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|Level||Base Value||Weight||Base Damage||Health||Enchantments||Charge||# of Uses||Weapon ID|
|1-9||280||2.7||6||100|| Absorb Attribute: Strength 3 pts for 5 secs|
Damage Health 5 pts
Damage Magicka 5 pts
Weakness to Poison 5%
|None*||748||3.5||8||155|| Absorb Attribute: Strength 5 pts for 5 secs|
Damage Health 10 pts
Damage Magicka 10 pts
Weakness to Poison 10%
|10-14||1480||7||13||310|| Absorb Attribute: Strength 7 pts for 5 secs|
Damage Health 15 pts
Damage Magicka 15 pts
Weakness to Poison 15%
|15-19||2400||8||15||400|| Absorb Attribute: Strength 10 pts for 5 secs|
Damage Health 20 pts
Damage Magicka 20 pts
Weakness to Poison 20%
|20-24||3666||9||17||475|| Absorb Attribute: Strength 12 pts for 5 secs|
Damage Health 25 pts
Damage Magicka 25 pts
Weakness to Poison 25%
|25-29||5799||10||19||532|| Absorb Attribute: Strength 15 pts for 5 secs|
Damage Health 30 pts
Damage Magicka 30 pts
Weakness to Poison 30%
|30+||7031||12||20||625|| Absorb Attribute: Strength 20 pts for 5 secs|
Damage Health 35 pts
Damage Magicka 35 pts
Weakness to Poison 35%
|Weapon Reach: 0.60|
|Weapon Speed: 1.40|
- Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
- Base Damage refers to the base damage rating without factoring the effects of the appropriate Blade or Blunt skill, or the condition of the weapon.
- Note: The item between 1-9 and 10-14 was supposedly meant to be given at levels 5-9, but the dagger is not given to players at level 5-9, instead they will get the weaker version.
- The following information has been taken from Oblivion Construction Set:
In-Game FormID: The pages on individual mods often contain Object IDs for items or spells. In all cases, the first two digits of the Object ID are listed as "xx" because the first two digits are variable, depending upon the number of mods you have installed and the order in which they were loaded. If the mod in question is the first (or only) mod you are loading, the first two digits will be "01", for the second mod "02", etc.