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Creatures (Morrowind)

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"Vvardenfell has many native creatures, some more dangerous than others. The main varieties are: kwama, flying creatures, herd animals, large bipedal predators, small predators, and water creatures"
―Briring[src]

The following is a list and description of creatures found in the province of Morrowind featured in the video game The Elder Scrolls III: Morrowind. This article is distinguished from the Races of The Elder Scrolls in that it deals with creatures not construed as sentient within the context of the series games.

AlitEdit

Main article: Alit
Alit (Morrowind)

An Alit

"The alit is a tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger cousin and more dangerous cousin, the kagouti, the alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet." [1]

VariationsEdit

Ancestor GhostEdit

Main article: Ancestor Ghost

Ancestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery. [1]

VariationsEdit

Ancestor GuardianEdit

Main article: Ancestor Guardian (Creature)

VariationsEdit

Ascended SleeperEdit

Main article: Ascended Sleeper

The ascended sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. Ascended sleepers are highly intelligent, aggressive, and dangerous. Ascended sleepers are associated in some way with the Devil Dagoth Ur. [2]

VariationsEdit

Ash GhoulEdit

Main article: Ash Ghoul

The ash ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force into a powerful magical being. Ash ghouls are highly intelligent, aggressive, and dangerous. Ash ghouls are associated in some way with the Devil Dagoth Ur. [2]

VariationsEdit

Related questsEdit

Ash SlaveEdit

Main article: Ash Slave

The ash slave is a humanoid creature transformed by a mysterious force into a deranged beast. These creatures are aggressive and dangerous. Ash slaves are associated in some way with the Devil Dagoth Ur. [2]

Ash VampireEdit

Main article: Ash Vampire

Ash vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality. [2]

VariationsEdit

Ash ZombieEdit

Main article: Ash Zombie

The ash zombie is a humanoid creature transformed by a mysterious force into a deranged beast. Though their skulls are apparently empty, these creatures are nonetheless intelligent, aggressive, and dangerous. Ash zombies are associated in some way with the Devil Dagoth Ur. [2]

BonelordEdit

Main article: Bonelord

"The Bonelord is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton minions, has modest magical properties." [3]

VariationsEdit

  • Summoned Bonelord

BonewalkerEdit

Main article: Bonewalker

Bonewalkers are among the distinctive ancestral revenants that guard Dunmer burial sites, and which may be summoned as spirit guardians. Among the undead, they are less worrisome than their more powerful manifestation, the Greater Bonewalker." [4]

VariationsEdit

  • Dead Bonewalker
  • Lesser Bonewalker
  • Summoned Bonewalker

Centurion SphereEdit

Main article: Centurion Sphere (Morrowind)

The centurion sphere is an enchanted animated artifact of Dwemer creation. These aggressive and dangerous devices compress into a ball when inactive, and transform into a mobile warrior when aroused. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments. [5]

Centurion SpiderEdit

Main article: Centurion Spider

The centurion spider is an enchanted animated artifact of Dwemer creation. Constructed in the form of large metal spiders, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments. [5]

ClannfearEdit

Main article: Clannfear (Morrowind)

The clannfear is a fierce, green, lizardlike bipedal Daedric summoning. Daedra hearts have modest magical properties, and are prized by alchemists. [2]

VariationsEdit

  • Summoned Clannfear

Cliff RacerEdit

Main article: Cliff Racer (Morrowind)

"The long-tailed cliff racer is an aggressive, dangerous flying creature with a large vertical sail along its spine. Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods." [1]

VariationsEdit

Corprus StalkerEdit

Main article: Corprus Stalker

Corprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry corprus disease, a deadly disease profoundly affecting a victim's mind and body. [2]

DaedrothEdit

Main article: Daedroth (Morrowind)

The daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists. [2]

VariationsEdit

DremoraEdit

Main article: Dremora (Morrowind)

"The Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties." [2]

VariationsEdit

DreughEdit

Main article: Dreugh (Morrowind)

Dreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells.[6]

VariationsEdit

Dwarven SpectreEdit

Main article: Dwarven Spectre

Dwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them. [3]

Flame AtronachEdit

Main article: Flame Atronach (Morrowind)

The flame atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished fire atronachs. [2]

VariationsEdit

  • Summoned Flame Atronach

Frost AtronachEdit

Main article: Frost Atronach (Morrowind)

The frost atronach is a powerful Daedric summoning associated with elemental frost. Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished frost atronachs.[2]

VariationsEdit

  • Nomeg Gwai - Unique Version
  • Summoned Frost Atronach

Golden SaintEdit

Main article: Golden Saint (Morrowind)

These magical winged females are spawn of Sheogorath. Their hearts have modest magical properties. [2]

