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Crimson Eviscerator

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The Crimson Eviscerator is a leveled Daedric Dagger. It is found at the base of the Shrine of Sithis inside Deepscorn Hollow as part of The Vile Lair plug-in.


Level Base Value Weight Base Damage Health Enchantments Charge # of Uses Weapon ID
1-9 280 GoldIcon 2.7 WeightIcon 6 DamageIcon 100 Health-icon Absorb Attribute: Strength 3 pts for 5 secs
Damage Health 5 pts
Damage Magicka 5 pts
Weakness to Poison 5%
660 MagickaIcon 55 xx0060b6*
None* 748 GoldIcon 3.5 WeightIcon 8 DamageIcon 155 Health-icon Absorb Attribute: Strength 5 pts for 5 secs
Damage Health 10 pts
Damage Magicka 10 pts
Weakness to Poison 10%
1740 MagickaIcon 58 xx00b97e*
10-14 1480 GoldIcon 7 WeightIcon 13 DamageIcon 310 Health-icon Absorb Attribute: Strength 7 pts for 5 secs
Damage Health 15 pts
Damage Magicka 15 pts
Weakness to Poison 15%
3000 MagickaIcon 58 xx0060b9*
15-19 2400 GoldIcon 8 WeightIcon 15 DamageIcon 400 Health-icon Absorb Attribute: Strength 10 pts for 5 secs
Damage Health 20 pts
Damage Magicka 20 pts
Weakness to Poison 20%
4500 MagickaIcon 59 xx0060ba*
20-24 3666 GoldIcon 9 WeightIcon 17 DamageIcon 475 Health-icon Absorb Attribute: Strength 12 pts for 5 secs
Damage Health 25 pts
Damage Magicka 25 pts
Weakness to Poison 25%
5940 MagickaIcon 59 xx0060bb*
25-29 5799 GoldIcon 10 WeightIcon 19 DamageIcon 532 Health-icon Absorb Attribute: Strength 15 pts for 5 secs
Damage Health 30 pts
Damage Magicka 30 pts
Weakness to Poison 30%
7620 MagickaIcon 59 xx0060bc*
30+ 7031 GoldIcon 12 WeightIcon 20 DamageIcon 625 Health-icon Absorb Attribute: Strength 20 pts for 5 secs
Damage Health 35 pts
Damage Magicka 35 pts
Weakness to Poison 35%
9420 MagickaIcon 59 xx0060bd*
Weapon Reach: 0.60
Weapon Speed: 1.40
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Damage refers to the base damage rating without factoring the effects of the appropriate Blade or Blunt skill, or the condition of the weapon.
  • Note: The item between 1-9 and 10-14 was supposedly meant to be given at levels 5-9, but the dagger is not given to players at level 5-9, instead they will get the weaker version.
The following information has been taken from Oblivion Construction Set:

In-Game FormID: The pages on individual mods often contain Object IDs for items or spells. In all cases, the first two digits of the Object ID are listed as "xx" because the first two digits are variable, depending upon the number of mods you have installed and the order in which they were loaded. If the mod in question is the first (or only) mod you are loading, the first two digits will be "01", for the second mod "02", etc.


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