Containers are objects capable of storing objects. Containers are found throughout Skyrim and come in a variety of shapes and sizes. The storage capacity of a container is not dependent upon its size or shape and it can store nearly an unlimited number of items. But, the items initially found inside most containers are determined by the type of container.
Most containers in the game are subject to reset, that is, they clear out all the contents after a certain period of time and are reset to their initial state. Most containers reset after about a week of game time, however, examining the contents of the container causes the countdown to start over. A container could be made to never reset simply by opening it once every 5-6 days or so. Any items left in a container that has reset is forever lost with no ways of getting it back.
Note: Containers marked with a * can only have items placed on or in them with a Physics Carry.
Apothecary's SatchelEditalchemy labs or on shelves. They typically contain alchemy ingredients.
BarrelEditfood items or alchemy ingredients. A variant of the standard barrel are ones that contain alcoholic beverages, such as the Black-Briar Mead. Some barrels are called Thief Cache because they are used by the Thieves Guild to hide weapons, lockpicks and other things their fellow thieves would need. Mead Barrels can be found on Solstheim in The Elder Scrolls V: Dragonborn add-on. It has the same texture as a normal barrel and interacts the same way. The only difference is that it has a bottle of Nord mead inside of it.
Birds' Nests can be found in many different locations all across Skyrim. They are usually found between large rocks and trees, and aren't usually seen out in the open. Some may be found in cities behind corners of buildings or on the edge of the town wall. One town that has at least one Birds' Nest in it is the town of Whiterun. Occasionally, nests can be found indoors - for example, there are two inside Dustman's Cairn. One can be found on top of your homestead in the Hearthfire expansion.
Birds' Nests can contain:
These are found in almost all houses. They typically contain clothing items and sometimes gold.
Not a full container per se, but can hold weapons. Items are placed into them (See below) and the glass case can be closed. They are typically found in some purchasable properties or Jarls' residences. Objects placed inside display cases by the player can sometimes spawn outside of them, if the area is re-loaded afterwards. This is similar to how items placed by the player on tables, seats or in bowls can be found on the floor as though leaping out of their containers upon re-entering a house.
To place an item in a display case:
1. Open the display case.
2. Drop the item.
3. Look at the item, and hold down the select/activate button. The item will now float in front of your camera. (You can release the activate button)
4. Move the item to the display case you'd it to be stored in. Position it to your liking.
5. Press the activate button again.
These are found in almost all houses. They typically contain clothing items and general clutter.
Egg SacEditcaves, tombs and ruins. These are the egg sacs of Frostbite Spiders and typically contain a random number of spider eggs.
End Table *Edit
These are found in almost all houses. They typically contain general clutter.
SackEditfood items or ingredients.
SafeEditProudspire Manor. Safes can be created in a Homestead with the Hearthfire add-on.
KnapsackEditbooks, ingredients, jewelry, potions and gold.
StrongboxEditThieves Guild missions. With the various add-ons they can also serve as:
- Dawnguard caches in The Elder Scrolls V: Dawnguard
- Furniture items in homesteads in The Elder Scrolls V: Hearthfire.
- East Empire Company Strongboxes in The Elder Scrolls V: Dragonborn.
WardrobeEditgold and on occasion jewelry or potions.
List of non-resetting containersEdit
The following containers never reset, thus they are safe to store items.
- All chests and containers inside purchasable houses.
- All containers in the Abandoned House in Markarth.
- The chest in the secret room inside the Sleeping Giant Inn.
- The end table and wardrobe inside the ruined Helgen Inn.
- The wardrobe in Riverside Shack.
- The end table located in the Alchemist's Shack.
- The Apothecary's Satchel located in the cellar of Anise's Cabin.
- The Arch-Mage's Quarters after completing The College of Winterhold questline.
- The chest at the entrance of Sky Haven Temple.
- The metal chest at the top of Valtheim Towers.
- The ice runner chest in Broken Oar Grotto after the quest.
- The chest inside Idgrod the Younger's room, in Highmoon Hall, Morthal.
- All East Empire Company Strongboxes.DB
- The Chest in Weylin's Room after purchasing it.
All merchants in Skyrim have a corresponding chest that contains their wares. This chest is a physical item much like a regular chest, however it is typically hidden (often under the floor) and inaccessible in the game world. This is to prevent players from abusing the bartering game mechanic.
Items within the chest can only be viewed or obtained via the barter menus and the chest will refresh its items every two days.
Accessible merchant chestsEdit
In Dawnstar, to the north of Iron-Breaker Mine there is an accessible merchant chest underneath a small rock overhang. This chest belongs to Ahkari. Like all merchant chests, this chest should not be accessible, but its position is bugged. The items in this chest can be freely taken without incident.
Similar to Ahkari's chest, Ma'dran's merchant chest is available for searching. It is located outside of Markarth behind the first stone wall on the right when traveling on foot towards Kolskeggr Mine. The items within can be taken freely with no repercussions, as well.
In the Blue Palace, the court mage's chest is accessible by using plates to go through the wall in the hallway.
Similar to the Blue Palace, there is also one accessible by plates in the Ragged Flagon.
Do Not DeleteEdit
The "Do Not Delete" chest is a scripted placeholder left in-game by developers to represent the total gold-value merchants can hold. This is the box that essentially "allows" an NPC to be a merchant. It does not contain anything, the only reason it exists is to allow the merchants to sell their items.
It isn't known why it is a chest, rather than a line of code within the game's programming. It isn't actually deletable except on PC. If deleted, most merchants will cease to function altogether, although sometimes all it does is "break" their shop menu, meaning it can be opened, but it does not work.
It has similar physics to the paintbrushes of Oblivion. When dropped, it does not fall to the ground, so they can be stacked in the air, or used to reach high places. If multiple are obtained, they can be used as a sort of "ladder". Some places are even able to be reached with them without going through the loading screens, although this is not recommended as it can make the game extremely buggy, laggy, and will often cause the game to crash completely. In some cases, fps rates have dropped by nearly 90%, due to the areas reached not having been rendered.
These chests can make it possible to skip entire dungeons. For example, at Shimmermist Cave, instead of going through the entire dungeon, you can jump, drop a "Do Not Delete" box, climb the ledge, and go through the hall and fight the Centurion, skipping 95% of the dungeon.