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Conjurer (Oblivion)

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For other uses, see Conjurer.

Conjurers are robed mages who excel in Conjuration and fight alongside their summoned allies. Aggressive magicians with their own agenda, conjurers generally have lairs populated with summoned Daedra, including Scamps at lower levels and Dremora or Atronachs at higher levels.

Conjurers are similar to Necromancers in many ways, except that Conjurers summon Daedra creatures while Necromancers re-animate and summon creatures of the undead persuasion.

Equipment and combatEdit

Conjurers may carry up to three leveled health restore and magicka restore potions, as well as a leveled dagger and the occasional magical weapon or clothing item.

Killing the conjurer will result in the death of its summoned creature, so focusing attacks on the conjurer is a good way to win the battles quickly. Another strategy is to run until the summoned beast fades away, usually after about 20 seconds. Make sure to kill the conjurer quickly though, as he will have summoned a new beast only a few seconds after the passing of the first.

SubtypesEdit

  • Conjurer

Common variety of these magicians.

  • Conjurer Adept

Very skilled in the art of conjuration.

LocationsEdit

A list of locations where Conjurers can be encountered is as follows:

BugsEdit

This section contains bugs related to Conjurer (Oblivion). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • NPC Conjurers are officially not part of the Mages Guild faction, and yet rarely, ingame incidents are reported of a bug in which attacking Conjurers is treated as stealing from the Mages Guild, resulting in suspension from the Mages Guild. Attacking their summoned creatures or even the Daedra spawned alongside them is another possible cause, although not confirmed.[1]

AppearancesEdit

References

  1. UESP Talk: "I thought I would stop fast travelling for a while, when I came upon a Spider Daedra and a Conjurer from Mages Guild. Then, the conjurer attacked me, and I attacked his creature. I was firstly banned from the Dark Brotherhood, and then suspended from the Mages Guild, both because of theft! Can someone explain this?" This bug report confirmed ingame by TESW editor on 07/30/13-Conjurer at [[Belda (Oblivion)|]]. It is possible to recreate the bug repeatedly, although not every time; somewhere around 30% of reloads of the same scenario.

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