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Conjuration (Skyrim)

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SkillConjuration
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"The School of Conjuration governs raising the dead or summoning creatures from the Realm(s) of Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings."
The Elder Scrolls V: Skyrim
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"Can you conjure me up a sweet roll?"
Hold Guards[src]
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"Hail, Summoner. Conjure me up a warm bed, would you?"
Hold Guards[src]
For other instances, see Conjuration.

Conjuration is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that fall under the Path of Sorcery or the Mage constellation of skills. The conjuration skill is raised by casting Conjuration spells while enemies have detected the caster. The summoning aspects of Conjuration raises the skill by the amount of time/damage output used in combat; these spells identify themselves as Conjuration spells and generally focus on summoning creatures from the planes of Oblivion or creating ethereal weapons from soul energy. Since Mysticism was removed, Soul Trap is now a Conjuration spell.

After the Dragonborn reaches around level 30 in Conjuration, guards may say:

"Hail summoner, conjure me up a warm bed, would you?"

Governing Guardian Stone: The Mage.

Books and questsEdit

The following books provide a permanent skill up to Conjuration. Exact locations of each book are found on their individual pages.

Oghma Infinium also can increase the Conjuration skill - reading the "Path of Magic" increases Conjuration by five, as well as all other Mage skills.

The following Quests increase the Conjuration skill:

SpellsEdit

The following is a complete list of Conjuration spells:

Rank Spell Name Description Magicka Base Cost
Novice
(Skill level 0)
Bound Dagger DB Creates a magic dagger for 120 seconds. Sheathe it to dispel. 32
Bound Sword Creates a magic sword for 120 seconds. Sheathe it to dispel. 93
Conjure Familiar Summons a Familiar for 60 seconds wherever the caster is pointing. 107
Raise Zombie Reanimate a weak dead body to fight for the player for 60 seconds. 103
Summon Unbound Dremora Summons an unbound Dremora. 100
Apprentice
(Skill level 25)
Bound Battleaxe Creates a magic battle axe for 120 seconds. Sheathe it to dispel. 169
Conjure Boneman DG Summons a Boneman archer for 60 seconds wherever the caster is pointing. 129
Conjure Flame Atronach Summons a Flame Atronach for 60 seconds wherever the caster is pointing. 150
Flaming Familiar Summons a Flaming Familiar which will charge into battle and explode. 57
Reanimate Corpse Reanimate a more powerful dead body to fight for the player for 60 seconds. 144
Soul Trap If a target dies within 60 seconds, fills a soul gem. 107
Spectral Arrow (Bound Bow) Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target (shot from Bound Bow). 0
Summon Arniel's Shade Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. 71
Summon Arvak DG Summons the horse Arvak wherever the caster is pointing. 136
Adept
(Skill level 50)
Banish Daedra Weaker summoned daedra are sent back to Oblivion. 196
Bound Bow Creates a magic bow for 120 seconds. Sheathe it to dispel. 207
Conjure Ash Spawn DB Summons an Ash Spawn for 60 seconds wherever the caster is pointing:. 186
Conjure Frost Atronach Summons a Frost Atronach for 60 seconds wherever the caster is pointing. 215
Conjure Mistman DG Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. 193
Conjure Seeker DB Summons a Seeker for 60 seconds wherever the caster is pointing. 157
Revenant Reanimate a powerful dead body to fight for the player for 60 seconds. 183
Expert
(Skill level 75)
Conjure Ash Guardian DB Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. 207
Command Daedra Powerful summoned and raised creatures are put under the player's control. 243
Conjure Dremora Lord Summons a Dremora Lord for 60 seconds. 358
Conjure Wrathman DG Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. 301
Conjure Storm Atronach Summons a Storm Atronach for 60 seconds wherever the caster is pointing. 322
Dread Zombie Reanimate a very powerful dead body to fight for the player for 60 seconds. 302
Expel Daedra Powerful summoned daedra creatures are sent back to Oblivion. 215
Master
(Skill level 100)
Dead Thrall Reanimate a dead body permanently to fight for the player. 1000
Flame Thrall Summons a Flame Atronach permanently. 900
Frost Thrall Summons a Frost Atronach permanently. 1100
Storm Thrall Summons a Storm Atronach permanently. 1200

* Spectral Arrow is only available in the testing hall for PC or by converting a save from PC into a Xbox or PS3 save and is not included in the actual game.

