Elder Scrolls
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Elder Scrolls
Ob Console1

Game screen showing the Console Command line. Light Bright toggled off. Wanted Poster set as reference.

Ob Console2

Game screen showing the Console Command line. Light Bright toggled on. Wanted Poster set as reference.

For commands in other games, see Console Commands.

Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game. The tilde key ( ~ ` ) toggles the console screen open and closed. On most English language keyboards, it sits below the Escape (esc) key, and just left of the 1 (one) key.

Comparisons with other games[]

As with The Elder Scrolls III: Morrowind and The Elder Scrolls V: Skyrim, console commands are only available in the PC version of the game.

The console[]

Entering codes[]

  • Codes are not case sensitive; "a" is the same as "A."
  • Codes are shown as: Code <Variable> <#>
    • The < and > are not entered with the code,
    • # is replaced by the desired quantity.
  • Prefix refers to a code needing a prefix to work as intended.
    • setlevel <#> will have no effect.
    • player.setlevel <#> will set your level to <#>.
  • The code to add an item is listed as: AddItem <ItemID> <#>
    • If you wanted to add 500 gold, it would be entered as: player.additem F 500

Targeting[]

To target an object, open the console and click the object. Its name will appear at the top center of the screen. An item targeted in the console is also called a reference.

Short code[]

Short code refers to a code having a short form that can be used interchangeably with the long form.

  • ToggleFogOfWar is the long code form.
  • TFOW is the short form. If possible only this form is given.

Subpages[]

Alchemy Armors Items
Potions and Poisons
Apparatus
Ingredients
Heavy
Light
Clothing
Jewelry
Books
Keys
Miscellaneous
Soul Gems
Sigil Stones
Weapons Magic Other
Blade
Blunt
Staves
Bows
Arrows
Magic
Diseases
Characters
Locations
Weather

Toggle commands[]

Command Effect
showsubtitle Toggles NPC subtitles
tai Toggle AI
tcai Toggle combat AI
tcl Toggle collision. If done with no target, toggles noclip on player.
pcb Purge cell buffer
tdetect Toggle AI detection
tdt Toggle debug text
tfc Toggle freeflying camera
tfow Toggle fog of war; entire local area map revealed.
tfh Toggle full help
tg Toggle grass
tgm Toggles God Mode
thd Toggle Heads up Picture in Picture
tlb Toggle Lite Brite. This greatly brightens the world, and significantly improves performance.
tll Toggle land LOD
tlv Toggle leaves
tm Toggles menus
tmg Toggle Motion Guide
tmm <#> Toggle all map markers
1=Show 0=Hide
ts Toggle sky
tt Toggle trees; All trees turn invisible, but still clip.
twf Toggle wireframe mode
twr Toggle water radius
tws Toggle water rendering

Targeted commands[]

