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Creatures (Skyrim)

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Afflicted of PeryiteEdit

Main article: Afflicted

Alik'rEdit

Main article: Alik'r

Alik'r are a group of Redguard warriors, hailing from the desert of Hammerfall.

AnimalsEdit

Domesticated AnimalsEdit

Domesticated Animals are animals usually living in camps,villages, cities or sometimes, wandering about alone. As such, if these animals are physically harmed, or stolen (in a horse's case), the one harming them will earn a bounty in that reach or city.

Wild PredatorsEdit

Wild predators are similar to real-life wild predators, with the exception of Mudcrab (crab), Slaughterfish (piranha), Horker (walrus), etc. (Predators with different names and characteristics than real-life predators) And nonrealistic predators at all, such as Ice Wraiths, Werewolves, Trolls, and Chaurus. These all can be found wandering the wastelands of Skyrim, all in their own region.

Wild PreyEdit

Wild Prey are the opposite of predators, as they are being killed more often. Deer, Elk, Wild Goats, Foxes, Mammoths and Hawks are often hunted for food or clothing.

FishEdit

The only harmful fish is the Slaughterfish, like its real-life counterpart, the piranha. Salmon and Spadetails are simply mindless-seeming fish that can be captured for food and potion ingredients.

Certain fish thrive where others do not, the docks are excellent places to find fish for alchemy that the Alchemy merchants do not, though this could mean stealing.

BanditsEdit

Main article: Bandits

Bandits are hostile, weapon-wielding groups that attack on sight. Where there are Bandit caves or camps, there is usually a Chief to keep chaos in order. Chiefs are very strong leaders of Bandit gangs, often wearing mid-level armor.

Daedra typesEdit

Main article: Daedra

Daedra are Oblivion-walking creatures, and are usually summoned by powerful mages. A Dremora is a devilish humanoid being wearing Daedric armor and wielding burning swords. Atronaches are humanoid-looking beings (almost except for the Storm Atronach) that have their own element of power: Flame, Frost, or Storm.

Dragon TypesEdit

Main article: Dragons

Dragons are giant, legendary, reptilian creatures with the abilities to Shout and breath Fire or Frost (sometimes both).

Named DragonsEdit

DraugrEdit

Main article: Draugr

Draugr are zombie-like undead creatures usually found in dungeons and ruins, and are mostly always Nordic remains of bodies.

Named Draugr BossesEdit

These bosses are Draugr bosses the Dragonborn will encounter in Skyrim, all with their own unique weapon and appearance.

Dwarven AutomatonsEdit

Dwarven Automatons range in size from smaller than a human to larger than a giant. They are golden coloured, strong robotic creations made by the Dwemer. They are also extremely resistant to Frost damage.

FalmerEdit

Main article: Falmer

Falmer are lost elves, found in caves and Dwarven ruins. Due to being in these areas for so long, they have lost all eyesight, making their other senses stronger.

ForswornEdit

Forsworn are a group of tribal-looking hostiles, fighting for the 'old ways'. They are the original inhabitants of the Reach. Many can be found in the company of Hagravens.

Frostbite SpidersEdit

Frostbite Spiders are giant spiders found in caves and ruins all over Skyrim. They shoot balls of poisonous web, and can range in size from smaller than the Dragonborn to bigger.

GiantsEdit

Giants are, as their name states, giant humanoid beings who cannot speak, instead yelling at the Dragonborn to move away if he/she gets too close.

GhostsEdit

Ghosts are undead spectral appearing spirits of ancient Nordic warriors and Nightingales, and as such, are usually found in ruins and caves. Nightingales are specific to the Twighlight Sepulcher

HagravensEdit

Hagravens are a mix of an old crone and a crow, and are exclusively female. They are often called witches, and many serve the Forsworn as Matriarchs.

HorsesEdit

There are two named horses in Skyrim, Shadowmere, a black horse with red, glowing eyes, and Frost, a pale-gray horse that must be stolen to own.

HuntersEdit

Hunters are humans who hunt wild prey, and are usually found wandering the wastelands of Skyrim, searching for animals.

Insects/BugsEdit

There are many insects and bugs in the game, yet only the Chaurus are hostile. Others can be eaten or used as potion ingredients.


MagesEdit

Mages are humanoids who use magic spells or staves as their primary weapon. They also tend to be equipped with a small, secondary weapon, such as a dagger. Mages encountered in the wilds of Skyrim are often Dunmer (Dark Elves), Altmer (High Elves) or Breton.

Penitus OculatusEdit

SailorsEdit

Sailors are humans who share their home on a boat, usually docked at a major or minor city.

ShadesEdit

SkeletonsEdit

Skeletons are skeletal, humanoid beings who usually use bows as their offence. Skeletons are extremely easy for the Dragonborn to defeat.

Soldiers and GuardsEdit

SprigganEdit

Spriggan are tree-like humanoid creatures, always female. Matrons tend to be harder to defeat than the usual Spriggan, with their heavier armor and more powerful magics. They are guardians of nature, and specific groups follow either Kynareth or Meridia.

TrollsEdit

Trolls are big, ape-like creatures with three eyes. Their usual loot is Troll fat inside a bowl.. Trolls inhabit most of Skyrim, although mediocrely uncommon. Two types of trolls can be found, regular and Frost trolls. Frost trolls, as their name suggests, live in colder regions with snow.

VampiresEdit

Main article: Vampire

Vampires are humans who have been bitten by another vampire in order to gain their disease: vampirism. Vampirism can be cured, but is quite hard. Vampires have black eyes and do not age, as they stay at the age they were bitten at by another vampire (i.e. Babette in the Dawnstar Sanctuary, who was bitten by a vampire at age ten, and has appeared that way ever since. Although, she has the mind of an adult, and has actually lived over two hundred years.)

WispsEdit

Wisps are glowing, spherical creatures flying around to attack the Dragonborn. They are usually near their mother, the Wispmother, who is a female, glowing humanoid being that are somewhat hard to defeat. Wispmothers are also pretty resistant to Frost.

WitchesEdit

Witches, who normally follow (but not always) Hagravens, are human female mages who usually use Frost or Shock spells and wear black or blue mage robes.

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