Master spells can't be purchased initially. To unlock Master Conjuration spells, the Conjuration Ritual Spell quest must be completed upon reaching level 90 Conjuration.

Starting spellsEdit

The following are Conjuration spells that the character can start with if the correct race is selected:

  • Conjure Familiar spell is unlocked for Bretons at the start of the game.

PerksEdit

These perks become available to select as the skill is leveled up:

Perk (Ranks) Requirements Description
Novice Conjuration None Cast Novice level Conjuration spells for half magicka
Conjuration Dual Casting Conjuration 20, Novice Conjuration Dual casting a Conjuration spell overcharges the effects into a longer lasting version
Mystic Binding Conjuration 20, Novice Conjuration Bound weapons do more damage
Apprentice Conjuration Conjuration 25, Novice Conjuration Cast Apprentice level Conjuration spells for half magicka
Summoner (2) Conjuration 30/70, Novice Conjuration Can summon Atronachs, raise undead or Dremora lords twice as far away (three times as far for second rank at Conjuration 70)
Soul Stealer Conjuration 30, Mystic Binding Bound weapons cast Soul Trap on targets
Necromancy Conjuration 40, Novice Conjuration Greater duration for reanimated undead
Atromancy Conjuration 40, Summoner Double duration for conjured Atronachs and Dremora Lords
Oblivion Binding Conjuration 50, Soul Stealer Bound weapons will banish summoned creatures and turn raised ones
Adept Conjuration Conjuration 50, Apprentice Conjuration Cast Adept level Conjuration spells for half magicka
Dark Souls Conjuration 70, Necromancy Reanimated undead have 100 points more health
Expert Conjuration Conjuration 75, Adept Conjuration Cast Expert level Conjuration spells for half magicka
Elemental Potency Conjuration 80, Atromancy Conjured Atronachs are 50% more powerful
Twin Souls Conjuration 100, Elemental Potency OR Dark Souls The player can have two Atronachs, reanimated zombies or Dremora Lords
Master Conjuration* Conjuration 100, Expert Conjuration Cast Master level Conjuration spells for half magicka

See: Skill

TrainingEdit

TrainersEdit

LevelingEdit

  • Summoning or reanimating a valid target will raise the skill (summoning creatures must be done while being detected by enemies).
  • Banishing a valid target will raise the skill (works for all summons).
  • Casting a Bound Item spell while in combat will raise the skill.
  • Damage done by summoned or reanimated items or creatures will raise the skill.
  • Casting a summoned creature and attacking it with Bound Sword or Bound Dagger will raise the skill quickly.
  • Lure an enemy to the Western Watchtower (usually a giant or mammoth, since there is a camp nearby) and repeatedly cast Soul Trap.
  • Cast Soul Trap on Shadowmere. Shadowmere will not become hostile.
  • Cast Soul Trap on a cow. No bounty will be incurred.
  • Cast Soul Trap on a dead enemy.

QuestsEdit

Upon reaching Conjuration skill level 90, Phinis Gestor at The College of Winterhold offers the Conjuration Ritual Spell quest to teach the Dragonborn how to permanently summon a Flame Atronach / Frost Atronach / Storm Atronach / Dead Thrall. After completion, Phinis first gives Summon Flame Thrall, then offers all other Master level Conjuration Spell Tomes for a fee of roughly 3,000 GoldIcon, this price varies with the Speech skill perks and/or Barter enchantment(s) on items or from potions. Or get them nearly for free at the Atronach Forge.

