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Conjured Ward

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Conjured Ward is a Sorcerer active skill in the Daedric Summoning skill line in The Elder Scrolls Online.

DescriptionEdit

Creates a 23 point damage shield on self and summoned creatures for 20 seconds.

RequirementEdit

  • Unlocked at Daedric Summoning rank 42.

MorphsEdit

Hardened WardEdit

  • U2: This ability now has a unique icon. [1]
  • U7: Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including this ability [2]
  • U7: This ability and its morphs will now properly increase in effectiveness as it ranks up. [2]
  • U7: This ability will now properly play its visual effects if cast multiple times in a short period. [2]
  • U9: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast. [3]

Empowered WardEdit

  • [?]
  • U7: This ability and its morphs will now properly increase in effectiveness as it ranks up. [2]
  • U7: Reduced the cost of this ability by 8.5%. This ability also no longer increases the damage done by your summoned pets, and will instead grant Minor Mending, which increases healing done while the ward is active.[2]
  • U9: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast. [3]
  • U9: This morph now grants the Minor Intellect buff to you and nearby allies, and will not be removed if the caster's damage shield is removed. [3]
  • U9: This morph no longer provides the Minor Mending buff. [3]

UpdatesEdit

  • U2: In Update 2, several changes were made to the Daedric Summoning skill tree, and its skills. These include:
    • Your pets will now stealth with you when you initially crouch.
    • Your pets can now be given a target to attack.
    • Your pets will no longer agro other enemies while you are mounted. [1]
  • U3: The abilities Hardened Ward and Negate Magic no longer share the same icon. [4]
  • U5: Fixed an issue where this ability's shield value wasn't refreshing when the ability was recast on a target before expiring. [5]
  • U5: Fixed an issue where the graphical effects on Ranks III-IV were not playing correctly. [5]
  • U7: This ability and its morphs will now properly increase in effectiveness as it ranks up. [2]
  • U8: Using a number of abilities, including this one, will now cause your weapon to unsheathe. [6]
  • U9: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast. [3]

AppearancesEdit


References

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