VariationsEdit

Greater BonewalkerEdit

Main article: Greater Bonewalker

Greater bonewalkers defend the tombs of clan and kin. Greater bonewalkers are aggressive and dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker. [2]

VariationsEdit

  • Dead Greater Bonwalker
  • Summoned Greater Bonewalker

GuarEdit

Main article: Guar (Morrowind)

The guar is the dominant domesticated herd animal of Morrowind, useful as a pack animal and for its meat and hides. [1]

VariationsEdit

HungerEdit

Main article: Hunger (Morrowind)

The hunger is one of the many voracious servants of the Daedra Lord Boethiah. Daedra hearts have modest magical properties. [2]

VariationsEdit

  • Summoned Hunger

KagoutiEdit

Main article: Kagouti (Morrowind)

The kagouti is a large, aggressive, dangerous, short-tailed bipedal creature with huge tusks. Kagouti hide is made into leather and used in clothing and household goods. [2]

VariationsEdit

Kwama ForagerEdit

Main article: Kwama Forager

The kwama forager scouts the surface of the land and natural underground passages, searching for suitable locations for new colonies, and hunting for prey. Foragers are aggressive but not very dangerous. [7]

VariationsEdit

Kwama QueenEdit

Main article: Kwama Queen

The kwama queen is the huge, bloated kwama that produces the nest's eggs. They are too large and fat to move, and all their needs are attended by worker kwama. [7]

Kwama WarriorEdit

Main article: Kwama Warrior (Morrowind)

The kwama warrior defends the kwama colony's tunnels and chambers. Warriors are aggressive and dangerous. [7]

VariationsEdit

Kwama WorkerEdit

Main article: Kwama Worker (Morrowind)

The kwama worker digs the colony's tunnels and chambers and tends the queen and the eggs. Workers are unaggressive, but not completely helpless. [7]

VariationsEdit

Lame CorprusEdit

Main article: Lame Corprus

The lame corprus is a deformed, deranged victim of corprus disease. Aggressive and dangerous, they carry corprus disease, a deadly disease profoundly affecting a victim's mind and body. [2]

MudcrabEdit

Main article: Mudcrab (Morrowind)

The mudcrab is a large, edible crab found in marine, coastal, and cavern environments. The mudcrab is rarely aggressive, but tough and territorial, and groups of mudcrabs may become a nuisance. Larger mudcrab species, like the king mudcrab and mudcrab titan, may be a threat to careless travelers. [1]

VariationsEdit

NetchEdit

Main article: Netch

Netch are jellyfish-like creatures that are herded and bred, similar to Guar. Although they posses a somewhat jellyfish appearance, they exist entirely out of water, sustaine by internal sacks of magic vapors. [1]

VariationsEdit

Nix-HoundEdit

Main article: Nix-Hound (Morrowind)

The nix-hound is a medium-sized, aggressive pack predator. The meat of the nix-hound is sweet and tender, and has modest magical properties. [1]

VariationsEdit

OgrimEdit

Main article: Ogrim (Morrowind)

Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath. Daedra hearts have modest magical properties, but you have to dig through a lot of Daedra to get at an ogrim's heart. [2]

Variations:Edit

RatEdit

Main article: Rat (Morrowind)

The rat is a hardy, abundant hunter-scavenger, found on the land surface and in natural and excavated underground environments. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong spices. [1]

VariationsEdit

ScampEdit

Main article: Scamp (Morrowind)

The scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps may be summoned by conjurers, and their skin is sought by alchemists for its magical properties. [2]

VariationsEdit

ScribEdit

Main article: Scrib (Morrowind)

The scrib is a late larval form of the kwama. Crushed scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto. [7]

VariationsEdit

ShalkEdit

Main article: Shalk (Morrowind)

The shalk is a large, moderately aggressive beetle. Shalk resins are the tough, soluble substances extracted from shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors. [1]

VariationEdit

Shock CenturionEdit

Main article: Shock Centurion

Dwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins. [5]

SkeletonEdit

Main article: Skeleton (Morrowind)

The skeleton is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton, has modest magical properties. [5]

VariationsEdit

SlaughterfishEdit

Main article: Slaughterfish (Morrowind)

The slaughterfish is an aggressive creature found both in open waters and subterranean pools. The meat of the slaughterfish is meally and noisome, but dried slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner [1]

VariationsEdit

Steam CenturionEdit

Main article: Steam Centurion (Morrowind)

The steam centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments. [5]

Storm AtronachEdit

Main article: Storm Atronach (Morrowind)

The storm atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished storm atronachs. [2]

VariationEdit

  • Summoned Storm Atronach

Winged TwilightEdit

Main article: Winged Twilight (Morrowind)

The winged twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties. [2]

VariationsEdit

Worm LordEdit

Main article: Worm Lord

See alsoEdit

ReferencesEdit

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