Console Commands (Morrowind)
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Added by Jaymz6
Added by Jaymz6- For commands in other games, see Console Commands.
Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game. The tilde key ( ~ ` ) toggles the console screen open and closed. On most English language keyboards, it sits below the Escape (esc) key, and just left of the 1 (one) key.
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Comparisons with other games
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As with The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim, Console commands are only available in the PC version of the game.
The console
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Entering codes
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- Codes are not case sensitive; "a" is same as "A".
- Codes are shown as:
Code <Variable> <#>
- The
<and>are not entered with the code,
- The
- is replaced by the desired quantity.
- The code to add an item is listed as:
AddItem <ItemID> <#>
- If you wanted to add 500 gold, it would be entered as:
additem gold_001 500
Targeting
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To target an object, open the console and click the object. Its name will appear in the console title bar. An item targeted in the console is also called a reference.
Short Code and Prefix
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Short code refers to a code having a short form that can be used interchangeably with the Long form.
ToggleFogOfWaris the long code form.TFOWid the short code form.
Prefix refers to a code needing a prefix to work as intended.
SetHealth <#>will have no effect.Player.SetHealth <#>will set your max health to <#>.
Toggle commands
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| Command | Short Code or Prefix
| Effect |
|---|---|---|
ToggleAI
| TAI | Toggle the NPC/creature AI |
ToggleBorders
| TB | Toggles the display of exterior cell borders |
ToggleCombatStats
| TCS | Toggles combat stats. |
ToggleCollision
| TCL | Toggles clipping for the player and all NPCs in range. |
ToggleCollisionBoxes
| TCB | |
ToggleCollisionGrid
| TCG | Toggles display of the grid which controls how objects collide. |
ToggleDebugText
| TDT | Toggles display of various debug texts on the screen, such as position & video framerate. |
ToggleDialogueStats
| TDS | |
ToggleFogOfWar
| TFOW | Toggles fog of war in the automap display. |
ToggleFullHelp
| TFH | Show you ownership and script of objects you look at. Useful for knowing who to avoid selling stolen items to. |
ToggleGodMode
| TGM | Makes the player invulnerable. You can actually still die, when using spells on characters or beasts with reflect. |
ToggleGrid
| TG | Displays a grid showing the status of the active (exterior & interior) cells. |
ToggleKillStats
| TKS | Displays statistics in the console on how many creatures you’ve killed each time you kill another. |
ToggleLoadFade
| ||
ToggleLights
| TL | |
ToggleMagicStats
| TMS | |
ToggleMenus
| TM | |
ToggleScripts
| Possibly: Turns all scripts on and off? | |
ToggleStats
| TST | Toggles display of the various debug statistics. |
ToggleSky
| TS | Toggles the sky. |
ToggleTextureString
| TTS | Shows texture strings for targeted objects? |
ToggleWorld
| TW | Turns off the world. NPCs will still display until you move your camera, at which point they will disappear. Does not actually turn off collision, only hides rendering. |
ToggleWireframe
| TWF | Toggles the display of wireframe 3D objects. |
TogglePathGrid
| TPG | Toggle path grid display. Displays the grid that helps define where NPCs can walk. |
Targeted commands
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| Command | Short Code or Prefix
| Effect |
|---|---|---|
Lock <#>
| Locks the currently selected door or container at whatever lock <#> you input (0-100). | |
Resurrect
| When used on corpse, resurrects it. NPCs that are dead from the beginning of game are not resurrected. When a NPC is resurrected they get all their items back. Can be used on creatures. | |
ShowGroup
| SG | Show selected actor's group members |
ShowTargets
| ST | Show selected actor's target group members. |
Unlock
| Unlocks the targeted lock (door or container). |
Quest commands
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| Command | Short Code or Prefix
| Effect |
|---|---|---|
AddTopic <TopicID>
| Adds the specified topic. | |
FillJournal
|
Adds all Journal entrys | |
Journal <QuestID>, <QuestStage>
| Adds dialogue to your journal for a stage (given by <QuestStage>), of a quest (given by <QuestID>). |
Character commands
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| Command | Short Code or Prefix
| Effect |
|---|---|---|
AddItem <ItemID> <#>
| Adds <#> of a specific item to the player’s inventory | |
AddSpell <SpellID>
| Adds the specified spell | |
EnableStatReviewMenu
| Brings up the character modification screen which can be used to change race and other stats. You will lose all your spells and your immunity to all diseases (if you have progressed far enough in the main quest). | |
FixMe
| Move 128 units from current location. | |
SetFatigue <#>
| player.
