Mw Console1

Game screen showing the Console Command line.

Mw Console2

Game screen showing the Console Command line, with reference set.

For commands in other games, see Console Commands.

Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game. On American English keyboards, the tilde key (~) will toggle the console screen, but on British English keyboards, that key is the backtick key (`). The backtick is pictured on the tilde key in the United States. The key is located below Escape ( Esc ) and just left of the one (1) key.

Comparisons with other gamesEdit

As with The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim, Console commands are only available in the PC version of the game.

In Morrowind, -> is used in place of the period used in its successors:

Player->SetWaterWalking 1 is correct.
Player.SetWaterWalking 1 is incorrect. Later editions of the game work this way.

The consoleEdit

Entering codesEdit

  • Codes are not case sensitive; "a" is same as "A".
  • Codes are shown as: Code <Variable> <#>
  • The < and > are not entered with the code, # is replaced by the desired quantity.
  • The code to add an item is listed as: AddItem <ItemID> <#>
  • To add 500 gold the code is entered as:
additem gold_001 500
  • If an ID contains a space it must be enclosed in quotes:
  • coc "balmora, guild of mages"


To target an object, open the console and click the object. Its name will appear in the console title bar. An item targeted in the console is also called a reference.

Short Code and PrefixEdit

Short code refers to a code having a short form that can be used interchangeably with the Long form.

  • ToggleFogOfWar is the long code form.
  • TFOW is the short code form.

Prefix refers to a code needing a prefix to work as intended.

  • SetHealth <#> will have no effect.
  • Player->SetHealth <#> will set your max health to <#>.

Toggle commandsEdit

Command Short Code or Prefix Effect
ToggleAI TAI Toggle the NPC/creature AI
ToggleBorders TB Toggles the display of exterior cell borders
ToggleCombatStats TCS Toggles combat stats.
ToggleCollision TCL Toggles clipping for the player and all NPCs in range.
ToggleCollisionBoxes TCB
ToggleCollisionGrid TCG Toggles display of the grid which controls how objects collide.
ToggleDebugText TDT Toggles display of various debug texts on the screen, such as position & video framerate.
ToggleDialogueStats TDS
ToggleFogOfWar TFOW Toggles fog of war in the automap display.
ToggleFullHelp TFH Show you ownership and script of objects you look at. Useful for knowing who to avoid selling stolen items to.
ToggleGodMode TGM Makes the player invulnerable. You can actually still die, when using spells on characters or beasts with reflect. For example, when wearing the Mantle of Woe when the sun is out and casually moving around one will not die, but if the Nerevarine does certain actions such as using objects with "Cast When Used" enchantments or casting certain spells in such a situation the player will die.
ToggleGrid TG Displays a grid showing the status of the active (exterior & interior) cells.
ToggleKillStats TKS Displays statistics in the console on how many creatures you’ve killed each time you kill another.
ToggleLights TL
ToggleMagicStats TMS
ToggleMenus TM Toggles display of menus and user interface. Useful for taking screenshots.
ToggleScripts Toggles scripts on and off. (useful if something is disabled by scripts)
ToggleStats TST Toggles display of the various debug statistics.
ToggleSky TS Toggles the sky on and off.
ToggleTextureString TTS Shows texture strings for targeted objects?
ToggleWorld TW Turns off the world. NPCs will still display until you move your camera, at which point they will disappear. Does not actually turn off collision, only hides rendering.
ToggleWireframe TWF Toggles the display of wireframe 3D objects.
TogglePathGrid TPG Toggle path grid display. Displays the grid that helps define where NPCs can walk.

Targeted commandsEdit

Command Short Code or Prefix Effect
Lock <#> Locks the currently selected door or container at whatever lock <#> you input (0-100).
Resurrect When used on corpse, resurrects it. NPCs that are dead from the beginning of game are not resurrected. When a NPC is resurrected they get all their items back. Can be used on creatures.
ShowGroup SG Show selected actor's group members
ShowTargets ST Show selected actor's target group members.
Unlock Unlocks the targeted lock (door or container).
SetScale <#> Set's the targeted NPC/Player to the given height. Replace <#> with the desired height.