TriviaEdit

  • Dead Thrall seems not to be as permanent as it is claimed, as the zombies always seem to spontaneously disappear after a while even if they're in full view.
  • Dead Thrall can reanimate Dremora Kynval.
  • Currently a glitch exists where if the Dragonborn has an active Spell Absorption effect (Alteration Perk, Atronach Perk, Dragonskin Power, etc.) summon spells will be absorbed when cast for no net magicka cost.
  • Casting Soul Trap on a corpse will cause it to become immune to any attempts at resurrecting it.
  • Conjured followers are unaffected by the difficulty setting and thus retain the same effectiveness across all difficulty settings.
  • If an enemy that is a conjurer is raised, its summonings and undead may be hostile to that conjurer. They may then kill the conjurer, causing them to disappear.
  • A very effective combination using Twin Souls is a conjured Dremora Lord (using two hands) and the shout Call of Valor to summon one of the three original tongues. (Since Call of Valor is a shout not a spell, both can be cast one after the other.) There is very little that can stand against both a Dremora Lord and Hakon One-eye. There may be a bug when using typical conjurations (Summon Dremora Lord) and special conjurations (Call of Valor) even using Twin Souls, a Dremora Lord will disappear if Call of Valor is cast after it. To avoid this remember to cast special conjurations first, then cast a typical conjuration.
  • It is not recommended to summon Atronachs at low levels while fighting Dragon Priests as they can use the spell Command Daedra.
  • A good way to level up Conjuration for those specializing in the one-handed perk skill tree is to buy the Bound Sword and use it often, as it increases one-handed and conjuration rather quickly. Even without the The Mage Stone it levels quickly.
  • The shout Summon Durnehviir functions as a conjuration spell unlike Call of Valor. Therefore, if there is already a creature summoned, the shout will replace the summoned creature, also, summoning something else while Durnheviir is still active will prematurely end him. 
  • Another technique is to find a store owner in a small town, and continuously attack them with a Conjuration spell or any other form of attack magic, while at the same time casting an Alteration or Illusion spell. This will raise magic class level and also give an endless supply of exp., making leveling up easier. For a quick and easy level up use an alteration spell like Oakflesh and an illusion spell like Clairvoyance (bound sword and bound battleaxe can do this too) and cast them (not continuously but in bursts). This raises these skills quickly to level up and get perks.
  • An effective way to do this as an altmer is to go to the The Ritual Stone and cast sould trap on one of the skeletons nearby, provided you quickly eliminate the necromancer. Doing this until your magicka is depleted then activating your Highborn power followed by waiting one day then repeating is a very effective way to level your conjuration quickly and without hastle.

BugsEdit

  • Spells of a summoning nature (summon Dremora Lord, summon Familiar, summon Atronach, etc.) may not work. The sound effect will play and the screen will wash out for a moment, but the creature will not appear. This is caused by two things:
    • The Absorb Spell effect. Absorb spell effect may be given by a Guardian Stone, having Atronach perk, or the Breton Dragonskin ability.
    • Summons appearing below the graphics. This can sometimes be caused by graphics not being properly registered in the Creation Kit as solid for a summon to spawn.
      • Solution: Download Unofficial Skyrim Patch. 
      • Solution: Try performing the summon spell on a different area of the game world.
  •  PS3   360  Sometimes, when casting a Conjure Familiar/Atronach/Dremora Lord, the portal may appear on-time, but the summoned creature may not. They will eventually summon, and the full 60/120 timeframe on non-thralls will not be affected.
  • Elemental Atronachs can sometimes attack the Dragonborn if hit by a Destruction spell cast by the Dragonborn that causes no effect on the Atronach. (Ex. A Flame Atronach may attack the Dragonborn if hit by a Firebolt.)
  • A reanimated human corpse that is completely unarmed and made hostile by attacking them will search for the nearest weapon. If the said character enters a building, the body will turn to ash at the doorway.
  • Sometimes, when reanimating a dead body, switching to a different spell immediately after the reanimate spell hitting the body, the body will remain dead with the reanimating effect around it.
  • Occasionally summoned thralls will appear in your active affects menu but not be actively following you.
    • Solution: Summoning a new thrall will fix this issue.

AppearancesEdit


Start a Discussion Discussions about Conjuration (Skyrim)

  • Unappreciated Bound Weapons

    2 messages
    • Fellow summoners only seem to admire thralls and dremora lords. As you've probably noticed from the title, I enjoy bound weapons as well. W...
    • Bound weapons are really nice for filling soul gems.  I literally have two hard swords, one for damage and a second for soul trap.
  • Do Necromancers doubt their abilities?

    48 messages
    • i still think there should have been an option to join them as a faction.
    • What's with all this hostility to the Dragonborn? He's just strolling through a forest when some guys in black cloaks try to kill him simply...

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