Elder Scrolls

City Guard (Daggerfall)

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For other uses, see City Guards.
―City Guard[src]

The city guards in The Elder Scrolls II: Daggerfall protect cities, towns, villages and settlements from danger. They will attack the Hero if they have committed a crime, and a message will pop up asking you if you want to surrender or fight back. If other hostile enemies (such as giant bats) come in range, they will attempt to kill them.


  • If the Hero is wanted, they will continuously say, "HALT!", which is also the only recorded audio file they say.
  • If interacted with, unlike in most games, they will have names.


This section contains bugs related to City Guard (Daggerfall). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PC   Even if the bounty is gone, they may still arrest the Hero.


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