wonder? This is brash, even for him."

Kurog is working with the Vosh Rakh. "You better not be pulling my tusk, outsider. I've known Kurog for a long time. We may disagree on certain issues, but he's always had the best interests of our people in mind. This makes no sense!"

He's using the moot as a trap. He's going to eliminate the clan chiefs who oppose him.
"Then there isn't any time to waste. Give me the key and head for the throne room. There's a passage in there that will lead you directly to the moot. I'll get Eveli to safety and try to gather some additional help."
Additional help? "There are still some people here in the city that I can count on. Now do whatever you have to and get to the moot. If you run into any problems, find me outside the keep and we'll figure something out."
"Get moving! The throne room is upstairs, remember? Once Eveli and I get out of here, we'll try to rally some additional help. You can find us outside if you run into any problems." (New greeting.)

"I had a feeling I'd find you here. Kurog sealed the route to the moot, didn't he? Damn it! Most of my contacts have gone deep into hiding and we're no closer to saving the chiefs than we were when I scraped you off the floor of the keep!"

I found this note in the throne room. "Let me see that... You can get to the moot through the temple? I had no idea that path even existed! But they sent soldiers after Solgra. That's bad. We need a new plan and we need it now."

Any ideas? "You go ahead to the temple and check on the high priestess. Eveli and I have one more place where we can look for some help. If we're successful, it might make the path to the moot slightly less complicated."
Just be careful. The soldiers and guards are still looking for the both of you. "I'm well aware of that! I'm counting on the start of the moot to keep them distracted, but we won't take any unnecessary chances. We need Solgra alive to tell her side of the story. Then we can get to the moot and save the chiefs"
I'll try to make this quick then. "You've done more for me and my people than I could have ever expected. I appreciate that. It shows you have honor. Now get to the temple and make sure the high priestess is all right. We need her alive!"
Show: Blood on a King's Hands
Show: Long Live the King





King of Orsinium
Kurog gro-Bagrakh 2E 582 - 2E ??? Gortwog gro-Nagorm