Quest commandsEdit

Command Short Code or Prefix Effect
AddTopic <TopicID> Adds the specified topic.

Adds all Journal entrys  

Journal <QuestID>, <QuestStage> Adds dialogue to your journal for a stage (given by <QuestStage>), of a quest (given by <QuestID>).

Character commandsEdit

Command Short Code or Prefix Effect
AddItem <ItemID> <#> Adds <#> of a specific item to the player’s inventory
AddSpell <SpellID> Adds the specified spell
EnableStatReviewMenu Brings up the character modification screen which can be used to change race and other stats.
You will lose all your spells and your immunity to all diseases (if you have progressed far enough in the main quest).
FixMe Move 128 units from current location.
SetFatigue <#> player -> Set player’s maximum fatigue
SetFlying <1> player -> Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until you disable flying with the console (0).
SetLevel <#> player -> Sets player level. For this to work properly you’ll have to either use the command, save the game and restart, or gain a level in the normal fashion after using this command.
SetHealth <#> player -> Sets maximum health.
SetCurrentHealth <#> player -> Sets current health. Health can be changed to Magicka or Fatigue
SetMagicka <#> player -> Sets maximum magic to value provided
SetPCCrimeLevel <#> Sets your Bounty to <#>.
SetReputation <#> player -> Adjusts reputation to the given number.
SetSuperJump <1> player -> Allows super jump (0 — disables)
SetWaterBreathing <1> player -> Allows breathing under water (0 — disables)
SetWaterWalking <1> player -> Allows to walk on water (0 — disables).
Set<AV> <#> player -> Sets the <AV> (skill such as SetBluntWeapon or attribute SetStrength etc.…).
Caution: Increasing speed or acrobatics too high can have detrimental effects!
  • Most "Character commands" can be used on any NPC by targeting them in the console window, and typing the code without the Player-> prefix.


Command Short Code or Prefix Effect
addsoulgem <CreatureID>, <soulgemID> 1 Adds a soulgem filled with the soul of whatever creature's ID is used to your inventory.
CenterOnCell <CellID> COC Moves the player to <CellID>.
CenterOnExterior, <X, Y> COE Move to the center of the exterior cell coordinates <X, Y>
ChangeWeather <region>, <type> Region: The region's name

Type: The type of the weather 0 = Clear 1 = Cloudy 2 = Foggy 3 = Overcast 4 = Rain 5 = Thunder 6 = Ash 7 = Blight 8 = Snow (Bloodmoon required) 9 = Blizzard (Bloodmoon required)

CreateMaps <Filename.esp> Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. If the value is 1, the file FILENAME.ESP.MAP is created in the DataFiles path with the map data. If the value is 2 and you have created a directory Maps in the main Morrowind game directory, this command will create a 256x256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded.
FillMap Show all the towns on the full map.
GetFactionReaction <factionID> <factionID> Display reaction values between two factions.
Getpos <x, y, or z> player. Gives the coordinates of the player character on the map.
Help Shows shorthand for most commands.
PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction> Places an object near the player.
<Distance> is # of units away.
<Direction> 1 is in front of the player, 3 is behind.
ModFactionReaction, [FactionID], [FactionID], [Value] Changes Reaction values of first <FactionID> towards members of the second <FactionID>.
ResetActors RA Resets every NPC's location to where it originally was.
Set GameHour To <#> Example: set gamehour to 5 would set the time of day to 0500. Note: The game uses a 24 hour clock. While show gamehour returns floating point values (like 3.8646), set gamehour in the console only accepts integers (e.g., 3 or 4).
Set Timescale To <#> Changes the speed of the day/night cycle. <1> makes the day go at real-time speed; an in-game day would last 24 hours in real life. <10> will make it ten times as fast as real-time (i.e. one in-game day lasts 2.4 hours), etc. The default timescale is <30> (1 ingame day = 48 real minutes).
Show <variable> Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire state.
ShowScenegraph SSG Create a new Window on the desktop with all the game renderer's information.
ShowVars SV Lists all the global and/or local variables.
StopCellTest SCT Stops a cell test previously started by TestCells
TestCells TC
TestInteriorCells TIC
TestModels T3D

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