| Set player’s maximum fatigue |
SetFlying <1>
| player.
| Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until you disable flying with the console (0). |
SetLevel <#>
| player.
| Sets player level. For this to work properly you’ll have to either use the command, save the game and restart, or gain a level in the normal fashion after using this command. |
SetHealth <#>
| player.
| Sets maximum health. |
SetCurrentHealth <#>
| player.
| Sets current health. Health can be changed to Magicka or Fatigue
|
SetMagicka <#>
| player.
| Sets maximum magic |
SetPCCrimeLevel <#>
| Sets your Bounty to <#>. | |
SetReputation <#>
| player.
| Adjusts reputation to the given number. |
SetSuperJump <1>
| player.
| Allows super jump (0 — disables) |
SetWaterBreathing <1>
| player.
| Allows breathing under water (0 — disables) |
SetWaterWalking <1>
| player.
| Allows to walk on water (0 — disables). |
Set<AV> <#>
| player.
| Sets the <AV> (skill such as SetBluntWeapon or attribute SetStrength etc…). Caution: Increasing speed or acrobatics too high can have detrimental effects! |
- Most "Character commands" can be used on any NPC by targeting them in the console window, and typing the code without the
Player.prefix.
Other
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| Command | Short Code or Prefix
| Effect |
|---|---|---|
addsoulgem <CreatureID>, <soulgemID> 1
| Adds a soulgem filled with the soul of whatever creature's ID is use to your inventory. | |
CenterOnCell <CellID>
| COC | Moves the player to <CellID>. |
CenterOnExterior, <X, Y>
| COE | Move to the center of the exterior cell coordinates <X, Y> |
CreateMaps <Filename.esp>
| Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. If the value is 1, the file FILENAME.ESP.MAP is created in the DataFiles path with the map data. If the value is 2 and you have created a directory Maps in the main Morrowind game directory, this command will create a 256x256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded. | |
FillMap
| Show all the towns on the full map. | |
GetFactionReaction <factionID> <factionID>
| Display reaction values between two factions. | |
Getpos <x, y, or z>
| player.
| Gives the coordinates of the player character on the map. |
Help
| Shows shorthand for most commands. | |
PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction>
| Places an object near the player. <Distance> is # of units away. <Direction> 1 is front, 3 is behind. | |
ModFactionReaction, [FactionID], [FactionID], [Value]
| Changes Reaction values of first <FactionID> towards second <FactionID>. | |
ResetActors
| RA | Resets every NPC's location to where it originally was. |
Set GameHour To <#>
| Example: set gamehour to 5 would set the time of day to 0500. Note: The game uses a 24 hour clock. While show gamehour returns floating point values (like 3.8646), set gamehour in the console only accepts integers (e.g., 3 or 4).
| |
Set Timescale To <#>
| Changes the speed of the day/night cycle. <1> makes the day go at real-time speed; an in-game day would last 24 hours in real life. <10> will make it ten times as fast as real-time (ie. one in-game day lasts 2.4 hours), etc. The default timescale is <30> (1 ingame day = 48 real minutes). | |
Show <variable>
| Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire state. | |
ShowScenegraph
| SSG | Create a new Window on the desktop with all the game renderer's information. |
ShowVars
| SV | Lists all the global and/or local variables. |
StopCellTest
| SCT | Stops a cell test previously started by TestCells
|
TestCells
| TC | |
TestInteriorCells
| TIC | |
TestModels
| T3D |