Elder Scrolls

Chillwind Depths

47,258pages on
this wiki
Add New Page
Add New Page Talk0

Chillwind Depths is a partially flooded cave located directly south of Dragon Bridge, west of Morthal. The cave entrance is next to a small waterfall.


The initial chambers of Chillwind Depths are infested with Frostbite Spiders. It is a good place for harvesting Alchemy ingredients; there are numerous mushrooms growing throughout the entire cave, and many nests of chaurus eggs. There are ore veins as well.

Many of its tunnels are flooded or partially filled with water. There's a hidden underwater chamber which can only be reached by diving. There are some breathing spots, making it possible to reach this chamber without using water breathing potions. The underwater chamber has a locked (apprentice) chest with random leveled loot.

Deeper inside the cave is a small Falmer settlement, populated by leveled Falmer and Chaurus. The bodies of adventurers and prisoners are scattered throughout the cave; among these is the body of Firir, on whom can be found a Torn Note which reads:

"They fell upon us at dusk. Dozens of them. The caravan guards were dead in moments. They took everyone else back to the pens. Blinded those who tried to resist.
One by one they've taken the others away - feeding us to those monstrosities, or worse. I don't have much time left. Eydis, my love, if you ever get this, forgive me.

The last chamber appears to be a place where sacrifice rituals were held, with a stone altar and a dead prisoner body over it. There are blood stains and a Falmer Sword on the altar, as well as dozens of human skeletons in the water beneath it. Beyond it there is a room with good loot inside an unlocked chest to the left and on a table to the right.

Alternative routeEdit

Inside the cave, directly in front of the entrance, is a pillar of rock leaning to the left. The Dragonborn can circle around this pillar and jump onto it, then use Whirlwind Sprint to jump to a spider-web covered doorway (the shortcut exit to the cave). This allows looting the end room without combat and also provides an opportunity to get a sneak attack on the Boss enemy at the end of the corridor (he spawns with his back to the corridor).



Notable itemsEdit

Alchemy ingredientsEdit


  • A journal in an abandoned camp on the main road towards Dragon Bridge tells of frequent attacks and kidnappings of trade caravans. According to the journal, the adventurer (presumably one of the corpses found in the first few rooms) states his accurate suspicion that something more sinister than bandits is behind the attacks and his intention to investigate Chillwind Depths.
  • Along the road south from Dragon Bridge, there is a similar instance of a dead female merchant whose journal mentions her fear of traveling along the road after reports of attacks. Presumably, her husband was either taken into the cave as a sacrifice, or is the Nord lying dead on the other side of the wagon; however, neither supposition is confirmed.
  • Eydis can be found at the Old Hroldan Inn, but no dialogue option regarding Firir is present. 
  • A Solitude Guard will occasionally inform the Dragonborn that a lot of travelers have been disappearing without trace south of Dragon Bridge, adding the Chillwind Depths location to the Map.
  • If Dawnguard is installed, it is possible to feed on some of the dead bodies when in Beast form, advancing the Werewolf skill tree.


This section contains bugs related to Chillwind Depths. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • It's possible that a Steel Horned Helmet on the table toward the end of the cave will appear huge, taking up half the table. Picking it up and dropping it reverts it to normal size.


Also on Fandom

Random Wiki