Command Effect
activate Activate target
additem <BaseID> <qty> Adds item to inventory
disable Disables an object or NPC, removing it from the world.
enable Enables an object or NPC, bringing it back into the world.
removeitem <BaseID> <qty> Removes item from player character's inventory
equipitem <BaseID> <NoUnequip> Force equips an Item, must be in target's inventory.
NoUnEquip 1 prevents the item from being unequiped. 0 or leaving it blank will equip it with normal behavior.
removeallitems Removes all items from player character's inventory
addspell <SpellCode> Adds spell to character's spell list
removespell <SpellCode> Removes spell from character's spell list
dispel <SpellCode> Dispels a specific magic effect from target. Works on enchantment effects affecting target.
dispelallspells Dispel all spell-based magic effects from target. Does not work on enchantment effects affecting target.
createfullactorcopy Clones target actor. Warning: if you copy a follower and then disable them, the game will act as if they were still following you, thus not allowing you to recruit any more members of that faction until that clone is killed or sent away.
deletefullactorcopy Deletes a clone of the target actor
DuplicateAllItems <refID> Duplicates all items from the target container to the referenced container.
getav <attribute> Get value of attribute, <attribute> includes basic attributes (strength, intelligence, etc.), derived attributes (health, magicka, etc.), NPC-only attributes (aggression, responsibility, etc.), skills (blade, blunt, etc.), and various spell effects.
setav <attribute> <#> Sets value of attribute.
kill <victim> Kills actor; Specifying <victim> will assign credit for the kill (quest updates, bounty, etc.).
lock <#> Locks Target. <#> is the degree of complexity (1–99). 100 is unpickable/needs a key. No <#> will relock to the original level.
unlock Unlocks targeted object.
moddisposition <ID> <+/-#> Modify <target> disposition toward <ID> by <#>.
moveto <refID/location > Moves <target> to <refID> or <location>. e.g. moveto player
payfine Pays character's criminal fines
payfinethief Pays criminal fines without removing stolen items from inventory
placeatme <BaseID> <#> Spawns a new copy of object in front of player.
resurrect <#> Resurrects target actor; 1 will make the target get up instead of respawning, thus allowing them to keep their equipment. If a corpse has vanished already, it will also need to be enabled.
SetActorFullName <name> Sets actor's name; <name> must be in quotes if it contains a space, e.g. "Jagar Tharn"
setcrimegold <#> Sets specified bounty on target
setlevel <#> Changes target's level
SetOpenState <#> Changes the opened/closed/locked state of a door; 1 will unlock and, if possible, open any door. 0 will close a door, if possible.
SetOwnership <BaseID/FactionID> Changes ownership of targeted item; No <owner> flag = Player
stopcombat Stops target combat
startcombat Starts target combat
startconversation <refID>, <topic parameter?> Starts NPC conversation. WARNING: Failed use may cause player to get stuck, NPCs to freeze, and random dialogue to play.
  • Most "Target commands" can be used on the player by targeting or prefixing with Player. in the console window. Some commands, such as Kill or Disable will crash the game when used on the player, while others may produce unexpected results.

Quest commands[]

Command Effect
completequest <qID> Completes quest.
caqs Completes all quest stages.
GetStage <qID> Shows quest stage for <qID>.
player.completequest <qID> Removes quest from list. (Does not complete it. Will set any NPC following you for the quest to neutral. The NPC will follow, but not fight, and attack you if you hit them.)
ShowQuestTargets Shows active quests ID and stage.
SetStage <qID> <Stg> Advances <qID> to <stg>. Useful for bugged quests. (Increase the stage by 10.00 for each separate stage; 10.00 is accepted the quest.)
setquestobject <BaseID> <flag> Set Quest Object 1=Quest 0=NoQuest
showfullquestlog <qID> Shows all log entries for <Quest>.
showquestlog Show quest log.
showquestlog 0 Show current quest log.
showquestlog 1 Show completed quest log.
sq Show all quests and stage
sqt Show current quest
movetoqt Teleport to quest target.

Character commands[]

Command Effect
advlevel Force a level up
advskill <skill> <#> Force a skill up # levels
player.setAV <Ability/attribute> <#> Change your current ability/attribute
player.setlevel <#> Change level to 1–255
SetPCFame Set fame
SetPCInfamy Set infamy
SexChange Change Gender
ShowRaceMenu Change race/face/sex/name
ShowBirthsignMenu Changes Birthsign
ShowClassMenu Changes Class
ShowEnchantment Enchanting window
ShowSpellMaking Spell creation screen
swdp Shows those detecting the player
modpca <attribute> <#> Adds # points to an attribute
modpcs <skill> <#> Adds # points to the skill
psb Add all spells to player
addscriptpackage 0009E69B Makes the target a follower of Hero.
Setscale <#> Makes the target a certain size.
  • Most "Character commands" can be used on any NPC by targeting them in the console window, and typing the code without the Player. prefix.

Other[]

Command Effect
bat <filename> Executes the file with name <filename>
coc <location> Teleport to <location>(Center on Cell)
coe <X>,<Y> Teleport to exact <location> coordinates
enableplayercontrols Enables player control during cinematic mode
fov <value> Changes the field of view of the player (0–180)
fw <ID> Forces specified weather conditions, without transitions
killall Kills all creatures in loaded area
prid <refId> Picks reference (Console target) by ID
qqq Exits the game without using menus
save <name> Save game; Tag 1 to save as [Name.ess.txt]
saveini Save ini settings
show Shows value of global variable
set <globalvar> to <value> Set Global Variable
setdebugtext Selects Debugging Info
set timescale to <#> sets the speed of how fast time advances in-game. Default=30 Realtime=1
ssg Creates a window with the full game scene graph
sw <ID> Set Weather
getgs <game setting> Get Game Setting
setgs <game setting> <value> Set Game Setting
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